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https://github.com/awesomeWM/awesome
synced 2024-11-16 07:47:22 +01:00
Move variable declarations from header to C file to fix build with GCC 10
GCC 10 builds with -fno-common by default, which causes linker errors when variables are declared in header files and included in multiple places. See also: https://gcc.gnu.org/gcc-10/porting_to.html
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245f38ccd5
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16 changed files with 23 additions and 8 deletions
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@ -20,6 +20,8 @@
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#include "common/lualib.h"
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#include "luaa.h"
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lua_CFunction lualib_dofunction_on_error;
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void luaA_checkfunction(lua_State *L, int idx)
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{
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if(!lua_isfunction(L, idx))
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@ -28,7 +28,7 @@
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#include "common/util.h"
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/** Lua function to call on dofunction() error */
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lua_CFunction lualib_dofunction_on_error;
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extern lua_CFunction lualib_dofunction_on_error;
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void luaA_checkfunction(lua_State *, int);
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void luaA_checktable(lua_State *, int);
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2
luaa.c
2
luaa.c
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@ -91,6 +91,8 @@ extern const struct luaL_Reg awesome_mouse_meta[];
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extern const struct luaL_Reg awesome_root_methods[];
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extern const struct luaL_Reg awesome_root_meta[];
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signal_array_t global_signals;
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/** A call into the Lua code aborted with an error.
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*
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* This signal is used in the example configuration, @{05-awesomerc.md},
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2
luaa.h
2
luaa.h
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@ -317,7 +317,7 @@ const char *luaA_find_config(xdgHandle *, const char *, luaA_config_callback *);
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bool luaA_parserc(xdgHandle *, const char *);
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/** Global signals */
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signal_array_t global_signals;
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extern signal_array_t global_signals;
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int luaA_class_index_miss_property(lua_State *, lua_object_t *);
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int luaA_class_newindex_miss_property(lua_State *, lua_object_t *);
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@ -35,6 +35,8 @@
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#include "button.h"
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lua_class_t button_class;
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/** Button object.
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*
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* @tfield int button The mouse button number, or 0 for any button.
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@ -39,7 +39,7 @@ typedef struct button_t
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xcb_button_t button;
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} button_t;
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lua_class_t button_class;
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extern lua_class_t button_class;
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LUA_OBJECT_FUNCS(button_class, button_t, button)
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ARRAY_FUNCS(button_t *, button, DO_NOTHING)
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@ -108,6 +108,8 @@
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#include <xcb/shape.h>
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#include <cairo-xcb.h>
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lua_class_t client_class;
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/** Client class.
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*
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* This table allow to add more dynamic properties to the clients. For example,
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@ -200,7 +200,7 @@ struct client_t
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ARRAY_FUNCS(client_t *, client, DO_NOTHING)
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/** Client class */
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lua_class_t client_class;
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extern lua_class_t client_class;
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LUA_OBJECT_FUNCS(client_class, client_t, client)
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@ -46,6 +46,8 @@
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#include <cairo-xcb.h>
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#include <xcb/shape.h>
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lua_class_t drawin_class;
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/** Drawin object.
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*
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* @field border_width Border width.
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@ -52,7 +52,7 @@ void luaA_drawin_systray_kickout(lua_State *);
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void drawin_class_setup(lua_State *);
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lua_class_t drawin_class;
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extern lua_class_t drawin_class;
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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@ -43,6 +43,8 @@
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#include <xkbcommon/xkbcommon.h>
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#include <glib.h>
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lua_class_t key_class;
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/** Key object.
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*
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* @tfield string key The key to trigger an event.
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@ -36,7 +36,7 @@ typedef struct keyb_t
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xcb_keycode_t keycode;
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} keyb_t;
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lua_class_t key_class;
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extern lua_class_t key_class;
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LUA_OBJECT_FUNCS(key_class, keyb_t, key)
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DO_ARRAY(keyb_t *, key, DO_NOTHING)
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@ -203,6 +203,8 @@
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#include "ewmh.h"
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#include "luaa.h"
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lua_class_t tag_class;
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/** When a tag requests to be selected.
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* @signal request::select
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* @tparam string context The reason why it was called.
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@ -46,7 +46,7 @@ struct tag
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client_array_t clients;
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};
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lua_class_t tag_class;
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extern lua_class_t tag_class;
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LUA_OBJECT_FUNCS(tag_class, tag_t, tag)
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void tag_class_setup(lua_State *);
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@ -59,6 +59,7 @@
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#include "property.h"
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#include "xwindow.h"
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lua_class_t window_class;
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LUA_CLASS_FUNCS(window, window_class)
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static xcb_window_t
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@ -80,7 +80,7 @@ typedef struct
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WINDOW_OBJECT_HEADER
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} window_t;
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lua_class_t window_class;
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extern lua_class_t window_class;
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void window_class_setup(lua_State *);
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