awesome/strut.c
Uli Schlachter d09ece6b5a Require "integer" instead of "number" in more places
E.g. trying to press mouse button 1.5 via root.fake_input() doesn't make sense.
Previously the code silently truncated the number to an integer. Now it
complains about this instead.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-06 13:59:14 +01:00

60 lines
2 KiB
C

/*
* strut.c - strut management
*
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "strut.h"
#include "luaa.h"
/** Push a strut type to a table on stack.
* \param L The Lua VM state.
* \param strut The strut to push.
* \return The number of elements pushed on stack.
*/
int
luaA_pushstrut(lua_State *L, strut_t strut)
{
lua_createtable(L, 4, 0);
lua_pushinteger(L, strut.left);
lua_setfield(L, -2, "left");
lua_pushinteger(L, strut.right);
lua_setfield(L, -2, "right");
lua_pushinteger(L, strut.top);
lua_setfield(L, -2, "top");
lua_pushinteger(L, strut.bottom);
lua_setfield(L, -2, "bottom");
return 1;
}
/** Convert a table to a strut_t structure.
* \param L The Lua VM state.
* \param idx The index of the table on the stack.
* \param strut The strut to fill. Current values will be used as default.
*/
void
luaA_tostrut(lua_State *L, int idx, strut_t *strut)
{
luaA_checktable(L, idx);
strut->left = luaA_getopt_integer(L, idx, "left", strut->left);
strut->right = luaA_getopt_integer(L, idx, "right", strut->right);
strut->top = luaA_getopt_integer(L, idx, "top", strut->top);
strut->bottom = luaA_getopt_integer(L, idx, "bottom", strut->bottom);
}
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