mirror of
https://github.com/awesomeWM/awesome
synced 2024-11-17 07:47:41 +01:00
f2d2a10d9b
Signed-off-by: Julien Danjou <julien@danjou.info>
183 lines
4.8 KiB
C
183 lines
4.8 KiB
C
/*
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* lua.h - Lua configuration management header
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*
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* Copyright © 2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_LUA_H
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#define AWESOME_LUA_H
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#include <ev.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include "common/util.h"
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/** Object types */
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typedef enum
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{
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AWESOME_TYPE_STATUSBAR = 1,
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AWESOME_TYPE_TITLEBAR
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} awesome_type_t;
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/** Type for Lua function */
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typedef int luaA_function;
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#define DO_LUA_NEW(decl, type, prefix, lua_type, type_ref) \
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decl int \
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luaA_##prefix##_userdata_new(lua_State *L, type *p) \
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{ \
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type **pp = lua_newuserdata(L, sizeof(type *)); \
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*pp = p; \
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type_ref(pp); \
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return luaA_settype(L, lua_type); \
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}
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#define DO_LUA_GC(type, prefix, lua_type, type_unref) \
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static int \
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luaA_##prefix##_gc(lua_State *L) \
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{ \
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type **p = luaA_checkudata(L, 1, lua_type); \
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type_unref(p); \
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*p = NULL; \
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return 0; \
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}
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#define DO_LUA_EQ(type, prefix, lua_type) \
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static int \
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luaA_##prefix##_eq(lua_State *L) \
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{ \
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type **p1 = luaA_checkudata(L, 1, lua_type); \
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type **p2 = luaA_checkudata(L, 2, lua_type); \
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lua_pushboolean(L, (*p1 == *p2)); \
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return 1; \
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}
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#define luaA_dostring(L, cmd) \
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do { \
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if(cmd) \
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if(luaL_dostring(L, cmd)) \
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warn("error executing Lua code: %s", \
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lua_tostring(L, -1)); \
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} while(0)
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#define luaA_dofunction(L, f, n) \
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do { \
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if(f) \
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{ \
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lua_rawgeti(L, LUA_REGISTRYINDEX, f); \
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if(n) \
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lua_insert(L, - (n + 1)); \
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if(lua_pcall(L, n, 0, 0)) \
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warn("error running function: %s", \
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lua_tostring(L, -1)); \
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} \
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} while(0)
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#define luaA_checktable(L, n) \
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do { \
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if(!lua_istable(L, n)) \
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luaL_typerror(L, n, "table"); \
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} while(0)
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#define luaA_checkfunction(L, n) \
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do { \
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if(!lua_isfunction(L, n)) \
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luaL_typerror(L, n, "function"); \
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} while(0)
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#define luaA_checkscreen(screen) \
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do { \
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if(screen < 0 || screen >= globalconf.screens_info->nscreen) \
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luaL_error(L, "invalid screen number: %d\n", screen); \
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} while(0)
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/** Check that an object is not a NULL reference.
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* \param L The Lua state.
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* \param ud The index of the object in the stack.
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* \param tname The type name.
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* \return A pointer to the object.
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*/
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static inline void *
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luaA_checkudata(lua_State *L, int ud, const char *tname)
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{
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void **p = luaL_checkudata(L, ud, tname);
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if(*p)
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return p;
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luaL_error(L, "invalid object");
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return NULL;
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}
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static inline bool
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luaA_checkboolean(lua_State *L, int n)
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{
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if(!lua_isboolean(L, n))
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luaL_typerror(L, n, "boolean");
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return lua_toboolean(L, n);
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}
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static inline bool
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luaA_optboolean(lua_State *L, int idx, bool def)
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{
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return luaL_opt(L, luaA_checkboolean, idx, def);
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}
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static inline lua_Number
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luaA_getopt_number(lua_State *L, int idx, const char *name, lua_Number def)
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{
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lua_getfield(L, idx, name);
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return luaL_optnumber(L, -1, def);
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}
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static inline const char *
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luaA_getopt_lstring(lua_State *L, int idx, const char *name, const char *def, size_t *len)
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{
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lua_getfield(L, idx, name);
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return luaL_optlstring(L, -1, def, len);
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}
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static inline const char *
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luaA_getopt_string(lua_State *L, int idx, const char *name, const char *def)
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{
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return luaA_getopt_lstring(L, idx, name, def, NULL);
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}
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static inline bool
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luaA_getopt_boolean(lua_State *L, int idx, const char *name, bool def)
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{
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lua_getfield(L, idx, name);
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return luaA_optboolean(L, -1, def);
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}
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static inline int
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luaA_settype(lua_State *L, const char *type)
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{
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luaL_getmetatable(L, type);
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lua_setmetatable(L, -2);
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return 1;
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}
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void luaA_init(void);
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bool luaA_parserc(const char *);
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void luaA_pushpointer(lua_State *, void *, awesome_type_t);
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void luaA_cs_init(void);
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void luaA_cs_cleanup(void);
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void luaA_on_timer(EV_P_ ev_timer *w, int revents);
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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