add beautiful support to invaders.lua and change Garoth' name

This commit adds beautiful support to invaders.lua and changes Garoth'
name in the top comment to his full name + nickname
This commit is contained in:
Gregor Best 2008-10-14 21:39:56 +02:00
parent 32ea9f46ca
commit b3518691cf

View file

@ -5,7 +5,7 @@
----------------------------------------------------------------------------
--{{{ Space Invaders for awesome 3 GIT by Gregor "farhaven" Best
-- The ultra-cool retro graphics are done by Garoth.
-- The ultra-cool retro graphics are done by Andrei "Garoth" Thorp.
--
-- Use Left and Right to control motion, Space to fire, q quits the game,
-- s creates a screenshot in ~/.cache/awesome (needs ImageMagick).
@ -25,6 +25,7 @@
local wibox = wibox
local widget = widget
local awful = require("awful")
local beautiful = awful.beautiful.get()
local keygrabber = keygrabber
local image = image
@ -56,7 +57,7 @@ local enemies = { }
function player.new ()
local p = { }
p.base = wibox({ position = "floating", bg = "#00000000" })
p.base = wibox({ position = "floating", bg = "#12345600" })
p.base:geometry({ width = 24,
height = 16,
x = gamedata.field.x + (gamedata.field.w / 2),
@ -424,7 +425,9 @@ function game.highscore (score)
if s <= score then newentry = true end
end
gamedata.highscore.window = wibox({ position = "floating" })
gamedata.highscore.window = wibox({ position = "floating",
bg = beautiful.bg_focus or "#333333",
fg = beautiful.fg_focus or "#FFFFFF" })
gamedata.highscore.window:geometry({ height = 20, width = 300,
x = gamedata.field.x + math.floor(gamedata.field.w / 2) - 150,
y = gamedata.field.y + math.floor(gamedata.field.h / 2) })
@ -453,11 +456,13 @@ function run()
gamedata.player = player.new()
gamedata.field.north = wibox({ position = "floating", bg = "#333333" })
gamedata.field.north = wibox({ position = "floating",
bg = beautiful.bg_focus or "#333333",
fg = beautiful.fg_focus or "#FFFFFF" })
gamedata.field.north:geometry({ width = gamedata.field.w + 10,
height = 15,
x = gamedata.field.x - 5,
y = gamedata.field.y - 15 })
height = 15,
x = gamedata.field.x - 5,
y = gamedata.field.y - 15 })
gamedata.field.north.screen = gamedata.screen
gamedata.field.status = widget({ type = "textbox", name = "status", align = "right" })
@ -468,20 +473,26 @@ function run()
gamedata.field.north:widgets({ gamedata.field.caption, gamedata.field.status })
gamedata.field.south = wibox({ position = "floating", bg = "#333333" })
gamedata.field.south = wibox({ position = "floating",
bg = beautiful.bg_focus or "#333333",
fg = beautiful.fg_focus or "#FFFFFF" })
gamedata.field.south:geometry({ width = gamedata.field.w, height = 5,
x = gamedata.field.x,
y = gamedata.field.y + gamedata.field.h - 5 })
gamedata.field.south.screen = gamedata.screen
gamedata.field.west = wibox({ position = "floating", bg = "#333333" })
gamedata.field.west:geometry({ width = 5,
height = gamedata.field.h,
x = gamedata.field.x - 5,
y = gamedata.field.y })
gamedata.field.west = wibox({ position = "floating",
bg = beautiful.bg_focus or "#333333",
fg = beautiful.fg_focus or "#FFFFFF" })
gamedata.field.west:geometry({ width = 5,
height = gamedata.field.h,
x = gamedata.field.x - 5,
y = gamedata.field.y })
gamedata.field.west.screen = gamedata.screen
gamedata.field.east = wibox({ position = "floating", bg = "#333333" })
gamedata.field.east = wibox({ position = "floating",
bg = beautiful.bg_focus or "#333333",
fg = beautiful.fg_focus or "#FFFFFF" })
gamedata.field.east:geometry({ width = 5,
height = gamedata.field.h,
x = gamedata.field.x + gamedata.field.w,