awesome/screen.h
Uli Schlachter 0bdaed2704 screen: Fix screen equality comparison (FS#1151)
We did some black magic which broke and was replaced with more black magic. This
now broke using screen objects as table indexes:

  $ echo 'local l, s = {}, screen[1] ; l[s] = 42 ; return l[s]' | awesome-client
  double 42
  $ echo 'local l, s = {}, screen[1] ; l[s] = 42 ; return l[screen[1]]' | awesome-client
  <no output>

Fix this by using just a single lua userdata for representing a screen object.

It would be even better if screens were allocated with lua, but that doesn't
really provide any benefits right now and would be more complicated...

Signed-off-by: Uli Schlachter <psychon@znc.in>
2013-10-04 15:24:09 +02:00

52 lines
1.7 KiB
C

/*
* screen.h - screen management header
*
* Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_SCREEN_H
#define AWESOME_SCREEN_H
#include "globalconf.h"
#include "draw.h"
typedef struct screen_output_t screen_output_t;
ARRAY_TYPE(screen_output_t, screen_output)
struct a_screen
{
/** Screen geometry */
area_t geometry;
/** The signals emitted by screen objects */
signal_array_t signals;
/** The screen outputs informations */
screen_output_array_t outputs;
/** The lua userdata representing this screen */
void *userdata;
};
ARRAY_FUNCS(screen_t, screen, DO_NOTHING)
void screen_emit_signal(lua_State *, screen_t *, const char *, int);
void screen_scan(void);
screen_t *screen_getbycoord(int, int);
area_t screen_area_get(screen_t *, bool);
area_t display_area_get(void);
void screen_client_moveto(client_t *, screen_t *, bool);
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80