/* * screen.c - screen management * * Copyright © 2007-2008 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include #include "screen.h" #include "tag.h" #include "focus.h" #include "client.h" #include "layouts/floating.h" extern AwesomeConf globalconf; /** Get screens info * \param screen Screen number * \param statusbar statusbar * \param padding Padding * \return Area */ Area screen_get_area(int screen, Statusbar *statusbar, Padding *padding) { Area area; Statusbar *sb; area = globalconf.screens[screen].geometry; /* make padding corrections */ if(padding) { area.x += padding->left; area.y += padding->top; area.width -= padding->left + padding->right; area.height -= padding->top + padding->bottom; } for(sb = statusbar; sb; sb = sb->next) switch(sb->position) { case Top: area.y += sb->height; case Bottom: area.height -= sb->height; break; case Left: area.x += sb->height; case Right: area.width -= sb->height; break; case Off: break; } return area; } /** Get display info * \param screen Screen number * \param statusbar the statusbar * \param padding Padding * \return Area */ Area get_display_area(int screen, Statusbar *statusbar, Padding *padding) { Area area = { 0, 0, 0, 0, NULL }; Statusbar *sb; area.width = DisplayWidth(globalconf.display, screen); area.height = DisplayHeight(globalconf.display, screen); for(sb = statusbar; sb; sb = sb->next) { area.y += sb->position == Top ? sb->height : 0; area.height -= (sb->position == Top || sb->position == Bottom) ? sb->height : 0; } /* make padding corrections */ if(padding) { area.x += padding->left; area.y += padding->top; area.width -= padding->left + padding->right; area.height -= padding->top + padding->bottom; } return area; } /** Return the Xinerama screen number where the coordinates belongs to * \param x x coordinate of the window * \param y y coordinate of the window * \return screen number or DefaultScreen of disp on no match */ int screen_get_bycoord(int x, int y) { int i; Area area; /* don't waste our time */ if(!XineramaIsActive(globalconf.display)) return DefaultScreen(globalconf.display); for(i = 0; i < globalconf.nscreen; i++) { area = screen_get_area(i, NULL, NULL); if((x < 0 || (x >= area.x && x < area.x + area.width)) && (y < 0 || (y >= area.y && y < area.y + area.height))) return i; } return DefaultScreen(globalconf.display); } static inline Area screen_xsi_to_area(XineramaScreenInfo si) { Area a; a.x = si.x_org; a.y = si.y_org; a.width = si.width; a.height = si.height; a.next = NULL; return a; } void screen_build_screens(void) { XineramaScreenInfo *si; int xinerama_screen_number, screen, screen_to_test; Bool drop; if(XineramaIsActive(globalconf.display)) { si = XineramaQueryScreens(globalconf.display, &xinerama_screen_number); globalconf.screens = p_new(VirtScreen, xinerama_screen_number); globalconf.nscreen = 0; /* now check if screens overlaps (same x,y): if so, we take only the biggest one */ for(screen = 0; screen < xinerama_screen_number; screen++) { drop = False; for(screen_to_test = 0; screen_to_test < globalconf.nscreen; screen_to_test++) if(si[screen].x_org == globalconf.screens[screen_to_test].geometry.x && si[screen].y_org == globalconf.screens[screen_to_test].geometry.y) { /* we already have a screen for this area, just check if * it's not bigger and drop it */ drop = True; globalconf.screens[screen_to_test].geometry.width = MAX(si[screen].width, si[screen_to_test].width); globalconf.screens[screen_to_test].geometry.height = MAX(si[screen].height, si[screen_to_test].height); } if(!drop) globalconf.screens[globalconf.nscreen++].geometry = screen_xsi_to_area(si[screen]); } /* realloc smaller if xinerama_screen_number != screen registered */ if(xinerama_screen_number != globalconf.nscreen) { VirtScreen *newscreens = p_new(VirtScreen, globalconf.nscreen); memcpy(newscreens, globalconf.screens, globalconf.nscreen * sizeof(VirtScreen)); p_delete(&globalconf.screens); globalconf.screens = newscreens; } XFree(si); } else { globalconf.nscreen = ScreenCount(globalconf.display); globalconf.screens = p_new(VirtScreen, globalconf.nscreen); for(screen = 0; screen < globalconf.nscreen; screen++) { globalconf.screens[screen].geometry.x = 0; globalconf.screens[screen].geometry.y = 0; globalconf.screens[screen].geometry.width = DisplayWidth(globalconf.display, screen); globalconf.screens[screen].geometry.height = DisplayHeight(globalconf.display, screen); } } } /** This returns the real X screen number for a logical * screen if Xinerama is active. * \param screen the logical screen * \return the X screen */ int get_phys_screen(int screen) { if(XineramaIsActive(globalconf.display)) return DefaultScreen(globalconf.display); return screen; } /** Move a client to a virtual screen * \param c the client * \param new_screen The destinatiuon screen * \param doresize set to True if we also move the client to the new x and * y of the new screen */ void move_client_to_screen(Client *c, int new_screen, Bool doresize) { Tag *tag; int old_screen = c->screen; Area from, to; for(tag = globalconf.screens[old_screen].tags; tag; tag = tag->next) untag_client(c, tag); c->screen = new_screen; /* tag client with new screen tags */ tag_client_with_current_selected(c); /* resize the windows if it's floating */ if(doresize && old_screen != c->screen) { Area new_geometry, new_f_geometry; new_f_geometry = c->f_geometry; to = screen_get_area(c->screen, NULL, NULL); from = screen_get_area(old_screen, NULL, NULL); /* compute new coords in new screen */ new_f_geometry.x = (c->f_geometry.x - from.x) + to.x; new_f_geometry.y = (c->f_geometry.y - from.y) + to.y; /* check that new coords are still in the screen */ if(new_f_geometry.width > to.width) new_f_geometry.width = to.width; if(new_f_geometry.height > to.height) new_f_geometry.height = to.height; if(new_f_geometry.x + new_f_geometry.width >= to.x + to.width) new_f_geometry.x = to.x + to.width - new_f_geometry.width - 2 * c->border; if(new_f_geometry.y + new_f_geometry.height >= to.y + to.height) new_f_geometry.y = to.y + to.height - new_f_geometry.height - 2 * c->border; if(c->ismax) { new_geometry = c->geometry; /* compute new coords in new screen */ new_geometry.x = (c->geometry.x - from.x) + to.x; new_geometry.y = (c->geometry.y - from.y) + to.y; /* check that new coords are still in the screen */ if(new_geometry.width > to.width) new_geometry.width = to.width; if(new_geometry.height > to.height) new_geometry.height = to.height; if(new_geometry.x + new_geometry.width >= to.x + to.width) new_geometry.x = to.x + to.width - new_geometry.width - 2 * c->border; if(new_geometry.y + new_geometry.height >= to.y + to.height) new_geometry.y = to.y + to.height - new_geometry.height - 2 * c->border; /* compute new coords for max in new screen */ c->m_geometry.x = (c->m_geometry.x - from.x) + to.x; c->m_geometry.y = (c->m_geometry.y - from.y) + to.y; /* check that new coords are still in the screen */ if(c->m_geometry.width > to.width) c->m_geometry.width = to.width; if(c->m_geometry.height > to.height) c->m_geometry.height = to.height; if(c->m_geometry.x + c->m_geometry.width >= to.x + to.width) c->m_geometry.x = to.x + to.width - c->m_geometry.width - 2 * c->border; if(c->m_geometry.y + c->m_geometry.height >= to.y + to.height) c->m_geometry.y = to.y + to.height - c->m_geometry.height - 2 * c->border; client_resize(c, new_geometry, False); } /* if floating, move to this new coords */ else if(c->isfloating) client_resize(c, new_f_geometry, False); /* otherwise just register them */ else { c->f_geometry = new_f_geometry; globalconf.screens[old_screen].need_arrange = True; globalconf.screens[c->screen].need_arrange = True; } } } /** Move mouse pointer to x_org and y_xorg of specified screen * \param screen screen number */ static void move_mouse_pointer_to_screen(int screen) { if(XineramaIsActive(globalconf.display)) { Area area = screen_get_area(screen, NULL, NULL); XWarpPointer(globalconf.display, None, DefaultRootWindow(globalconf.display), 0, 0, 0, 0, area.x, area.y); } else XWarpPointer(globalconf.display, None, RootWindow(globalconf.display, screen), 0, 0, 0, 0, 0, 0); } /** Switch focus to a specified screen * \param screen Screen ID * \param arg screen number * \ingroup ui_callback */ void uicb_screen_focus(int screen, char *arg) { int new_screen; if(arg) new_screen = compute_new_value_from_arg(arg, screen); else new_screen = screen + 1; if (new_screen < 0) new_screen = globalconf.nscreen - 1; if (new_screen > (globalconf.nscreen - 1)) new_screen = 0; client_focus(NULL, new_screen, True); move_mouse_pointer_to_screen(new_screen); } /** Move client to a virtual screen (if Xinerama is active) * \param screen Screen ID * \param arg screen number * \ingroup ui_callback */ void uicb_client_movetoscreen(int screen __attribute__ ((unused)), char *arg) { int new_screen, prev_screen; Client *sel = globalconf.focus->client; if(!sel || !XineramaIsActive(globalconf.display)) return; if(arg) new_screen = compute_new_value_from_arg(arg, sel->screen); else new_screen = sel->screen + 1; if(new_screen >= globalconf.nscreen) new_screen = 0; else if(new_screen < 0) new_screen = globalconf.nscreen - 1; prev_screen = sel->screen; move_client_to_screen(sel, new_screen, True); move_mouse_pointer_to_screen(new_screen); client_focus(sel, sel->screen, True); } // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80