awful.placement.no_offscreen: Fix border handling (FS#1065)

The (x,y) position of a client is outside of the border, but the width/height
does not include the border (so the real width is width+2*border).

This means that we have to also subtract 2*border to make sure that the client
including its border really is inside of the expected area.

Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Uli Schlachter 2012-12-16 18:11:57 +01:00
parent fdfb7c5bb5
commit 7d1a963352

View file

@ -108,17 +108,17 @@ function placement.no_offscreen(c)
local c = c or capi.client.focus
local geometry = c:geometry()
local screen = c.screen or a_screen.getbycoord(geometry.x, geometry.y)
local border = c.border_width
local border = c.border_width
local screen_geometry = capi.screen[screen].workarea
if geometry.x + geometry.width + 2*border > screen_geometry.x + screen_geometry.width then
geometry.x = screen_geometry.x + screen_geometry.width - geometry.width
geometry.x = screen_geometry.x + screen_geometry.width - geometry.width - 2*border
elseif geometry.x < screen_geometry.x then
geometry.x = screen_geometry.x
end
if geometry.y + geometry.height + border > screen_geometry.y + screen_geometry.height then
geometry.y = screen_geometry.y + screen_geometry.height - geometry.height
geometry.y = screen_geometry.y + screen_geometry.height - geometry.height - 2*border
elseif geometry.y < screen_geometry.y then
geometry.y = screen_geometry.y
end