/* * draw.c - draw functions * * Copyright © 2007 Julien Danjou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * */ #include "layout.h" #include "statusbar.h" #include "draw.h" #include "screen.h" #include "util.h" extern Client *clients, *sel, *stack; /* global client list and stack */ /** Check if at least a client is tagged with tag number t and is on screen * screen * \param t tag number * \param screen screen number * \return True or False */ static Bool isoccupied(unsigned int t, int screen) { Client *c; for(c = clients; c; c = c->next) if(c->tags[t] && c->screen == screen) return True; return False; } void drawstatusbar(Display *disp, int screen, DC *drawcontext, awesome_config * awesomeconf) { int x, i; drawcontext->x = drawcontext->y = 0; for(i = 0; i < awesomeconf->ntags; i++) { drawcontext->w = textw(drawcontext->font.set, drawcontext->font.xfont, awesomeconf->tags[i], drawcontext->font.height); if(awesomeconf->selected_tags[i]) { drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, awesomeconf->tags[i], drawcontext->sel); drawsquare(disp, *drawcontext, sel && sel->tags[i], isoccupied(i, screen), drawcontext->sel, &awesomeconf->statusbar); } else { drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, awesomeconf->tags[i], drawcontext->norm); drawsquare(disp, *drawcontext, sel && sel->tags[i], isoccupied(i, screen), drawcontext->norm, &awesomeconf->statusbar); } drawcontext->x += drawcontext->w; } drawcontext->w = awesomeconf->statusbar.width; drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, awesomeconf->current_layout->symbol, drawcontext->norm); x = drawcontext->x + drawcontext->w; drawcontext->w = textw(drawcontext->font.set, drawcontext->font.xfont, awesomeconf->statustext, drawcontext->font.height); drawcontext->x = DisplayWidth(disp, screen) - drawcontext->w; if(drawcontext->x < x) { drawcontext->x = x; drawcontext->w = DisplayWidth(disp, screen) - x; } drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, awesomeconf->statustext, drawcontext->norm); if((drawcontext->w = drawcontext->x - x) > awesomeconf->statusbar.height) { drawcontext->x = x; if(sel) { drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, sel->name, drawcontext->sel); drawsquare(disp, *drawcontext, sel->ismax, sel->isfloating, drawcontext->sel, &awesomeconf->statusbar); } else drawtext(disp, *drawcontext, awesomeconf->statusbar.drawable, NULL, drawcontext->norm); } XCopyArea(disp, awesomeconf->statusbar.drawable, awesomeconf->statusbar.window, drawcontext->gc, 0, 0, DisplayWidth(disp, screen), awesomeconf->statusbar.height, 0, 0); XSync(disp, False); } void initstatusbar(Display *disp, int screen, DC *drawcontext, Statusbar *statusbar) { XSetWindowAttributes wa; statusbar->screen = screen; wa.event_mask = SubstructureRedirectMask | SubstructureNotifyMask | EnterWindowMask | LeaveWindowMask | StructureNotifyMask; wa.cursor = drawcontext->cursor[CurNormal]; wa.override_redirect = 1; wa.background_pixmap = ParentRelative; wa.event_mask = ButtonPressMask | ExposureMask; statusbar->window = XCreateWindow(disp, RootWindow(disp, screen), 0, 0, DisplayWidth(disp, screen), statusbar->height, 0, DefaultDepth(disp, screen), CopyFromParent, DefaultVisual(disp, screen), CWOverrideRedirect | CWBackPixmap | CWEventMask, &wa); XDefineCursor(disp, statusbar->window, drawcontext->cursor[CurNormal]); updatebarpos(disp, *statusbar); XMapRaised(disp, statusbar->window); statusbar->drawable = XCreatePixmap(disp, RootWindow(disp, screen), DisplayWidth(disp, screen), statusbar->height, DefaultDepth(disp, screen)); } void updatebarpos(Display *disp, Statusbar statusbar) { XEvent ev; ScreenInfo *si; switch (statusbar.position) { default: XMoveWindow(disp, statusbar.window, 0, 0); break; case BarBot: si = get_display_info(disp, statusbar.screen, statusbar); XMoveWindow(disp, statusbar.window, 0, si->height); XFree(si); break; case BarOff: XMoveWindow(disp, statusbar.window, 0, 0 - statusbar.height); break; } XSync(disp, False); while(XCheckMaskEvent(disp, EnterWindowMask, &ev)); } void uicb_togglebar(Display *disp, int screen, DC *drawcontext, awesome_config *awesomeconf, const char *arg __attribute__ ((unused))) { if(awesomeconf->statusbar.position == BarOff) awesomeconf->statusbar.position = (awesomeconf->statusbar.position == BarOff) ? BarTop : awesomeconf->statusbar_default_position; else awesomeconf->statusbar.position = BarOff; updatebarpos(disp, awesomeconf->statusbar); arrange(disp, drawcontext, awesomeconf); }