mirror of
https://github.com/awesomeWM/awesome
synced 2024-11-17 07:47:41 +01:00
102063dbbd
Each window is now reparented under a window created by awesome. This window is NOT visible, this commit should not cause any visible differences. Instead, this is done to work around problems with X11. The only alternative would be to ban windows by moving them offscreen which is ugly in itself and breaks pagers. Doing it like this seems to be the better solution. Signed-off-by: Uli Schlachter <psychon@znc.in>
231 lines
6.9 KiB
C
231 lines
6.9 KiB
C
/*
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* window.c - window object
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*
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* Copyright © 2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include "luaa.h"
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#include "xwindow.h"
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#include "ewmh.h"
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#include "screen.h"
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#include "objects/window.h"
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#include "common/luaobject.h"
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LUA_CLASS_FUNCS(window, window_class)
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static xcb_window_t
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window_get(window_t *window)
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{
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if (window->frame_window != XCB_NONE)
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return window->frame_window;
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return window->window;
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}
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static void
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window_wipe(window_t *window)
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{
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button_array_wipe(&window->buttons);
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}
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/** Get or set mouse buttons bindings on a window.
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* \param L The Lua VM state.
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* \return The number of elements pushed on the stack.
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*/
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static int
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luaA_window_buttons(lua_State *L)
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{
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window_t *window = luaA_checkudata(L, 1, &window_class);
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if(lua_gettop(L) == 2)
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{
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luaA_button_array_set(L, 1, 2, &window->buttons);
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luaA_object_emit_signal(L, 1, "property::buttons", 0);
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xwindow_buttons_grab(window_get(window), &window->buttons);
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}
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return luaA_button_array_get(L, 1, &window->buttons);
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}
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/** Return window struts (reserved space at the edge of the screen).
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_window_struts(lua_State *L)
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{
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window_t *window = luaA_checkudata(L, 1, &window_class);
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if(lua_gettop(L) == 2)
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{
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luaA_tostrut(L, 2, &window->strut);
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ewmh_update_strut(window->window, &window->strut);
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luaA_object_emit_signal(L, 1, "property::struts", 0);
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if(window->screen)
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screen_emit_signal(L, window->screen, "property::workarea", 0);
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}
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return luaA_pushstrut(L, window->strut);
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}
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/** Set a window opacity.
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* \param L The Lua VM state.
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* \param idx The index of the window on the stack.
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* \param opacity The opacity value.
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*/
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void
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window_set_opacity(lua_State *L, int idx, double opacity)
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{
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window_t *window = luaA_checkudata(L, idx, &window_class);
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if(window->opacity != opacity)
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{
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window->opacity = opacity;
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xwindow_set_opacity(window_get(window), opacity);
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luaA_object_emit_signal(L, idx, "property::opacity", 0);
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}
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}
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/** Set a window opacity.
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* \param L The Lua VM state.
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* \param window The window object.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_window_set_opacity(lua_State *L, window_t *window)
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{
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if(lua_isnil(L, -1))
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window_set_opacity(L, -3, -1);
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else
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{
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double d = luaL_checknumber(L, -1);
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if(d >= 0 && d <= 1)
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window_set_opacity(L, -3, d);
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}
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return 0;
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}
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/** Get the window opacity.
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* \param L The Lua VM state.
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* \param window The window object.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_window_get_opacity(lua_State *L, window_t *window)
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{
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if(window->opacity >= 0)
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{
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lua_pushnumber(L, window->opacity);
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return 1;
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}
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return 0;
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}
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/** Set the window border color.
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* \param L The Lua VM state.
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* \param window The window object.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_window_set_border_color(lua_State *L, window_t *window)
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{
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size_t len;
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const char *color_name = luaL_checklstring(L, -1, &len);
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if(color_name &&
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xcolor_init_reply(xcolor_init_unchecked(&window->border_color, color_name, len)))
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{
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xwindow_set_border_color(window_get(window), &window->border_color);
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luaA_object_emit_signal(L, -3, "property::border_color", 0);
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}
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return 0;
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}
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/** Set a window border width.
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* \param L The Lua VM state.
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* \param idx The window index.
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* \param width The border width.
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*/
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void
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window_set_border_width(lua_State *L, int idx, int width)
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{
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window_t *window = luaA_checkudata(L, idx, &window_class);
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if(width == window->border_width || width < 0)
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return;
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if(window->window)
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xcb_configure_window(globalconf.connection, window_get(window),
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XCB_CONFIG_WINDOW_BORDER_WIDTH,
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(uint32_t[]) { width });
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window->border_width = width;
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luaA_object_emit_signal(L, idx, "property::border_width", 0);
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}
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static int
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luaA_window_set_border_width(lua_State *L, window_t *c)
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{
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window_set_border_width(L, -3, luaL_checknumber(L, -1));
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return 0;
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}
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LUA_OBJECT_EXPORT_PROPERTY(window, window_t, window, lua_pushnumber)
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LUA_OBJECT_EXPORT_PROPERTY(window, window_t, border_color, luaA_pushxcolor)
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LUA_OBJECT_EXPORT_PROPERTY(window, window_t, border_width, lua_pushnumber)
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void
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window_class_setup(lua_State *L)
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{
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static const struct luaL_reg window_methods[] =
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{
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{ NULL, NULL }
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};
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static const struct luaL_reg window_meta[] =
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{
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{ "struts", luaA_window_struts },
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{ "buttons", luaA_window_buttons },
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{ NULL, NULL }
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};
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luaA_class_setup(L, &window_class, "window", NULL,
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NULL, (lua_class_collector_t) window_wipe, NULL,
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luaA_class_index_miss_property, luaA_class_newindex_miss_property,
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window_methods, window_meta);
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luaA_class_add_property(&window_class, A_TK_WINDOW,
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NULL,
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(lua_class_propfunc_t) luaA_window_get_window,
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NULL);
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luaA_class_add_property(&window_class, A_TK_OPACITY,
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(lua_class_propfunc_t) luaA_window_set_opacity,
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(lua_class_propfunc_t) luaA_window_get_opacity,
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(lua_class_propfunc_t) luaA_window_set_opacity);
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luaA_class_add_property(&window_class, A_TK_BORDER_COLOR,
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(lua_class_propfunc_t) luaA_window_set_border_color,
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(lua_class_propfunc_t) luaA_window_get_border_color,
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(lua_class_propfunc_t) luaA_window_set_border_color);
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luaA_class_add_property(&window_class, A_TK_BORDER_WIDTH,
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(lua_class_propfunc_t) luaA_window_set_border_width,
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(lua_class_propfunc_t) luaA_window_get_border_width,
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(lua_class_propfunc_t) luaA_window_set_border_width);
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}
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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