Reduce code duplication with luaA_*_call_handler (#2321)

The functions luaA_class_call_handler() and luaA_mouse_call_handler()
are basically identical. Fix this code duplication by moving this to
luaA_call_handler() in lualib.h.

Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Uli Schlachter 2018-07-26 00:31:02 +02:00 committed by Emmanuel Lepage Vallée
parent 40a55a3d2f
commit ef110361dc
3 changed files with 39 additions and 71 deletions

View file

@ -389,40 +389,6 @@ luaA_class_property_get(lua_State *L, lua_class_t *lua_class, int fieldidx)
return NULL; return NULL;
} }
/** Call a registered function.
* \param L The Lua VM state.
* \param handler The function to call.
* \return The number of elements pushed on stack.
*/
static
int luaA_class_call_handler(lua_State *L, int handler)
{
/* This is based on luaA_dofunction, but allows multiple return values */
assert(handler != LUA_REFNIL);
int nargs = lua_gettop(L);
/* Push error handling function and move it before args */
lua_pushcfunction(L, luaA_dofunction_error);
lua_insert(L, - nargs - 1);
int error_func_pos = 1;
/* push function and move it before args */
lua_rawgeti(L, LUA_REGISTRYINDEX, handler);
lua_insert(L, - nargs - 1);
if(lua_pcall(L, nargs, LUA_MULTRET, error_func_pos))
{
warn("%s", lua_tostring(L, -1));
/* Remove error function and error string */
lua_pop(L, 2);
return 0;
}
/* Remove error function */
lua_remove(L, error_func_pos);
return lua_gettop(L);
}
/** Generic index meta function for objects. /** Generic index meta function for objects.
* \param L The Lua VM state. * \param L The Lua VM state.
* \return The number of elements pushed on stack. * \return The number of elements pushed on stack.
@ -471,7 +437,7 @@ luaA_class_index(lua_State *L)
else else
{ {
if(class->index_miss_handler != LUA_REFNIL) if(class->index_miss_handler != LUA_REFNIL)
return luaA_class_call_handler(L, class->index_miss_handler); return luaA_call_handler(L, class->index_miss_handler);
if(class->index_miss_property) if(class->index_miss_property)
return class->index_miss_property(L, luaA_checkudata(L, 1, class)); return class->index_miss_property(L, luaA_checkudata(L, 1, class));
} }
@ -503,7 +469,7 @@ luaA_class_newindex(lua_State *L)
else else
{ {
if(class->newindex_miss_handler != LUA_REFNIL) if(class->newindex_miss_handler != LUA_REFNIL)
return luaA_class_call_handler(L, class->newindex_miss_handler); return luaA_call_handler(L, class->newindex_miss_handler);
if(class->newindex_miss_property) if(class->newindex_miss_property)
return class->newindex_miss_property(L, luaA_checkudata(L, 1, class)); return class->newindex_miss_property(L, luaA_checkudata(L, 1, class));
} }

View file

@ -23,6 +23,7 @@
#define AWESOME_COMMON_LUALIB #define AWESOME_COMMON_LUALIB
#include <lua.h> #include <lua.h>
#include <lauxlib.h>
#include "common/util.h" #include "common/util.h"
@ -84,6 +85,40 @@ luaA_dofunction(lua_State *L, int nargs, int nret)
return true; return true;
} }
/** Call a registered function. Its arguments are the complete stack contents.
* \param L The Lua VM state.
* \param handler The function to call.
* \return The number of elements pushed on stack.
*/
static inline
int luaA_call_handler(lua_State *L, int handler)
{
/* This is based on luaA_dofunction, but allows multiple return values */
assert(handler != LUA_REFNIL);
int nargs = lua_gettop(L);
/* Push error handling function and move it before args */
lua_pushcfunction(L, luaA_dofunction_error);
lua_insert(L, - nargs - 1);
int error_func_pos = 1;
/* push function and move it before args */
lua_rawgeti(L, LUA_REGISTRYINDEX, handler);
lua_insert(L, - nargs - 1);
if(lua_pcall(L, nargs, LUA_MULTRET, error_func_pos))
{
warn("%s", lua_tostring(L, -1));
/* Remove error function and error string */
lua_pop(L, 2);
return 0;
}
/* Remove error function */
lua_remove(L, error_func_pos);
return lua_gettop(L);
}
#endif #endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80 // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

37
mouse.c
View file

@ -142,39 +142,6 @@ mouse_warp_pointer(xcb_window_t window, int16_t x, int16_t y)
0, 0, 0, 0, x, y); 0, 0, 0, 0, x, y);
} }
/**
* Allow the a Lua handler to be implemented for custom properties and
* functions.
* \param L A lua state
* \param handler A function on the LUA_REGISTRYINDEX
*/
static int
luaA_mouse_call_handler(lua_State *L, int handler)
{
int nargs = lua_gettop(L);
/* Push error handling function and move it before args */
lua_pushcfunction(L, luaA_dofunction_error);
lua_insert(L, - nargs - 1);
int error_func_pos = 1;
/* push function and move it before args */
lua_rawgeti(L, LUA_REGISTRYINDEX, handler);
lua_insert(L, - nargs - 1);
if(lua_pcall(L, nargs, LUA_MULTRET, error_func_pos))
{
warn("%s", lua_tostring(L, -1));
/* Remove error function and error string */
lua_pop(L, 2);
return 0;
}
/* Remove error function */
lua_remove(L, error_func_pos);
return lua_gettop(L);
}
/** Mouse library. /** Mouse library.
* \param L The Lua VM state. * \param L The Lua VM state.
* \return The number of elements pushed on stack. * \return The number of elements pushed on stack.
@ -191,7 +158,7 @@ luaA_mouse_index(lua_State *L)
/* attr is not "screen"?! */ /* attr is not "screen"?! */
if (A_STRNEQ(attr, "screen")) { if (A_STRNEQ(attr, "screen")) {
if (miss_index_handler != LUA_REFNIL) { if (miss_index_handler != LUA_REFNIL) {
return luaA_mouse_call_handler(L, miss_index_handler); return luaA_call_handler(L, miss_index_handler);
} }
else else
return luaA_default_index(L); return luaA_default_index(L);
@ -226,7 +193,7 @@ luaA_mouse_newindex(lua_State *L)
if (A_STRNEQ(attr, "screen")) { if (A_STRNEQ(attr, "screen")) {
/* Call the lua mouse property handler */ /* Call the lua mouse property handler */
if (miss_newindex_handler != LUA_REFNIL) { if (miss_newindex_handler != LUA_REFNIL) {
return luaA_mouse_call_handler(L, miss_newindex_handler); return luaA_call_handler(L, miss_newindex_handler);
} }
else else
return luaA_default_newindex(L); return luaA_default_newindex(L);