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tests/_client.lua: Use LGI's Async facilities
Normally, writing asynchronous code with Gio results in a mess of spaghetti codes because of the many callbacks that are needed. To improve upon this, LGI provides some coroutine-based magic to improve readability. This commit makes the code in _client.lua use this. Signed-off-by: Uli Schlachter <psychon@znc.in>
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1 changed files with 17 additions and 28 deletions
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@ -22,42 +22,31 @@ local function open_window(class, title, snid)
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window:show_all()
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end
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-- Start a coroutine for nicer input handling
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local coro = coroutine.wrap(function()
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while true do
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local class = coroutine.yield()
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local title = coroutine.yield()
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local snid = coroutine.yield()
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open_window(class, title, snid)
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end
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end)
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coro()
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-- Read lines from stdin and feed them to the coroutine
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local stdin = Gio.UnixInputStream.new(0, false)
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stdin = Gio.DataInputStream.new(stdin)
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local read_start, read_finish
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read_start = function()
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stdin:read_line_async(0, nil, read_finish)
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end
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read_finish = function(...)
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local line, length = stdin.read_line_finish(...)
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if type(length) ~= "number" then
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error("Error reading line: " .. tostring(length))
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end
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local function read_line(stream)
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local line, length = stream:async_read_line()
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local eof = not line -- Behaviour of up-to-date LGI
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or (tostring(line) == "" and #line ~= length) -- (Ab)use uninitialized variable
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if eof then
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Gtk.main_quit()
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else
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coro(tostring(line)) -- tostring() needed for older LGI versions
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read_start()
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return tostring(line) -- tostring() needed for older LGI versions
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end
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end
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read_start()
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local function read_input(stream)
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while true do
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local class = read_line(stream)
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local title = read_line(stream)
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local snid = read_line(stream)
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open_window(class, title, snid)
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end
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end
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-- Read lines from stdin and handle them
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local stdin = Gio.UnixInputStream.new(0, false)
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stdin = Gio.DataInputStream.new(stdin)
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Gio.Async.start(read_input)(stdin)
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Gtk:main{...}
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]]
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