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https://github.com/awesomeWM/awesome
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464e103a4e
This will be useful to address the screens by roles/names in the client and tag rules. Since the sceen rules will make setups where sceens are attached and removed much easier to work with, using indexes or output names in the rules becomes a limitation.
77 lines
2.5 KiB
C
77 lines
2.5 KiB
C
/*
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* screen.h - screen management header
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*
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* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_SCREEN_H
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#define AWESOME_SCREEN_H
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#include "globalconf.h"
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#include "draw.h"
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#include "common/array.h"
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#include "common/luaclass.h"
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typedef struct screen_output_t screen_output_t;
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ARRAY_TYPE(screen_output_t, screen_output)
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/** Different ways to manage screens */
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typedef enum {
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SCREEN_LIFECYCLE_USER = 0, /*!< Unmanaged (ei. from fake_add) */
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SCREEN_LIFECYCLE_LUA = 0x1 << 0, /*!< Is managed internally by Lua */
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SCREEN_LIFECYCLE_C = 0x1 << 1, /*!< Is managed internally by C */
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} screen_lifecycle_t;
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struct a_screen
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{
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LUA_OBJECT_HEADER
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bool valid;
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/** Who manages the screen lifecycle */
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screen_lifecycle_t lifecycle;
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/** Screen geometry */
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area_t geometry;
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/** Screen workarea */
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area_t workarea;
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/** The name of the screen */
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char *name;
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/** Opaque pointer to the viewport */
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struct viewport_t *viewport;
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/** Some XID identifying this screen */
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uint32_t xid;
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};
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ARRAY_FUNCS(screen_t *, screen, DO_NOTHING)
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void screen_class_setup(lua_State *L);
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void screen_scan(void);
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screen_t *screen_getbycoord(int, int);
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bool screen_coord_in_screen(screen_t *, int, int);
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bool screen_area_in_screen(screen_t *, area_t);
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int screen_get_index(screen_t *);
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void screen_client_moveto(client_t *, screen_t *, bool);
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void screen_update_primary(void);
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void screen_update_workarea(screen_t *);
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screen_t *screen_get_primary(void);
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void screen_schedule_refresh(void);
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void screen_emit_scanned(void);
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void screen_emit_scanning(void);
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void screen_cleanup(void);
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screen_t *luaA_checkscreen(lua_State *, int);
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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