mirror of
https://github.com/awesomeWM/awesome
synced 2024-11-17 07:47:41 +01:00
2ac95b4ae8
Instead of having the C code mess with which tags are selected, we now emit a signal on the tag that says that something requested it to be selected. Lua can then handle this by only switching tags on the correct monitor and by updating the focus history correctly. Signed-off-by: Uli Schlachter <psychon@znc.in>
356 lines
9.5 KiB
C
356 lines
9.5 KiB
C
/*
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* tag.c - tag management
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*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include "tag.h"
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#include "client.h"
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#include "ewmh.h"
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#include "luaa.h"
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/** Tag type */
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struct tag
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{
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LUA_OBJECT_HEADER
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/** Tag name */
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char *name;
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/** true if activated */
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bool activated;
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/** true if selected */
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bool selected;
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/** clients in this tag */
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client_array_t clients;
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};
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static lua_class_t tag_class;
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LUA_OBJECT_FUNCS(tag_class, tag_t, tag)
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void
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tag_unref_simplified(tag_t **tag)
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{
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luaA_object_unref(globalconf.L, *tag);
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}
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static void
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tag_wipe(tag_t *tag)
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{
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client_array_wipe(&tag->clients);
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p_delete(&tag->name);
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}
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OBJECT_EXPORT_PROPERTY(tag, tag_t, selected)
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OBJECT_EXPORT_PROPERTY(tag, tag_t, name)
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/** View or unview a tag.
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* \param L The Lua VM state.
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* \param udx The index of the tag on the stack.
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* \param view Set selected or not.
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*/
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static void
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tag_view(lua_State *L, int udx, bool view)
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{
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tag_t *tag = luaA_checkudata(L, udx, &tag_class);
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if(tag->selected != view)
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{
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tag->selected = view;
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banning_need_update();
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ewmh_update_net_current_desktop();
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luaA_object_emit_signal(L, udx, "property::selected", 0);
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}
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}
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static void
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tag_client_emit_signal(lua_State *L, tag_t *t, client_t *c, const char *signame)
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{
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luaA_object_push(L, c);
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luaA_object_push(L, t);
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/* emit signal on client, with new tag as argument */
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luaA_object_emit_signal(L, -2, signame, 1);
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/* re push tag */
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luaA_object_push(L, t);
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/* move tag before client */
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lua_insert(L, -2);
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luaA_object_emit_signal(L, -2, signame, 1);
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/* Remove tag */
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lua_pop(L, 1);
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}
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/** Tag a client with the tag on top of the stack.
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* \param c the client to tag
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*/
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void
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tag_client(client_t *c)
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{
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tag_t *t = luaA_object_ref_class(globalconf.L, -1, &tag_class);
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/* don't tag twice */
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if(is_client_tagged(c, t))
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{
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luaA_object_unref(globalconf.L, t);
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return;
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}
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client_array_append(&t->clients, c);
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ewmh_client_update_desktop(c);
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banning_need_update();
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tag_client_emit_signal(globalconf.L, t, c, "tagged");
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}
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/** Untag a client with specified tag.
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* \param c the client to tag
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* \param t the tag to tag the client with
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*/
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void
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untag_client(client_t *c, tag_t *t)
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{
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for(int i = 0; i < t->clients.len; i++)
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if(t->clients.tab[i] == c)
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{
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client_array_take(&t->clients, i);
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banning_need_update();
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ewmh_client_update_desktop(c);
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tag_client_emit_signal(globalconf.L, t, c, "untagged");
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luaA_object_unref(globalconf.L, t);
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return;
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}
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}
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/** Check if a client is tagged with the specified tag.
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* \param c the client
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* \param t the tag
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* \return true if the client is tagged with the tag, false otherwise.
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*/
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bool
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is_client_tagged(client_t *c, tag_t *t)
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{
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for(int i = 0; i < t->clients.len; i++)
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if(t->clients.tab[i] == c)
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return true;
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return false;
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}
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/** Get the index of the first selected tag.
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* \return Its index.
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*/
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int
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tags_get_first_selected_index(void)
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{
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foreach(tag, globalconf.tags)
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if((*tag)->selected)
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return tag_array_indexof(&globalconf.tags, tag);
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return 0;
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}
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/** Create a new tag.
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* \param L The Lua VM state.
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* \luastack
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* \lparam A name.
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* \lreturn A new tag object.
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*/
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static int
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luaA_tag_new(lua_State *L)
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{
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return luaA_class_new(L, &tag_class);
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}
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/** Get or set the clients attached to this tag.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam None or a table of clients to set.
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* \lreturn A table with the clients attached to this tags.
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*/
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static int
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luaA_tag_clients(lua_State *L)
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{
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tag_t *tag = luaA_checkudata(L, 1, &tag_class);
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client_array_t *clients = &tag->clients;
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int i;
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if(lua_gettop(L) == 2)
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{
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luaA_checktable(L, 2);
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foreach(c, tag->clients)
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{
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/* Only untag if we aren't going to add this tag again */
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bool found = false;
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lua_pushnil(L);
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while(lua_next(L, 2))
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{
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client_t *tc = luaA_checkudata(L, -1, &client_class);
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/* Pop the value from lua_next */
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lua_pop(L, 1);
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if (tc != *c)
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continue;
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/* Pop the key from lua_next */
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lua_pop(L, 1);
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found = true;
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break;
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}
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if(!found)
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untag_client(*c, tag);
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}
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lua_pushnil(L);
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while(lua_next(L, 2))
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{
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client_t *c = luaA_checkudata(L, -1, &client_class);
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/* push tag on top of the stack */
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lua_pushvalue(L, 1);
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tag_client(c);
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lua_pop(L, 1);
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}
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}
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lua_createtable(L, clients->len, 0);
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for(i = 0; i < clients->len; i++)
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{
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luaA_object_push(L, clients->tab[i]);
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, name, lua_pushstring)
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LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, selected, lua_pushboolean)
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LUA_OBJECT_EXPORT_PROPERTY(tag, tag_t, activated, lua_pushboolean)
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/** Set the tag name.
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* \param L The Lua VM state.
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* \param tag The tag to name.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_tag_set_name(lua_State *L, tag_t *tag)
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{
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size_t len;
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const char *buf = luaL_checklstring(L, -1, &len);
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p_delete(&tag->name);
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a_iso2utf8(buf, len, &tag->name, NULL);
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luaA_object_emit_signal(L, -3, "property::name", 0);
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ewmh_update_net_desktop_names();
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return 0;
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}
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/** Set the tag selection status.
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* \param L The Lua VM state.
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* \param tag The tag to set the selection status for.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_tag_set_selected(lua_State *L, tag_t *tag)
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{
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tag_view(L, -3, luaA_checkboolean(L, -1));
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return 0;
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}
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/** Set the tag activated status.
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* \param L The Lua VM state.
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* \param tag The tag to set the activated status for.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_tag_set_activated(lua_State *L, tag_t *tag)
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{
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bool activated = luaA_checkboolean(L, -1);
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if(activated == tag->activated)
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return 0;
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tag->activated = activated;
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if(activated)
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{
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lua_pushvalue(L, -3);
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tag_array_append(&globalconf.tags, luaA_object_ref_class(L, -1, &tag_class));
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}
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else
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{
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for (int i = 0; i < globalconf.tags.len; i++)
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if(globalconf.tags.tab[i] == tag)
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{
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tag_array_take(&globalconf.tags, i);
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break;
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}
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if (tag->selected)
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{
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tag->selected = false;
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luaA_object_emit_signal(L, -3, "property::selected", 0);
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banning_need_update();
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}
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luaA_object_unref(L, tag);
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}
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ewmh_update_net_numbers_of_desktop();
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ewmh_update_net_desktop_names();
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luaA_object_emit_signal(L, -3, "property::activated", 0);
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return 0;
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}
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void
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tag_class_setup(lua_State *L)
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{
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static const struct luaL_Reg tag_methods[] =
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{
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LUA_CLASS_METHODS(tag)
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{ "__call", luaA_tag_new },
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{ NULL, NULL }
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};
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static const struct luaL_Reg tag_meta[] =
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{
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LUA_OBJECT_META(tag)
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LUA_CLASS_META
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{ "clients", luaA_tag_clients },
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{ NULL, NULL },
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};
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luaA_class_setup(L, &tag_class, "tag", NULL,
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(lua_class_allocator_t) tag_new,
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(lua_class_collector_t) tag_wipe,
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NULL,
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luaA_class_index_miss_property, luaA_class_newindex_miss_property,
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tag_methods, tag_meta);
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luaA_class_add_property(&tag_class, "name",
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(lua_class_propfunc_t) luaA_tag_set_name,
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(lua_class_propfunc_t) luaA_tag_get_name,
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(lua_class_propfunc_t) luaA_tag_set_name);
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luaA_class_add_property(&tag_class, "selected",
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(lua_class_propfunc_t) luaA_tag_set_selected,
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(lua_class_propfunc_t) luaA_tag_get_selected,
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(lua_class_propfunc_t) luaA_tag_set_selected);
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luaA_class_add_property(&tag_class, "activated",
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(lua_class_propfunc_t) luaA_tag_set_activated,
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(lua_class_propfunc_t) luaA_tag_get_activated,
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(lua_class_propfunc_t) luaA_tag_set_activated);
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signal_add(&tag_class.signals, "property::name");
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signal_add(&tag_class.signals, "property::selected");
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signal_add(&tag_class.signals, "property::activated");
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signal_add(&tag_class.signals, "request::select");
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signal_add(&tag_class.signals, "tagged");
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signal_add(&tag_class.signals, "untagged");
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}
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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