awesome/awesomerc.lua.in
Julien Danjou 624ed7c63c awesomerc: upgrade swap binding
Signed-off-by: Julien Danjou <julien@danjou.info>
2008-11-07 17:28:17 +01:00

420 lines
16 KiB
Lua

-- Include awesome libraries, with lots of useful function!
require("awful")
require("beautiful")
-- {{{ Variable definitions
-- This is a file path to a theme file which will defines colors.
theme_path = "@AWESOME_THEMES_PATH@/default"
-- This is used later as the default terminal and editor to run.
terminal = "xterm"
editor = os.getenv("EDITOR") or "nano"
editor_cmd = terminal .. " -e " .. editor
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
"tile",
"tileleft",
"tilebottom",
"tiletop",
"fairh",
"fairv",
"magnifier",
"max",
"fullscreen",
"spiral",
"dwindle",
"floating"
}
-- Table of clients that should be set floating. The index may be either
-- the application class or instance. The instance is useful when running
-- a console app in a terminal like (Music on Console)
-- xterm -name mocp -e mocp
floatapps =
{
-- by class
["MPlayer"] = true,
["pinentry"] = true,
["gimp"] = true,
-- by instance
["mocp"] = true
}
-- Applications to be moved to a pre-defined tag by class or instance.
-- Use the screen and tags indices.
apptags =
{
-- ["Firefox"] = { screen = 1, tag = 2 },
-- ["mocp"] = { screen = 2, tag = 4 },
}
-- Define if we want to use titlebar on all applications.
use_titlebar = false
-- }}}
-- {{{ Initialization
-- Initialize theme (colors).
beautiful.init(theme_path)
-- Register theme in awful.
-- This allows to not pass plenty of arguments to each function
-- to inform it about colors we want it to draw.
awful.beautiful.register(beautiful)
-- }}}
-- {{{ Tags
-- Define tags table.
tags = {}
for s = 1, screen.count() do
-- Each screen has its own tag table.
tags[s] = {}
-- Create 9 tags per screen.
for tagnumber = 1, 9 do
tags[s][tagnumber] = tag({ name = tagnumber, layout = layouts[1] })
-- Add tags to screen one by one
tags[s][tagnumber].screen = s
end
-- I'm sure you want to see at least one tag.
tags[s][1].selected = true
end
-- }}}
-- {{{ Wibox
-- Create a textbox widget
mytextbox = widget({ type = "textbox", align = "right" })
-- Set the default text in textbox
mytextbox.text = "<b><small> " .. AWESOME_RELEASE .. " </small></b>"
-- Create a laucher widget and a main menu
myawesomemenu = {
{ "manual", terminal .. " -e man awesome" },
{ "edit config", editor_cmd .. " " .. awful.util.getdir("config") .. "/rc.lua" },
{ "restart", awesome.restart },
{ "quit", awesome.quit }
}
mymainmenu = awful.menu.new({ items = { { "awesome", myawesomemenu, "@AWESOME_ICON_PATH@/awesome16.png" },
{ "open terminal", terminal }
}
})
mylauncher = awful.widget.launcher({ image = "@AWESOME_ICON_PATH@/awesome16.png",
menu = mymainmenu })
-- Create a systray
mysystray = widget({ type = "systray", align = "right" })
-- Create a wibox for each screen and add it
mywibox = {}
mypromptbox = {}
mylayoutbox = {}
mytaglist = {}
mytaglist.buttons = { button({ }, 1, awful.tag.viewonly),
button({ modkey }, 1, awful.client.movetotag),
button({ }, 3, function (tag) tag.selected = not tag.selected end),
button({ modkey }, 3, awful.client.toggletag),
button({ }, 4, awful.tag.viewnext),
button({ }, 5, awful.tag.viewprev) }
mytasklist = {}
mytasklist.buttons = { button({ }, 1, function (c) client.focus = c; c:raise() end),
button({ }, 3, function () awful.menu.clients({ width=250 }) end),
button({ }, 4, function () awful.client.focus.byidx(1) end),
button({ }, 5, function () awful.client.focus.byidx(-1) end) }
for s = 1, screen.count() do
-- Create a promptbox for each screen
mypromptbox[s] = widget({ type = "textbox", align = "left" })
-- Create an imagebox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox[s] = widget({ type = "imagebox", align = "right" })
mylayoutbox[s]:buttons({ button({ }, 1, function () awful.layout.inc(layouts, 1) end),
button({ }, 3, function () awful.layout.inc(layouts, -1) end),
button({ }, 4, function () awful.layout.inc(layouts, 1) end),
button({ }, 5, function () awful.layout.inc(layouts, -1) end) })
-- Create a taglist widget
mytaglist[s] = awful.widget.taglist.new(s, awful.widget.taglist.label.all, mytaglist.buttons)
-- Create a tasklist widget
mytasklist[s] = awful.widget.tasklist.new(function(c)
return awful.widget.tasklist.label.currenttags(c, s)
end, mytasklist.buttons)
-- Create the wibox
mywibox[s] = wibox({ position = "top", fg = beautiful.fg_normal, bg = beautiful.bg_normal })
-- Add widgets to the wibox - order matters
mywibox[s].widgets = { mylauncher,
mytaglist[s],
mytasklist[s],
mypromptbox[s],
mytextbox,
mylayoutbox[s],
s == 1 and mysystray or nil }
mywibox[s].screen = s
end
-- }}}
-- {{{ Mouse bindings
awesome.buttons({
button({ }, 3, function () mymainmenu:toggle() end),
button({ }, 4, awful.tag.viewnext),
button({ }, 5, awful.tag.viewprev)
})
-- }}}
-- {{{ Key bindings
-- Bind keyboard digits
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
keynumber = math.min(9, math.max(#tags[s], keynumber));
end
for i = 1, keynumber do
keybinding({ modkey }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewonly(tags[screen][i])
end
end):add()
keybinding({ modkey, "Control" }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
tags[screen][i].selected = not tags[screen][i].selected
end
end):add()
keybinding({ modkey, "Shift" }, i,
function ()
if client.focus then
if tags[client.focus.screen][i] then
awful.client.movetotag(tags[client.focus.screen][i])
end
end
end):add()
keybinding({ modkey, "Control", "Shift" }, i,
function ()
if client.focus then
if tags[client.focus.screen][i] then
awful.client.toggletag(tags[client.focus.screen][i])
end
end
end):add()
end
keybinding({ modkey }, "Left", awful.tag.viewprev):add()
keybinding({ modkey }, "Right", awful.tag.viewnext):add()
keybinding({ modkey }, "Escape", awful.tag.history.restore):add()
-- Standard program
keybinding({ modkey }, "Return", function () awful.util.spawn(terminal) end):add()
keybinding({ modkey, "Control" }, "r", function ()
mypromptbox[mouse.screen].text =
awful.util.escape(awful.util.restart())
end):add()
keybinding({ modkey, "Shift" }, "q", awesome.quit):add()
-- Client manipulation
keybinding({ modkey }, "m", awful.client.maximize):add()
keybinding({ modkey }, "f", function () client.focus.fullscreen = not client.focus.fullscreen end):add()
keybinding({ modkey, "Shift" }, "c", function () client.focus:kill() end):add()
keybinding({ modkey }, "j", function () awful.client.focus.byidx(1); client.focus:raise() end):add()
keybinding({ modkey }, "k", function () awful.client.focus.byidx(-1); client.focus:raise() end):add()
keybinding({ modkey, "Shift" }, "j", function () awful.client.swap.byidx(1) end):add()
keybinding({ modkey, "Shift" }, "k", function () awful.client.swap(-1) end):add()
keybinding({ modkey, "Control" }, "j", function () awful.screen.focus(1) end):add()
keybinding({ modkey, "Control" }, "k", function () awful.screen.focus(-1) end):add()
keybinding({ modkey, "Control" }, "space", awful.client.togglefloating):add()
keybinding({ modkey, "Control" }, "Return", function () client.focus:swap(awful.client.master()) end):add()
keybinding({ modkey }, "o", awful.client.movetoscreen):add()
keybinding({ modkey }, "Tab", awful.client.focus.history.previous):add()
keybinding({ modkey }, "u", awful.client.urgent.jumpto):add()
keybinding({ modkey, "Shift" }, "r", function () client.focus:redraw() end):add()
-- Layout manipulation
keybinding({ modkey }, "l", function () awful.tag.incmwfact(0.05) end):add()
keybinding({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end):add()
keybinding({ modkey, "Shift" }, "h", function () awful.tag.incnmaster(1) end):add()
keybinding({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end):add()
keybinding({ modkey, "Control" }, "h", function () awful.tag.incncol(1) end):add()
keybinding({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end):add()
keybinding({ modkey }, "space", function () awful.layout.inc(layouts, 1) end):add()
keybinding({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end):add()
-- Prompt
keybinding({ modkey }, "F1", function ()
awful.prompt.run({ prompt = "Run: " }, mypromptbox[mouse.screen], awful.util.spawn, awful.completion.bash,
awful.util.getdir("cache") .. "/history")
end):add()
keybinding({ modkey }, "F4", function ()
awful.prompt.run({ prompt = "Run Lua code: " }, mypromptbox[mouse.screen], awful.util.eval, awful.prompt.bash,
awful.util.getdir("cache") .. "/history_eval")
end):add()
keybinding({ modkey, "Ctrl" }, "i", function ()
local s = mouse.screen
if mypromptbox[s].text then
mypromptbox[s].text = nil
else
mypromptbox[s].text = nil
if client.focus.class then
mypromptbox[s].text = "Class: " .. client.focus.class .. " "
end
if client.focus.instance then
mypromptbox[s].text = mypromptbox[s].text .. "Instance: ".. client.focus.instance .. " "
end
if client.focus.role then
mypromptbox[s].text = mypromptbox[s].text .. "Role: ".. client.focus.role
end
end
end):add()
-- Client awful tagging: this is useful to tag some clients and then do stuff like move to tag on them
keybinding({ modkey }, "t", awful.client.togglemarked):add()
for i = 1, keynumber do
keybinding({ modkey, "Shift" }, "F" .. i,
function ()
local screen = mouse.screen
if tags[screen][i] then
for k, c in pairs(awful.client.getmarked()) do
awful.client.movetotag(tags[screen][i], c)
end
end
end):add()
end
-- }}}
-- {{{ Hooks
-- Hook function to execute when focusing a client.
awful.hooks.focus.register(function (c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_focus
end
end)
-- Hook function to execute when unfocusing a client.
awful.hooks.unfocus.register(function (c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_normal
end
end)
-- Hook function to execute when marking a client
awful.hooks.marked.register(function (c)
c.border_color = beautiful.border_marked
end)
-- Hook function to execute when unmarking a client.
awful.hooks.unmarked.register(function (c)
c.border_color = beautiful.border_focus
end)
-- Hook function to execute when the mouse enters a client.
awful.hooks.mouse_enter.register(function (c)
-- Sloppy focus, but disabled for magnifier layout
if awful.layout.get(c.screen) ~= "magnifier"
and awful.client.focus.filter(c) then
client.focus = c
end
end)
-- Hook function to execute when a new client appears.
awful.hooks.manage.register(function (c)
if use_titlebar then
-- Add a titlebar
awful.titlebar.add(c, { modkey = modkey })
end
-- Add mouse bindings
c:buttons({
button({ }, 1, function (c) client.focus = c; c:raise() end),
button({ modkey }, 1, function (c) c:mouse_move() end),
button({ modkey }, 3, function (c) c:mouse_resize() end)
})
-- New client may not receive focus
-- if they're not focusable, so set border anyway.
c.border_width = beautiful.border_width
c.border_color = beautiful.border_normal
client.focus = c
-- Check if the application should be floating.
local cls = c.class
local inst = c.instance
if floatapps[cls] then
c.floating = floatapps[cls]
elseif floatapps[inst] then
c.floating = floatapps[inst]
end
-- Check application->screen/tag mappings.
local target
if apptags[cls] then
target = apptags[cls]
elseif apptags[inst] then
target = apptags[inst]
end
if target then
c.screen = target.screen
awful.client.movetotag(tags[target.screen][target.tag], c)
end
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- awful.client.setslave(c)
-- Honor size hints: if you want to drop the gaps between windows, set this to false.
-- c.honorsizehints = false
end)
-- Hook function to execute when arranging the screen.
-- (tag switch, new client, etc)
awful.hooks.arrange.register(function (screen)
local layout = awful.layout.get(screen)
if layout then
mylayoutbox[screen].image = image("@AWESOME_ICON_PATH@/layouts/" .. layout .. "w.png")
else
mylayoutbox[screen].image = nil
end
-- Give focus to the latest client in history if no window has focus
-- or if the current window is a desktop or a dock one.
if not client.focus then
local c = awful.client.focus.history.get(screen, 0)
if c then client.focus = c end
end
-- Uncomment if you want mouse warping
--[[
if client.focus then
local c_c = client.focus:fullgeometry()
local m_c = mouse.coords()
if m_c.x < c_c.x or m_c.x >= c_c.x + c_c.width or
m_c.y < c_c.y or m_c.y >= c_c.y + c_c.height then
if table.maxn(m_c.buttons) == 0 then
mouse.coords({ x = c_c.x + 5, y = c_c.y + 5})
end
end
end
]]
end)
-- Hook called every second
awful.hooks.timer.register(1, function ()
-- For unix time_t lovers
mytextbox.text = " " .. os.time() .. " time_t "
-- Otherwise use:
-- mytextbox.text = " " .. os.date() .. " "
end)
-- }}}