awesome/spawn.h
Uli Schlachter d31b7666a1 spawn: add spawn_system() which works like system()
This adds a small function which behaves exactly like libc's system(), but also
clears the masked signal set in the child process.

This is needed because libev 3.8 masks signals. :(

Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
2009-08-27 12:07:50 +02:00

34 lines
1.1 KiB
C

/*
* spawn.h - Lua configuration management header
*
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_SPAWN_H
#define AWESOME_SPAWN_H
#include "structs.h"
void spawn_init(void);
void spawn_start_notify(client_t *, const char *);
int luaA_spawn(lua_State *);
int spawn_system(const char *);
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80