mirror of
https://github.com/awesomeWM/awesome
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fbf28cc80d
Signed-off-by: Maarten Maathuis <madman2003@gmail.com> Signed-off-by: Julien Danjou <julien@danjou.info>
385 lines
10 KiB
C
385 lines
10 KiB
C
/*
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* structs.h - basic structs header
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*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_STRUCTS_H
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#define AWESOME_STRUCTS_H
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#include <xcb/xcb_icccm.h>
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#include <xcb/xcb_property.h>
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#include "config.h"
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#include "luaa.h"
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#include "swindow.h"
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#include "keybinding.h"
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#include "common/xutil.h"
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#include "common/xembed.h"
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#include "common/refcount.h"
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/** Windows type */
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typedef enum
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{
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WINDOW_TYPE_NORMAL = 0,
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WINDOW_TYPE_DESKTOP,
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WINDOW_TYPE_DOCK,
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WINDOW_TYPE_SPLASH,
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WINDOW_TYPE_DIALOG,
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/* The ones below may have TRANSIENT_FOR, but are not plain dialogs.
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* They were purposefully placed below DIALOG.
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*/
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WINDOW_TYPE_MENU,
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WINDOW_TYPE_TOOLBAR,
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WINDOW_TYPE_UTILITY
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} window_type_t;
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/** Wibox types */
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typedef enum
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{
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WIBOX_TYPE_NORMAL = 0,
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WIBOX_TYPE_TITLEBAR
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} wibox_type_t;
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typedef struct button_t button_t;
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typedef struct widget_t widget_t;
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typedef struct widget_node_t widget_node_t;
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typedef struct client_t client_t;
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typedef struct client_node client_node_t;
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typedef struct tag tag_t;
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typedef struct tag_client_node_t tag_client_node_t;
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typedef widget_t *(widget_constructor_t)(widget_t *);
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typedef void (widget_destructor_t)(widget_t *);
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typedef struct awesome_t awesome_t;
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ARRAY_TYPE(widget_node_t, widget_node)
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ARRAY_TYPE(button_t *, button)
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/** Wibox type */
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typedef struct
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{
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/** Ref count */
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int refcount;
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/** Ontop */
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bool ontop;
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/** Visible */
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bool isvisible;
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/** Position */
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position_t position;
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/** Wibox type */
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wibox_type_t type;
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/** Window */
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simple_window_t sw;
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/** Alignment */
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alignment_t align;
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/** Screen */
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int screen;
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/** Widget list */
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widget_node_array_t widgets;
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luaA_ref widgets_table;
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/** Widget the mouse is over */
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widget_t *mouse_over;
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/** Need update */
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bool need_update;
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/** Cursor */
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char *cursor;
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} wibox_t;
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ARRAY_TYPE(wibox_t *, wibox)
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/** Widget */
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struct widget_t
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{
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/** Ref count */
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int refcount;
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/** Widget type is constructor */
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widget_constructor_t *type;
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/** Widget destructor */
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widget_destructor_t *destructor;
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/** Geometry function */
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area_t (*geometry)(widget_t *, int, int, int);
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/** Draw function */
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void (*draw)(widget_t *, draw_context_t *, area_t, int, wibox_t *);
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/** Index function */
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int (*index)(lua_State *, awesome_token_t);
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/** Newindex function */
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int (*newindex)(lua_State *, awesome_token_t);
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/** Mouse over event handler */
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luaA_ref mouse_enter, mouse_leave;
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/** Alignement */
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alignment_t align;
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/** Supported alignment */
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alignment_t align_supported;
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/** Misc private data */
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void *data;
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/** Button bindings */
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button_array_t buttons;
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/** True if the widget is visible */
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bool isvisible;
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};
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/* Strut */
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typedef struct
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{
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uint16_t left, right, top, bottom;
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uint16_t left_start_y, left_end_y;
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uint16_t right_start_y, right_end_y;
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uint16_t top_start_x, top_end_x;
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uint16_t bottom_start_x, bottom_end_x;
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} strut_t;
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/** client_t type */
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struct client_t
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{
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/** Ref counter */
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int refcount;
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/** Valid, or not ? */
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bool invalid;
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/** Client name */
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char *name, *icon_name;
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/** Window geometry */
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area_t geometry;
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struct
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{
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/** Client geometry when (un)fullscreen */
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area_t fullscreen;
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/** Client geometry when (un)-max */
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area_t max;
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} geometries;
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/* Size hints */
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int basew, baseh, incw, inch, maxw, maxh, minw, minh;
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int minax, maxax, minay, maxay;
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/** Strut */
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strut_t strut;
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/** Respect resize hints */
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bool honorsizehints;
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int border, oldborder;
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xcolor_t border_color;
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/** True if the client is sticky */
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bool issticky;
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/** Has urgency hint */
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bool isurgent;
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/** True if the client is hidden */
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bool ishidden;
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/** True if the client is minimized */
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bool isminimized;
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/** True if the client is fullscreen */
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bool isfullscreen;
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/** True if the client is maximized horizontally */
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bool ismaxhoriz;
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/** True if the client is maximized vertically */
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bool ismaxvert;
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/** True if the client is above others */
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bool isabove;
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/** True if the client is below others */
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bool isbelow;
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/** True if the client is modal */
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bool ismodal;
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/** True if the client is on top */
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bool isontop;
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/** True if a client is banned to a position outside the viewport.
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* Note that the geometry remains unchanged and that the window is still mapped.
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*/
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bool isbanned;
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/** true if the client must be skipped from task bar client list */
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bool skiptb;
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/** True if the client cannot have focus */
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bool nofocus;
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/** The window type */
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window_type_t type;
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/** Window of the client */
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xcb_window_t win;
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/** Window of the group leader */
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xcb_window_t group_win;
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/** Window holding command needed to start it (session management related) */
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xcb_window_t leader_win;
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/** Client logical screen */
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int screen;
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/** Client physical screen */
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int phys_screen;
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/** Path to an icon */
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char *icon_path;
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/** Titlebar */
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wibox_t *titlebar;
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/** Button bindings */
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button_array_t buttons;
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/** Icon */
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image_t *icon;
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/** Size hints */
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xcb_size_hints_t size_hints;
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/** Window it is transient for */
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client_t *transient_for;
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/** Next and previous clients */
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client_t *prev, *next;
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};
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ARRAY_TYPE(client_t *, client)
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/** Tag type */
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struct tag
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{
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/** Ref count */
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int refcount;
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/** Tag name */
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char *name;
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/** Screen */
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int screen;
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/** true if selected */
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bool selected;
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/** clients in this tag */
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client_array_t clients;
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};
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ARRAY_TYPE(tag_t *, tag)
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/** Padding type */
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typedef struct
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{
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/** Padding at top */
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int top;
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/** Padding at bottom */
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int bottom;
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/** Padding at left */
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int left;
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/** Padding at right */
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int right;
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} padding_t;
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typedef struct
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{
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/** Screen index */
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int index;
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/** Screen geometry */
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area_t geometry;
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/** true if we need to arrange() */
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bool need_arrange;
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/** Tag list */
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tag_array_t tags;
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/** Wiboxes */
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wibox_array_t wiboxes;
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/** Padding */
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padding_t padding;
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/** Window that contains the systray */
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struct
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{
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xcb_window_t window;
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/** Systray window parent */
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xcb_window_t parent;
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} systray;
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/** Focused client */
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client_t *client_focus;
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} screen_t;
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/** Main configuration structure */
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struct awesome_t
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{
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/** Connection ref */
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xcb_connection_t *connection;
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/** Event and error handlers */
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xcb_event_handlers_t evenths;
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/** Property change handler */
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xcb_property_handlers_t prophs;
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/** Default screen number */
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int default_screen;
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/** Keys symbol table */
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xcb_key_symbols_t *keysyms;
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/** Logical screens */
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screen_t *screens;
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/** Number of screens */
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int nscreen;
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/** True if xinerama is active */
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bool xinerama_is_active;
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/** Key bindings */
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struct
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{
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keybinding_array_t by_code;
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keybinding_array_t by_sym;
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} keys;
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/** Mouse bindings list */
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button_array_t buttons;
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/** Numlock mask */
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unsigned int numlockmask;
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/** Numlock mask */
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unsigned int shiftlockmask;
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/** Numlock mask */
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unsigned int capslockmask;
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/** Check for XRandR extension */
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bool have_randr;
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/** Clients list */
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client_t *clients;
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/** Embedded windows */
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xembed_window_array_t embedded;
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/** Path to config file */
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char *conffile;
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/** Stack client history */
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client_node_t *stack;
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/** Command line passed to awesome */
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char *argv;
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/** Last XMotionEvent coords */
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int pointer_x, pointer_y;
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/** Lua VM state */
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lua_State *L;
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/** Default colors */
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struct
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{
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xcolor_t fg, bg;
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} colors;
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/** Default font */
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font_t *font;
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struct
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{
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/** Command to execute when spawning a new client */
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luaA_ref manage;
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/** Command to execute when unmanaging client */
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luaA_ref unmanage;
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/** Command to execute when giving focus to a client */
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luaA_ref focus;
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/** Command to execute when removing focus to a client */
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luaA_ref unfocus;
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/** Command to run when mouse enter a client */
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luaA_ref mouse_enter;
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/** Command to run when mouse leave a client */
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luaA_ref mouse_leave;
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/** Command to run on arrange */
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luaA_ref arrange;
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/** Command to run when client list changes */
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luaA_ref clients;
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/** Command to run on numbers of tag changes */
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luaA_ref tags;
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/** Command to run when client gets (un)tagged */
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luaA_ref tagged;
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/** Command to run on property change */
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luaA_ref property;
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/** Command to run on time */
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luaA_ref timer;
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#ifdef WITH_DBUS
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/** Command to run on dbus events */
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luaA_ref dbus;
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#endif
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} hooks;
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/** The event loop */
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struct ev_loop *loop;
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/** The timeout after which we need to stop select() */
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struct ev_timer timer;
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/** The key grabber function */
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luaA_ref keygrabber;
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/** The mouse pointer grabber function */
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luaA_ref mousegrabber;
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/** Focused screen */
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screen_t *screen_focus;
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};
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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