Some functions didn't check the class of objects they were passed but just
casted them to the type they expected. This lead to code like e.g. the following
to crash awesome:
c.titlebar = c
This adds a new function luaA_object_ref_class() which works like
luaA_object_ref(), but which also checks the class of the object.
Additionally, this function is now used in all necessary places.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
awesome
=======
awesome is a highly configurable, next generation framework window manager for X.
Building and installation
-------------------------
After extracting the dist tarball, run:
make
This will create a build directory, run cmake in it and build awesome.
After building is finished, you can install:
make install # you might need root permissions
Running awesome
---------------
You can directly select awesome from your display manager. If not, you can
add the following line to your .xinitrc to start awesome using startx
or to .xsession to start awesome using your display manager:
exec awesome
In order to connect awesome to a specific display, make sure that
the DISPLAY environment variable is set correctly, e.g.:
DISPLAY=foo.bar:1 exec awesome
(This will start awesome on display :1 of the host foo.bar.)
Configuration
-------------
The configuration of awesome is done by creating a $XDG_CONFIG_HOME/awesome/rc.lua file.
An example configuration named "awesomerc.lua.in" is provided in the source.
Troubleshooting
---------------
In most systems any message printed by awesome (including warnings and errors)
are written to $HOME/.xsession-errors.
If awesome does not start or the configuration file is not producing the desired
results the user should examine this file to gain insight into the problem.