mirror of
https://github.com/awesomeWM/awesome
synced 2024-11-17 07:47:41 +01:00
1300b16c1e
Signed-off-by: Julien Danjou <julien@danjou.info>
305 lines
9 KiB
C
305 lines
9 KiB
C
/*
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* luaclass.c - useful functions for handling Lua classes
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*
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* Copyright © 2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include "common/luaclass.h"
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#include "common/luaobject.h"
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struct lua_class_property
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{
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/** ID matching the property */
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awesome_token_t id;
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/** Name of the property */
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const char *name;
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/** Callback function called when the property is found in object creation. */
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lua_class_propfunc_t new;
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/** Callback function called when the property is found in object __index. */
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lua_class_propfunc_t index;
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/** Callback function called when the property is found in object __newindex. */
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lua_class_propfunc_t newindex;
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};
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typedef struct
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{
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int id;
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lua_class_t *class;
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} lua_class_id_t;
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DO_ARRAY(lua_class_id_t, lua_class_id, DO_NOTHING)
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static lua_class_id_array_t luaA_classes;
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/* This has to be initialized to the highest natural type of Lua */
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#define LUA_HIGHEST_TYPE LUA_TTHREAD
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/** Enhanced version of lua_type that recognizes setup Lua classes.
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* \param L The Lua VM state.
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* \param idx The index of the object on the stack.
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*/
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int
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luaA_type(lua_State *L, int idx)
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{
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int type = lua_type(L, idx);
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if(type == LUA_TUSERDATA)
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foreach(class, luaA_classes)
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if(luaA_toudata(L, idx, class->class->name))
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return class->id;
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return type;
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}
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/** Enhanced version of lua_typename that recognizes setup Lua classes.
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* \param L The Lua VM state.
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* \param idx The index of the object on the stack.
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*/
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const char *
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luaA_typename(lua_State *L, int idx)
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{
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int type = luaA_type(L, idx);
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if(type > LUA_HIGHEST_TYPE)
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foreach(class, luaA_classes)
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if(class->id == type)
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return class->class->name;
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return lua_typename(L, type);
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}
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void
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luaA_openlib(lua_State *L, const char *name,
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const struct luaL_reg methods[],
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const struct luaL_reg meta[])
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{
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luaL_newmetatable(L, name); /* 1 */
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lua_pushvalue(L, -1); /* dup metatable 2 */
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lua_setfield(L, -2, "__index"); /* metatable.__index = metatable 1 */
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luaL_register(L, NULL, meta); /* 1 */
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luaL_register(L, name, methods); /* 2 */
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lua_pushvalue(L, -1); /* dup self as metatable 3 */
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lua_setmetatable(L, -2); /* set self as metatable 2 */
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lua_pop(L, 2);
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}
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static int
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lua_class_property_cmp(const void *a, const void *b)
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{
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const lua_class_property_t *x = a, *y = b;
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return x->id > y->id ? 1 : (x->id < y->id ? -1 : 0);
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}
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BARRAY_FUNCS(lua_class_property_t, lua_class_property, DO_NOTHING, lua_class_property_cmp)
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void
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luaA_class_add_property(lua_class_t *lua_class,
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awesome_token_t token,
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const char *name,
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lua_class_propfunc_t cb_new,
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lua_class_propfunc_t cb_index,
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lua_class_propfunc_t cb_newindex)
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{
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lua_class_property_array_insert(&lua_class->properties, (lua_class_property_t)
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{
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.id = token,
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.name = name,
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.new = cb_new,
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.index = cb_index,
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.newindex = cb_newindex
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});
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}
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void
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luaA_class_setup(lua_State *L, lua_class_t *class,
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const char *name,
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lua_class_allocator_t allocator,
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const struct luaL_reg methods[],
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const struct luaL_reg meta[])
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{
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static int class_type_counter = LUA_HIGHEST_TYPE;
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luaA_openlib(L, name, methods, meta);
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class->allocator = allocator;
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class->name = name;
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lua_class_id_array_append(&luaA_classes, (lua_class_id_t)
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{
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.id = ++class_type_counter,
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.class = class,
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});
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}
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void
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luaA_class_add_signal(lua_State *L, lua_class_t *lua_class,
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const char *name, int ud)
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{
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luaA_checkfunction(L, ud);
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signal_add(&lua_class->signals, name, luaA_object_ref(L, ud));
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}
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void
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luaA_class_remove_signal(lua_State *L, lua_class_t *lua_class,
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const char *name, int ud)
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{
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luaA_checkfunction(L, ud);
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void *ref = (void *) lua_topointer(L, ud);
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signal_remove(&lua_class->signals, name, ref);
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luaA_object_unref(L, (void *) ref);
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lua_remove(L, ud);
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}
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void
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luaA_class_emit_signal(lua_State *L, lua_class_t *lua_class,
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const char *name, int nargs)
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{
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signal_t *sigfound = signal_array_getbyid(&lua_class->signals,
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a_strhash((const unsigned char *) name));
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if(sigfound)
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foreach(ref, sigfound->sigfuncs)
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{
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for(int i = 0; i < nargs; i++)
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lua_pushvalue(L, - nargs);
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luaA_object_push(L, (void *) *ref);
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luaA_dofunction(L, nargs, 0);
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}
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lua_pop(L, nargs);
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}
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/** Try to use the metatable of an object.
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* \param L The Lua VM state.
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* \param idxobj The index of the object.
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* \param idxfield The index of the field (attribute) to get.
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* \return The number of element pushed on stack.
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*/
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int
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luaA_usemetatable(lua_State *L, int idxobj, int idxfield)
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{
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/* Get metatable of the object. */
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lua_getmetatable(L, idxobj);
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/* Get the field */
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lua_pushvalue(L, idxfield);
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lua_rawget(L, -2);
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/* Do we have a field like that? */
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if(!lua_isnil(L, -1))
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{
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/* Yes, so return it! */
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lua_remove(L, -2);
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return 1;
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}
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/* No, so remove everything. */
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lua_pop(L, 2);
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return 0;
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}
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static lua_class_property_t *
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lua_class_property_array_getbyid(lua_class_property_array_t *arr,
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awesome_token_t id)
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{
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lua_class_property_t lookup_prop = { .id = id };
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return lua_class_property_array_lookup(arr, &lookup_prop);
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}
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/** Get the class of an object.
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* \param L The Lua VM state.
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* \param idx The index of the object on the stack.
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* \return The class if found, NULL otherwise.
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*/
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static lua_class_t *
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luaA_class_get(lua_State *L, int idx)
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{
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int type = luaA_type(L, 1);
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/* Find the class. */
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lua_class_t *class = NULL;
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foreach(classid, luaA_classes)
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if(classid->id == type)
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{
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class = classid->class;
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break;
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}
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return class;
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}
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/** Get a property of a object.
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* \param L The Lua VM state.
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* \param lua_class The Lua class.
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* \param fieldidx The index of the field name.
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* \return The object property if found, NULL otherwise.
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*/
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static lua_class_property_t *
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luaA_class_property_get(lua_State *L, lua_class_t *lua_class, int fieldidx)
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{
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/* Lookup the property using token */
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size_t len;
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const char *attr = luaL_checklstring(L, fieldidx, &len);
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awesome_token_t token = a_tokenize(attr, len);
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return lua_class_property_array_getbyid(&lua_class->properties, token);
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}
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/** Generic index meta function for objects.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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int
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luaA_class_index(lua_State *L)
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{
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/* Try to use metatable first. */
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if(luaA_usemetatable(L, 1, 2))
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return 1;
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lua_class_t *class = luaA_class_get(L, 1);
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lua_class_property_t *prop = luaA_class_property_get(L, class, 2);
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/* Property does exist and has an index callback */
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if(prop && prop->index)
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return prop->index(L, luaL_checkudata(L, 1, class->name));
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return 0;
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}
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/** Generic newindex meta function for objects.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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int
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luaA_class_newindex(lua_State *L)
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{
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/* Try to use metatable first. */
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if(luaA_usemetatable(L, 1, 2))
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return 1;
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lua_class_t *class = luaA_class_get(L, 1);
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lua_class_property_t *prop = luaA_class_property_get(L, class, 2);
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/* Property does exist and has a newindex callback */
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if(prop && prop->newindex)
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return prop->newindex(L, luaL_checkudata(L, 1, class->name));
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return 0;
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}
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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