awesome/mouse.h
Julien Danjou 29b5fd1f25 button: use new Lua object system
Signed-off-by: Julien Danjou <julien@danjou.info>
2009-04-12 15:11:33 +02:00

52 lines
1.7 KiB
C

/*
* mouse.h - mouse managing header
*
* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_MOUSE_H
#define AWESOME_MOUSE_H
#include "structs.h"
/** Mouse buttons bindings */
struct button_t
{
/** Lua references */
luaA_ref_array_t refs;
/** Key modifiers */
unsigned long mod;
/** Mouse button number */
unsigned int button;
/** Lua function to execute on press. */
luaA_ref press;
/** Lua function to execute on release. */
luaA_ref release;
};
bool mouse_query_pointer(xcb_window_t, int16_t *, int16_t *, xcb_window_t *, uint16_t *);
int luaA_mouse_pushstatus(lua_State *, int, int, uint16_t);
void button_unref_simplified(button_t **);
ARRAY_FUNCS(button_t *, button, button_unref_simplified)
int luaA_button_array_get(lua_State *, button_array_t *);
void luaA_button_array_set(lua_State *, int idx, button_array_t *);
#endif
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