Add awful.placement.next_to_mouse

This commit is contained in:
Daniel Hahler 2015-08-02 19:36:56 +02:00
parent a166f86864
commit 9803af1b1f

View file

@ -21,6 +21,7 @@ local capi =
local client = require("awful.client")
local layout = require("awful.layout")
local a_screen = require("awful.screen")
local dpi = require("beautiful").xresources.apply_dpi
local placement = {}
@ -192,6 +193,42 @@ function placement.under_mouse(c)
y = m_coords.y - c_geometry.height / 2 })
end
--- Place the client next to the mouse.
--
-- It will place `c` next to the mouse pointer, trying the following positions
-- in this order: right, left, above and below.
-- @client[opt=focused] c The client.
-- @tparam[opt=apply_dpi(5)] integer offset The offset from the mouse position.
-- @return The new client geometry.
function placement.next_to_mouse(c, offset)
c = c or capi.client.focus
offset = offset or dpi(5)
local c_geometry = c:geometry()
local c_width = c_geometry.width + (c.border_width * 2)
local c_height = c_geometry.height + (c.border_width * 2)
local m_coords = capi.mouse.coords()
local screen_geometry = capi.screen[capi.mouse.screen].workarea
-- Prefer it to be on the right.
local x = m_coords.x + offset
if x + c_width > screen_geometry.width then
-- Then to the left.
x = m_coords.x - c_width - offset
end
if x < screen_geometry.x then
-- Then above.
x = m_coords.x - math.ceil(c_width / 2)
y = m_coords.y - c_height - offset
if y < screen_geometry.y then
-- Finally below.
y = m_coords.y + offset
end
else
y = m_coords.y - math.ceil(c_height / 2)
end
return c:geometry({ x = x, y = y })
end
--- Place the client centered with respect to a parent or the clients screen.
-- @param c The client.
-- @param[opt] p The parent (nil for screen centering).