awesome/objects/key.c
Arvydas Sidorenko d612b922f3 lua_objlen wrapped in luaA_rawlen
In lua 5.2 lua_objlen was renamed for now reason

Signed-off-by: Arvydas Sidorenko <asido4@gmail.com>
2012-06-12 11:02:57 +02:00

243 lines
6.7 KiB
C

/*
* key.c - Key bindings configuration management
*
* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
* Copyright © 2008 Pierre Habouzit <madcoder@debian.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/* XStringToKeysym() and XKeysymToString */
#include <X11/Xlib.h>
#include "globalconf.h"
#include "luaa.h"
#include "keyresolv.h"
#include "common/xutil.h"
#include "common/luaobject.h"
static void
luaA_keystore(lua_State *L, int ud, const char *str, ssize_t len)
{
keyb_t *key = luaA_checkudata(L, ud, &key_class);
if(len)
{
if(*str != '#')
{
key->keysym = XStringToKeysym(str);
if(!key->keysym)
{
if(len == 1)
key->keysym = *str;
else
warn("there's no keysym named \"%s\"", str);
}
key->keycode = 0;
}
else
{
key->keycode = atoi(str + 1);
key->keysym = 0;
}
luaA_object_emit_signal(L, ud, "property::key", 0);
}
}
/** Create a new key object.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_key_new(lua_State *L)
{
return luaA_class_new(L, &key_class);
}
/** Set a key array with a Lua table.
* \param L The Lua VM state.
* \param oidx The index of the object to store items into.
* \param idx The index of the Lua table.
* \param keys The array key to fill.
*/
void
luaA_key_array_set(lua_State *L, int oidx, int idx, key_array_t *keys)
{
luaA_checktable(L, idx);
foreach(key, *keys)
luaA_object_unref_item(L, oidx, *key);
key_array_wipe(keys);
key_array_init(keys);
lua_pushnil(L);
while(lua_next(L, idx))
if(luaA_toudata(L, -1, &key_class))
key_array_append(keys, luaA_object_ref_item(L, oidx, -1));
else
lua_pop(L, 1);
}
/** Push an array of key as an Lua table onto the stack.
* \param L The Lua VM state.
* \param oidx The index of the object to get items from.
* \param keys The key array to push.
* \return The number of elements pushed on stack.
*/
int
luaA_key_array_get(lua_State *L, int oidx, key_array_t *keys)
{
lua_createtable(L, keys->len, 0);
for(int i = 0; i < keys->len; i++)
{
luaA_object_push_item(L, oidx, keys->tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/** Push a modifier set to a Lua table.
* \param L The Lua VM state.
* \param modifiers The modifier.
* \return The number of elements pushed on stack.
*/
int
luaA_pushmodifiers(lua_State *L, uint16_t modifiers)
{
lua_newtable(L);
{
int i = 1;
for(uint32_t maski = XCB_MOD_MASK_SHIFT; maski <= XCB_BUTTON_MASK_ANY; maski <<= 1)
if(maski & modifiers)
{
const char *mod;
size_t slen;
xutil_key_mask_tostr(maski, &mod, &slen);
lua_pushlstring(L, mod, slen);
lua_rawseti(L, -2, i++);
}
}
return 1;
}
/** Take a modifier table from the stack and return modifiers mask.
* \param L The Lua VM state.
* \param ud The index of the table.
* \return The mask value.
*/
uint16_t
luaA_tomodifiers(lua_State *L, int ud)
{
luaA_checktable(L, ud);
ssize_t len = luaA_rawlen(L, ud);
uint16_t mod = XCB_NONE;
for(int i = 1; i <= len; i++)
{
lua_rawgeti(L, ud, i);
const char *key = luaL_checkstring(L, -1);
mod |= xutil_key_mask_fromstr(key);
lua_pop(L, 1);
}
return mod;
}
static int
luaA_key_set_modifiers(lua_State *L, keyb_t *k)
{
k->modifiers = luaA_tomodifiers(L, -1);
luaA_object_emit_signal(L, -3, "property::modifiers", 0);
return 0;
}
LUA_OBJECT_EXPORT_PROPERTY(key, keyb_t, modifiers, luaA_pushmodifiers)
static int
luaA_key_get_key(lua_State *L, keyb_t *k)
{
if(k->keycode)
{
char buf[12];
int slen = snprintf(buf, sizeof(buf), "#%u", k->keycode);
lua_pushlstring(L, buf, slen);
}
else
{
char buf[MAX(MB_LEN_MAX, 32)];
if(!keyresolv_keysym_to_string(k->keysym, buf, countof(buf)))
return 0;
lua_pushstring(L, buf);
}
return 1;
}
static int
luaA_key_get_keysym(lua_State *L, keyb_t *k)
{
lua_pushstring(L, XKeysymToString(k->keysym));
return 1;
}
static int
luaA_key_set_key(lua_State *L, keyb_t *k)
{
size_t klen;
const char *key = luaL_checklstring(L, -1, &klen);
luaA_keystore(L, -3, key, klen);
return 0;
}
void
key_class_setup(lua_State *L)
{
static const struct luaL_Reg key_methods[] =
{
LUA_CLASS_METHODS(key)
{ "__call", luaA_key_new },
{ NULL, NULL }
};
static const struct luaL_Reg key_meta[] =
{
LUA_OBJECT_META(key)
LUA_CLASS_META
{ NULL, NULL },
};
luaA_class_setup(L, &key_class, "key", NULL,
(lua_class_allocator_t) key_new, NULL, NULL,
luaA_class_index_miss_property, luaA_class_newindex_miss_property,
key_methods, key_meta);
luaA_class_add_property(&key_class, "key",
(lua_class_propfunc_t) luaA_key_set_key,
(lua_class_propfunc_t) luaA_key_get_key,
(lua_class_propfunc_t) luaA_key_set_key);
luaA_class_add_property(&key_class, "keysym",
NULL,
(lua_class_propfunc_t) luaA_key_get_keysym,
NULL);
luaA_class_add_property(&key_class, "modifiers",
(lua_class_propfunc_t) luaA_key_set_modifiers,
(lua_class_propfunc_t) luaA_key_get_modifiers,
(lua_class_propfunc_t) luaA_key_set_modifiers);
signal_add(&key_class.signals, "press");
signal_add(&key_class.signals, "property::key");
signal_add(&key_class.signals, "property::modifiers");
signal_add(&key_class.signals, "release");
}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80