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rules.tags: Behave like rules.tag
One did try to match tag by name and the other didn't. While at it, also ensure that the screen is consistent.
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1 changed files with 22 additions and 4 deletions
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@ -376,13 +376,31 @@ function rules.extra_properties.placement(c, value)
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end
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end
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function rules.extra_properties.tags(c, value)
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function rules.extra_properties.tags(c, value, props)
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local current = c:tags()
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local tags, s = {}, nil
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for _, t in ipairs(value) do
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if type(t) == "string" then
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t = atag.find_by_name(c.screen, t)
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end
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if t and ((not s) or t.screen == s) then
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table.insert(tags, t)
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s = s or t.screen
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end
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end
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if s and s ~= c.screen then
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c.screen = s
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props.screen = s -- In case another rule query it
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end
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if #current == 0 or (value[1] and value[1].screen ~= current[1].screen) then
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c:tags(value)
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c:tags(tags)
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else
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c:tags(util.table.merge(current, value))
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c:tags(util.table.merge(current, tags))
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end
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end
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@ -477,7 +495,7 @@ function rules.execute(c, props, callbacks)
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if not ignore then
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if rules.extra_properties[property] then
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rules.extra_properties[property](c, value)
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rules.extra_properties[property](c, value, props)
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elseif type(c[property]) == "function" then
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c[property](c, value)
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else
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