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tests: Validate wibar geometry in the struts test
Prevent #1523 from regressing
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@ -9,6 +9,49 @@ local parent, small
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local twibar, bwibar, lwibar, rwibar = screen.primary.mywibox
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-- Pretty print issues
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local function print_expected()
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local wa, sa = mouse.screen.workarea, mouse.screen.geometry
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local ret = table.concat{
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"\nSCREEN: ", sa.x, " ", sa.y," ", sa.width, " ", sa.height
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}
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ret = table.concat{ret,
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"\nWORKAREA: ", wa.x, " ", wa.y," ", wa.width, " ", wa.height
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}
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ret = table.concat{ret,
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"\nSTRUTS: l:",
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wa.x, " t:",
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wa.y," r:",
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sa.width - wa.width - wa.x, " b:",
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sa.height - wa.height - wa.y
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}
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for k, w in ipairs {lwibar, rwibar, twibar, bwibar} do
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ret = table.concat{
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ret , "\n " , k, ": ", w.position, " [",
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w.width, ", ",
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w.height ,
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"]"
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}
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end
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return ret
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end
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-- All wibars on top and bottom are full width and all on left and right
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-- must honor the workarea height
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local function validate_wibar_geometry()
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for _, w in ipairs {lwibar, rwibar, twibar, bwibar} do
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assert(w and w.position and w.screen)
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if w.visible then
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if w.position == "top" or w.position == "bottom" then
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assert(w.width == w.screen.geometry.width, print_expected())
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else
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assert(w.height == w.screen.workarea.height, print_expected())
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end
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end
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end
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end
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-- Test the struts without using wibars
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table.insert(steps, function()
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local sgeo = screen.primary.geometry
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@ -99,6 +142,9 @@ table.insert(steps, function()
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assert(parent:geometry().width == small:geometry().width )
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assert(small:geometry().height == 24)
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-- Hide (and hopefully GC) the old "small"
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small.visible = false
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-- Do the same, but with placement compositing
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small = wibox {
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bg = "#ff0000",
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@ -174,6 +220,8 @@ table.insert(steps, function()
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lwibar = wibar {position = "left" , bg = "#0000ff"}
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rwibar = wibar {position = "right" , bg = "#ff00ff"}
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validate_wibar_geometry()
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return true
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end)
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@ -254,6 +302,8 @@ table.insert(steps, function()
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assert(lwibar.position == "top")
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assert(lwibar.y == twibar.height)
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validate_wibar_geometry()
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return true
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end)
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@ -265,6 +315,8 @@ table.insert(steps, function()
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rwibar.ontop = true
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assert(bwibar.position == "right")
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validate_wibar_geometry()
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return true
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end)
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@ -273,6 +325,8 @@ table.insert(steps, function()
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rwibar.position = "top"
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validate_wibar_geometry()
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return true
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end)
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@ -281,6 +335,8 @@ table.insert(steps, function()
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bwibar.position = "top"
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validate_wibar_geometry()
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return true
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end)
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@ -289,8 +345,10 @@ table.insert(steps, function()
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for _, w in ipairs {twibar, lwibar, rwibar, bwibar} do
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w.position = "right"
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validate_wibar_geometry()
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end
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return true
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end)
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@ -364,29 +422,116 @@ table.insert(steps, function()
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-- Test some simple struts
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c:struts { left = 50 }
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test_workarea(c.screen.geometry, c.screen.workarea, 50, 0, 0, 0)
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validate_wibar_geometry()
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-- A tag switch should make the client no longer apply
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screen.primary.tags[2]:view_only()
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test_workarea(c.screen.geometry, c.screen.workarea, 0, 0, 0, 0)
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validate_wibar_geometry()
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-- But sticky clients always 'count'
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c.sticky = true
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test_workarea(c.screen.geometry, c.screen.workarea, 50, 0, 0, 0)
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validate_wibar_geometry()
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c.sticky = false
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test_workarea(c.screen.geometry, c.screen.workarea, 0, 0, 0, 0)
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validate_wibar_geometry()
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-- And switch back to the right tag
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c.first_tag:view_only()
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test_workarea(c.screen.geometry, c.screen.workarea, 50, 0, 0, 0)
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validate_wibar_geometry()
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-- What if we move the client to another tag?
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c:tags{ screen.primary.tags[2] }
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test_workarea(c.screen.geometry, c.screen.workarea, 0, 0, 0, 0)
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validate_wibar_geometry()
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-- Move it back to the selected tag
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c:tags{ screen.primary.tags[1] }
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test_workarea(c.screen.geometry, c.screen.workarea, 50, 0, 0, 0)
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validate_wibar_geometry()
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return true
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end)
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local s
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table.insert(steps, function()
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c = client.get()[1]
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assert(c)
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s = c.screen
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c:kill()
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bwibar:remove()
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lwibar:remove()
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rwibar:remove()
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twibar:remove()
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return true
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end)
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table.insert(steps, function()
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if client.get()[1] then
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return
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end
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test_workarea(s.geometry, s.workarea, 0, 0, 0, 0)
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validate_wibar_geometry()
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local wdg = {
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layout = wibox.layout.align.vertical,
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wibox.widget.textbox("BEGIN"),
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nil,
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wibox.widget.textbox("END")
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}
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local wdg2 = {
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layout = wibox.layout.align.horizontal,
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wibox.widget.textbox("BEGIN"),
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nil,
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wibox.widget.textbox("END")
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}
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lwibar = wibar{position = "top", screen = s, height = 15,
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visible = true, bg = "#660066"}
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lwibar:setup(wdg2)
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rwibar = wibar{position = "top", screen = s, height = 15,
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visible = true, bg = "#660000"}
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rwibar:setup(wdg2)
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bwibar = wibar{position = "left", screen = s, ontop = true, width = 64,
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visible = true, bg = "#006600"}
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bwibar:setup(wdg)
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twibar = wibar{position = "bottom", screen = s,
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height = 15, bg = "#666600"}
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twibar:setup(wdg2)
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test_workarea(s.geometry, s.workarea, 64, 0, 30, 15)
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validate_wibar_geometry()
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bwibar:remove()
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test_workarea(s.geometry, s.workarea, 0, 0, 30, 15)
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validate_wibar_geometry()
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lwibar:remove()
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test_workarea(s.geometry, s.workarea, 0, 0, 15, 15)
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validate_wibar_geometry()
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rwibar:remove()
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test_workarea(s.geometry, s.workarea, 0, 0, 0, 15)
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validate_wibar_geometry()
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twibar:remove()
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test_workarea(s.geometry, s.workarea, 0, 0, 0, 0)
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validate_wibar_geometry()
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return true
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end)
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