awesome/common/luaclass.h
Uli Schlachter 8701295e6c Track the number of objects
With this patch, we track the number of objects that are alive for any class.
This information can be accessed via class.instances()

For example:

  print("wiboxes", wibox.instances())
  print("widgets", widget.instances())

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-09-17 17:39:41 +02:00

160 lines
7.2 KiB
C

/*
* luaclass.h - useful functions for handling Lua classes
*
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_COMMON_LUACLASS
#define AWESOME_COMMON_LUACLASS
#include "common/signal.h"
typedef struct lua_class_property lua_class_property_t;
ARRAY_TYPE(lua_class_property_t, lua_class_property)
#define LUA_OBJECT_HEADER \
signal_array_t signals;
/** Generic type for all objects.
* All Lua objects can be casted to this type.
*/
typedef struct
{
LUA_OBJECT_HEADER
} lua_object_t;
typedef lua_object_t *(*lua_class_allocator_t)(lua_State *);
typedef void (*lua_class_collector_t)(lua_object_t *);
typedef int (*lua_class_propfunc_t)(lua_State *, lua_object_t *);
typedef bool (*lua_class_checker_t)(lua_object_t *);
typedef struct lua_class_t lua_class_t;
struct lua_class_t
{
/** Class name */
const char *name;
/** Class signals */
signal_array_t signals;
/** Parent class */
lua_class_t *parent;
/** Allocator for creating new objects of that class */
lua_class_allocator_t allocator;
/** Garbage collection function */
lua_class_collector_t collector;
/** Class properties */
lua_class_property_array_t properties;
/** Function to call when a indexing an unknown property */
lua_class_propfunc_t index_miss_property;
/** Function to call when a indexing an unknown property */
lua_class_propfunc_t newindex_miss_property;
/** Function to call to check if an object is valid */
lua_class_checker_t checker;
/** Number of instances of this class in lua */
unsigned int instances;
};
const char * luaA_typename(lua_State *, int);
lua_class_t * luaA_class_get(lua_State *, int);
void luaA_class_connect_signal(lua_State *, lua_class_t *, const char *, lua_CFunction);
void luaA_class_connect_signal_from_stack(lua_State *, lua_class_t *, const char *, int);
void luaA_class_disconnect_signal_from_stack(lua_State *, lua_class_t *, const char *, int);
void luaA_class_emit_signal(lua_State *, lua_class_t *, const char *, int);
void luaA_openlib(lua_State *, const char *, const struct luaL_reg[], const struct luaL_reg[]);
void luaA_class_setup(lua_State *, lua_class_t *, const char *, lua_class_t *,
lua_class_allocator_t, lua_class_collector_t,
lua_class_checker_t,
lua_class_propfunc_t, lua_class_propfunc_t,
const struct luaL_reg[], const struct luaL_reg[]);
void luaA_class_add_property(lua_class_t *, const char *,
lua_class_propfunc_t, lua_class_propfunc_t, lua_class_propfunc_t);
int luaA_usemetatable(lua_State *, int, int);
int luaA_class_index(lua_State *);
int luaA_class_newindex(lua_State *);
int luaA_class_new(lua_State *, lua_class_t *);
void * luaA_checkudata(lua_State *, int, lua_class_t *);
void * luaA_toudata(lua_State *L, int ud, lua_class_t *);
static inline void *
luaA_checkudataornil(lua_State *L, int udx, lua_class_t *class)
{
if(lua_isnil(L, udx))
return NULL;
return luaA_checkudata(L, udx, class);
}
#define LUA_CLASS_FUNCS(prefix, lua_class) \
static inline int \
luaA_##prefix##_class_add_signal(lua_State *L) \
{ \
signal_add(&(lua_class).signals, luaL_checkstring(L, 1)); \
return 0; \
} \
\
static inline int \
luaA_##prefix##_class_connect_signal(lua_State *L) \
{ \
luaA_class_connect_signal_from_stack(L, &(lua_class), \
luaL_checkstring(L, 1), 2); \
return 0; \
} \
\
static inline int \
luaA_##prefix##_class_disconnect_signal(lua_State *L) \
{ \
luaA_class_disconnect_signal_from_stack(L, &(lua_class), \
luaL_checkstring(L, 1), 2); \
return 0; \
} \
\
static inline int \
luaA_##prefix##_class_emit_signal(lua_State *L) \
{ \
luaA_class_emit_signal(L, &(lua_class), luaL_checkstring(L, 1), \
lua_gettop(L) - 1); \
return 0; \
} \
\
static inline int \
luaA_##prefix##_class_instances(lua_State *L) \
{ \
lua_pushnumber(L, (lua_class).instances); \
return 1; \
}
#define LUA_CLASS_METHODS(class) \
{ "add_signal", luaA_##class##_class_add_signal }, \
{ "connect_signal", luaA_##class##_class_connect_signal }, \
{ "disconnect_signal", luaA_##class##_class_disconnect_signal }, \
{ "emit_signal", luaA_##class##_class_emit_signal }, \
{ "instances", luaA_##class##_class_instances }, \
#define LUA_CLASS_META \
{ "__index", luaA_class_index }, \
{ "__newindex", luaA_class_newindex },
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80