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https://github.com/awesomeWM/awesome
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2f78ec5b30
Whenever client.focus == nil, we set the input focus to the root window to express "nothing has the input focus". However, thanks to the way X11 input works, this means that whatever is under the mouse cursor gets keyboard input events. This can easily be reproduced with urxvt and some small addition to the config to unfocus things. This commit changes things. Instead of focusing the root window, we create a special "no focus" window that gets focused if we want nothing to have the focus. Closes https://github.com/awesomeWM/awesome/pull/470. Signed-off-by: Uli Schlachter <psychon@znc.in>
178 lines
5.4 KiB
C
178 lines
5.4 KiB
C
/*
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* globalconf.h - basic globalconf.header
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*
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* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_GLOBALCONF_H
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#define AWESOME_GLOBALCONF_H
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#define SN_API_NOT_YET_FROZEN
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#include <libsn/sn.h>
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#include <glib.h>
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#include <xcb/xcb_icccm.h>
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#include <xcb/xcb_keysyms.h>
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#include <xcb/xcb_cursor.h>
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#include <X11/Xresource.h>
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#include "objects/key.h"
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#include "common/xembed.h"
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#include "common/buffer.h"
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#define ROOT_WINDOW_EVENT_MASK \
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(const uint32_t []) { \
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XCB_EVENT_MASK_SUBSTRUCTURE_REDIRECT | XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY \
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| XCB_EVENT_MASK_ENTER_WINDOW \
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| XCB_EVENT_MASK_LEAVE_WINDOW \
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| XCB_EVENT_MASK_STRUCTURE_NOTIFY \
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| XCB_EVENT_MASK_BUTTON_PRESS \
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| XCB_EVENT_MASK_BUTTON_RELEASE \
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| XCB_EVENT_MASK_FOCUS_CHANGE \
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| XCB_EVENT_MASK_PROPERTY_CHANGE \
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}
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typedef struct drawable_t drawable_t;
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typedef struct drawin_t drawin_t;
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typedef struct a_screen screen_t;
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typedef struct button_t button_t;
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typedef struct client_t client_t;
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typedef struct tag tag_t;
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typedef struct xproperty xproperty_t;
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ARRAY_TYPE(button_t *, button)
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ARRAY_TYPE(tag_t *, tag)
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ARRAY_TYPE(screen_t *, screen)
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ARRAY_TYPE(client_t *, client)
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ARRAY_TYPE(drawin_t *, drawin)
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ARRAY_TYPE(xproperty_t, xproperty)
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/** Main configuration structure */
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typedef struct
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{
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/** Xlib Display */
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Display *display;
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/** X Resources DB */
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XrmDatabase xrmdb;
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/** Connection ref */
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xcb_connection_t *connection;
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/** Default screen number */
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int default_screen;
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/** xcb-cursor context */
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xcb_cursor_context_t *cursor_ctx;
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/** Keys symbol table */
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xcb_key_symbols_t *keysyms;
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/** Logical screens */
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screen_array_t screens;
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/** Root window key bindings */
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key_array_t keys;
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/** Root window mouse bindings */
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button_array_t buttons;
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/** Modifiers masks */
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uint16_t numlockmask, shiftlockmask, capslockmask, modeswitchmask;
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/** Check for XTest extension */
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bool have_xtest;
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/** Check for SHAPE extension */
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bool have_shape;
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/** Clients list */
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client_array_t clients;
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/** Embedded windows */
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xembed_window_array_t embedded;
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/** Stack client history */
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client_array_t stack;
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/** Lua VM state (opaque to avoid mis-use, see globalconf_get_lua_State()) */
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struct {
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lua_State *real_L_dont_use_directly;
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} L;
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/** All errors messages from loading config files */
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buffer_t startup_errors;
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/** main loop that awesome is running on */
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GMainLoop *loop;
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/** The key grabber function */
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int keygrabber;
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/** The mouse pointer grabber function */
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int mousegrabber;
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/** The drawable that currently contains the pointer */
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drawable_t *drawable_under_mouse;
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/** Input focus information */
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struct
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{
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/** Focused client */
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client_t *client;
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/** Is there a focus change pending? */
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bool need_update;
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/** When nothing has the input focus, this window actually is focused */
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xcb_window_t window_no_focus;
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} focus;
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/** Drawins */
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drawin_array_t drawins;
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/** The startup notification display struct */
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SnDisplay *sndisplay;
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/** Latest timestamp we got from the X server */
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xcb_timestamp_t timestamp;
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/** Window that contains the systray */
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struct
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{
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xcb_window_t window;
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/** Atom for _NET_SYSTEM_TRAY_%d */
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xcb_atom_t atom;
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/** Do we own the systray selection? */
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bool registered;
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/** Systray window parent */
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drawin_t *parent;
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/** Background color */
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uint32_t background_pixel;
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} systray;
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/** The monitor of startup notifications */
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SnMonitorContext *snmonitor;
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/** The visual, used to draw */
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xcb_visualtype_t *visual;
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/** The screen's default visual */
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xcb_visualtype_t *default_visual;
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/** The screen's information */
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xcb_screen_t *screen;
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/** A graphic context. */
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xcb_gcontext_t gc;
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/** Our default depth */
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uint8_t default_depth;
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/** Our default color map */
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xcb_colormap_t default_cmap;
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/** Do we have to reban clients? */
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bool need_lazy_banning;
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/** Tag list */
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tag_array_t tags;
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/** List of registered xproperties */
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xproperty_array_t xproperties;
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/* xkb context */
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struct xkb_context *xkb_ctx;
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/* xkb state of dead keys on keyboard */
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struct xkb_state *xkb_state;
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} awesome_t;
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extern awesome_t globalconf;
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/** You should always use this as lua_State *L = globalconf_get_lua_State().
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* That way it becomes harder to introduce coroutine-related problems.
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*/
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static inline lua_State *globalconf_get_lua_State(void) {
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return globalconf.L.real_L_dont_use_directly;
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}
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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