awesome/objects/window.c
Uli Schlachter 102063dbbd Turn this into a reparenting WM
Each window is now reparented under a window created by awesome. This window is
NOT visible, this commit should not cause any visible differences. Instead, this
is done to work around problems with X11.

The only alternative would be to ban windows by moving them offscreen which is
ugly in itself and breaks pagers. Doing it like this seems to be the better
solution.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-08-09 11:56:26 +02:00

231 lines
6.9 KiB
C

/*
* window.c - window object
*
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "luaa.h"
#include "xwindow.h"
#include "ewmh.h"
#include "screen.h"
#include "objects/window.h"
#include "common/luaobject.h"
LUA_CLASS_FUNCS(window, window_class)
static xcb_window_t
window_get(window_t *window)
{
if (window->frame_window != XCB_NONE)
return window->frame_window;
return window->window;
}
static void
window_wipe(window_t *window)
{
button_array_wipe(&window->buttons);
}
/** Get or set mouse buttons bindings on a window.
* \param L The Lua VM state.
* \return The number of elements pushed on the stack.
*/
static int
luaA_window_buttons(lua_State *L)
{
window_t *window = luaA_checkudata(L, 1, &window_class);
if(lua_gettop(L) == 2)
{
luaA_button_array_set(L, 1, 2, &window->buttons);
luaA_object_emit_signal(L, 1, "property::buttons", 0);
xwindow_buttons_grab(window_get(window), &window->buttons);
}
return luaA_button_array_get(L, 1, &window->buttons);
}
/** Return window struts (reserved space at the edge of the screen).
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_window_struts(lua_State *L)
{
window_t *window = luaA_checkudata(L, 1, &window_class);
if(lua_gettop(L) == 2)
{
luaA_tostrut(L, 2, &window->strut);
ewmh_update_strut(window->window, &window->strut);
luaA_object_emit_signal(L, 1, "property::struts", 0);
if(window->screen)
screen_emit_signal(L, window->screen, "property::workarea", 0);
}
return luaA_pushstrut(L, window->strut);
}
/** Set a window opacity.
* \param L The Lua VM state.
* \param idx The index of the window on the stack.
* \param opacity The opacity value.
*/
void
window_set_opacity(lua_State *L, int idx, double opacity)
{
window_t *window = luaA_checkudata(L, idx, &window_class);
if(window->opacity != opacity)
{
window->opacity = opacity;
xwindow_set_opacity(window_get(window), opacity);
luaA_object_emit_signal(L, idx, "property::opacity", 0);
}
}
/** Set a window opacity.
* \param L The Lua VM state.
* \param window The window object.
* \return The number of elements pushed on stack.
*/
static int
luaA_window_set_opacity(lua_State *L, window_t *window)
{
if(lua_isnil(L, -1))
window_set_opacity(L, -3, -1);
else
{
double d = luaL_checknumber(L, -1);
if(d >= 0 && d <= 1)
window_set_opacity(L, -3, d);
}
return 0;
}
/** Get the window opacity.
* \param L The Lua VM state.
* \param window The window object.
* \return The number of elements pushed on stack.
*/
static int
luaA_window_get_opacity(lua_State *L, window_t *window)
{
if(window->opacity >= 0)
{
lua_pushnumber(L, window->opacity);
return 1;
}
return 0;
}
/** Set the window border color.
* \param L The Lua VM state.
* \param window The window object.
* \return The number of elements pushed on stack.
*/
static int
luaA_window_set_border_color(lua_State *L, window_t *window)
{
size_t len;
const char *color_name = luaL_checklstring(L, -1, &len);
if(color_name &&
xcolor_init_reply(xcolor_init_unchecked(&window->border_color, color_name, len)))
{
xwindow_set_border_color(window_get(window), &window->border_color);
luaA_object_emit_signal(L, -3, "property::border_color", 0);
}
return 0;
}
/** Set a window border width.
* \param L The Lua VM state.
* \param idx The window index.
* \param width The border width.
*/
void
window_set_border_width(lua_State *L, int idx, int width)
{
window_t *window = luaA_checkudata(L, idx, &window_class);
if(width == window->border_width || width < 0)
return;
if(window->window)
xcb_configure_window(globalconf.connection, window_get(window),
XCB_CONFIG_WINDOW_BORDER_WIDTH,
(uint32_t[]) { width });
window->border_width = width;
luaA_object_emit_signal(L, idx, "property::border_width", 0);
}
static int
luaA_window_set_border_width(lua_State *L, window_t *c)
{
window_set_border_width(L, -3, luaL_checknumber(L, -1));
return 0;
}
LUA_OBJECT_EXPORT_PROPERTY(window, window_t, window, lua_pushnumber)
LUA_OBJECT_EXPORT_PROPERTY(window, window_t, border_color, luaA_pushxcolor)
LUA_OBJECT_EXPORT_PROPERTY(window, window_t, border_width, lua_pushnumber)
void
window_class_setup(lua_State *L)
{
static const struct luaL_reg window_methods[] =
{
{ NULL, NULL }
};
static const struct luaL_reg window_meta[] =
{
{ "struts", luaA_window_struts },
{ "buttons", luaA_window_buttons },
{ NULL, NULL }
};
luaA_class_setup(L, &window_class, "window", NULL,
NULL, (lua_class_collector_t) window_wipe, NULL,
luaA_class_index_miss_property, luaA_class_newindex_miss_property,
window_methods, window_meta);
luaA_class_add_property(&window_class, A_TK_WINDOW,
NULL,
(lua_class_propfunc_t) luaA_window_get_window,
NULL);
luaA_class_add_property(&window_class, A_TK_OPACITY,
(lua_class_propfunc_t) luaA_window_set_opacity,
(lua_class_propfunc_t) luaA_window_get_opacity,
(lua_class_propfunc_t) luaA_window_set_opacity);
luaA_class_add_property(&window_class, A_TK_BORDER_COLOR,
(lua_class_propfunc_t) luaA_window_set_border_color,
(lua_class_propfunc_t) luaA_window_get_border_color,
(lua_class_propfunc_t) luaA_window_set_border_color);
luaA_class_add_property(&window_class, A_TK_BORDER_WIDTH,
(lua_class_propfunc_t) luaA_window_set_border_width,
(lua_class_propfunc_t) luaA_window_get_border_width,
(lua_class_propfunc_t) luaA_window_set_border_width);
}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80