awesome/luaa.h
Uli Schlachter ea30119410 Use glib instead of libev
This commit ports awesome from libev to the glib main loop. This means that
awesome has fewer dependencies, because we were already depending on glib before
and now no longer need glib.

However, the main reason for this change is that, thanks to lgi, we have glib
bindings for lua. This means that lua code can add all kinds of event sources to
the main loop (timeouts, fd watchers, SIGCHLD watchers, ....). Yay

Signed-off-by: Uli Schlachter <psychon@znc.in>
2012-11-21 21:01:12 +01:00

257 lines
6.8 KiB
C

/*
* luaa.h - Lua configuration management header
*
* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_LUA_H
#define AWESOME_LUA_H
#include <lua.h>
#include <lauxlib.h>
#include <basedir.h>
#include "draw.h"
#include "common/lualib.h"
#include "common/luaclass.h"
#define luaA_deprecate(L, repl) \
do { \
luaA_warn(L, "%s: This function is deprecated and will be removed, see %s", \
__FUNCTION__, repl); \
lua_pushlstring(L, __FUNCTION__, sizeof(__FUNCTION__)); \
signal_object_emit(L, &global_signals, "debug::deprecation", 1); \
} while(0)
#define luaA_checkscreen(screen) \
do { \
if(screen < 0 || screen >= globalconf.screens.len) \
luaL_error(L, "invalid screen number: %d", screen + 1); \
} while(0)
/** Print a warning about some Lua code.
* This is less mean than luaL_error() which setjmp via lua_error() and kills
* everything. This only warn, it's up to you to then do what's should be done.
* \param L The Lua VM state.
* \param fmt The warning message.
*/
static inline void __attribute__ ((format(printf, 2, 3)))
luaA_warn(lua_State *L, const char *fmt, ...)
{
va_list ap;
luaL_where(L, 1);
fprintf(stderr, "%sW: ", lua_tostring(L, -1));
lua_pop(L, 1);
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fprintf(stderr, "\n");
}
static inline int
luaA_typerror(lua_State *L, int narg, const char *tname)
{
const char *msg = lua_pushfstring(L, "%s expected, got %s",
tname, luaL_typename(L, narg));
return luaL_argerror(L, narg, msg);
}
static inline void
luaA_getuservalue(lua_State *L, int idx)
{
#if LUA_VERSION_NUM >= 502
lua_getuservalue(L, idx);
#else
lua_getfenv(L, idx);
#endif
}
static inline void
luaA_setuservalue(lua_State *L, int idx)
{
#if LUA_VERSION_NUM >= 502
lua_setuservalue(L, idx);
#else
lua_setfenv(L, idx);
#endif
}
static inline size_t
luaA_rawlen(lua_State *L, int idx)
{
#if LUA_VERSION_NUM >= 502
return lua_rawlen(L, idx);
#else
return lua_objlen(L, idx);
#endif
}
static inline void
luaA_registerlib(lua_State *L, const char *libname, const luaL_Reg *l)
{
#if LUA_VERSION_NUM >= 502
if (libname)
{
lua_newtable(L);
luaL_setfuncs(L, l, 0);
lua_pushvalue(L, -1);
lua_setglobal(L, libname);
}
else
luaL_setfuncs(L, l, 0);
#else
luaL_register(L, libname, l);
#endif
}
static inline bool
luaA_checkboolean(lua_State *L, int n)
{
if(!lua_isboolean(L, n))
luaA_typerror(L, n, "boolean");
return lua_toboolean(L, n);
}
static inline bool
luaA_optboolean(lua_State *L, int idx, bool def)
{
return luaL_opt(L, luaA_checkboolean, idx, def);
}
static inline lua_Number
luaA_getopt_number(lua_State *L, int idx, const char *name, lua_Number def)
{
lua_getfield(L, idx, name);
if (lua_isnil(L, -1) || lua_isnumber(L, -1))
def = luaL_optnumber(L, -1, def);
lua_pop(L, 1);
return def;
}
static inline const char *
luaA_getopt_lstring(lua_State *L, int idx, const char *name, const char *def, size_t *len)
{
lua_getfield(L, idx, name);
const char *s = luaL_optlstring(L, -1, def, len);
lua_pop(L, 1);
return s;
}
static inline bool
luaA_getopt_boolean(lua_State *L, int idx, const char *name, bool def)
{
lua_getfield(L, idx, name);
bool b = luaA_optboolean(L, -1, def);
lua_pop(L, 1);
return b;
}
/** Push a area type to a table on stack.
* \param L The Lua VM state.
* \param geometry The area geometry to push.
* \return The number of elements pushed on stack.
*/
static inline int
luaA_pusharea(lua_State *L, area_t geometry)
{
lua_createtable(L, 0, 4);
lua_pushnumber(L, geometry.x);
lua_setfield(L, -2, "x");
lua_pushnumber(L, geometry.y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, geometry.width);
lua_setfield(L, -2, "width");
lua_pushnumber(L, geometry.height);
lua_setfield(L, -2, "height");
return 1;
}
/** Register an Lua object.
* \param L The Lua stack.
* \param idx Index of the object in the stack.
* \param ref A int address: it will be filled with the int
* registered. If the address points to an already registered object, it will
* be unregistered.
* \return Always 0.
*/
static inline int
luaA_register(lua_State *L, int idx, int *ref)
{
lua_pushvalue(L, idx);
if(*ref != LUA_REFNIL)
luaL_unref(L, LUA_REGISTRYINDEX, *ref);
*ref = luaL_ref(L, LUA_REGISTRYINDEX);
return 0;
}
/** Unregister a Lua object.
* \param L The Lua stack.
* \param ref A reference to an Lua object.
*/
static inline void
luaA_unregister(lua_State *L, int *ref)
{
luaL_unref(L, LUA_REGISTRYINDEX, *ref);
*ref = LUA_REFNIL;
}
/** Register a function.
* \param L The Lua stack.
* \param idx Index of the function in the stack.
* \param fct A int address: it will be filled with the int
* registered. If the address points to an already registered function, it will
* be unregistered.
* \return luaA_register value.
*/
static inline int
luaA_registerfct(lua_State *L, int idx, int *fct)
{
luaA_checkfunction(L, idx);
return luaA_register(L, idx, fct);
}
/** Grab a function from the registry and execute it.
* \param L The Lua stack.
* \param ref The function reference.
* \param nargs The number of arguments for the Lua function.
* \param nret The number of returned value from the Lua function.
* \return True on no error, false otherwise.
*/
static inline bool
luaA_dofunction_from_registry(lua_State *L, int ref, int nargs, int nret)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
return luaA_dofunction(L, nargs, nret);
}
void luaA_init(xdgHandle *);
bool luaA_parserc(xdgHandle *, const char *, bool);
bool luaA_hasitem(lua_State *, const void *);
bool luaA_isloop(lua_State *, int);
/** Global signals */
signal_array_t global_signals;
int luaA_class_index_miss_property(lua_State *, lua_object_t *);
int luaA_class_newindex_miss_property(lua_State *, lua_object_t *);
void luaA_systray_invalidate(void);
#endif
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