Add a test for awful.placement.no_overlap+awful.placement.no_offscreen

Test that the placement function used in the default configuration
behaves as intended.  This test was failing before the no_overlap and
no_offscreen fixes in two previous commits.

Signed-off-by: Sergey Vlasov <sigprof@gmail.com>
This commit is contained in:
Sergey Vlasov 2018-09-12 10:24:53 +03:00
parent 61cdc40595
commit 16b5803fda

View file

@ -0,0 +1,170 @@
local awful = require("awful")
local gears = require("gears")
local beautiful = require("beautiful")
local test_client = require("_client")
local runner = require("_runner")
-- This test makes some assumptions about the no_overlap behavior which may not
-- be correct if the screen is in the portrait orientation.
if mouse.screen.workarea.height >= mouse.screen.workarea.width then
print("This test does not work with the portrait screen orientation.")
runner.run_steps { function() return true end }
return
end
local tests = {}
local tb_height = gears.math.round(beautiful.get_font_height() * 1.5)
local border_width = beautiful.border_width
local class = "test-awful-placement"
local rule = {
rule = {
class = class
},
properties = {
floating = true,
placement = awful.placement.no_overlap + awful.placement.no_offscreen
}
}
table.insert(awful.rules.rules, rule)
local function check_geometry(c, x, y, width, height)
local g = c:geometry()
if g.x ~= x or g.y ~= y or g.width ~= width or g.height ~= height then
assert(false, string.format("(%d, %d, %d, %d) ~= (%d, %d, %d, %d)",
g.x, g.y, g.width, g.height, x, y, width, height))
end
end
local function default_test(c, geometry)
check_geometry(c, geometry.expected_x, geometry.expected_y,
geometry.expected_width or geometry.width,
geometry.expected_height or (geometry.height + tb_height))
return true
end
local client_count = 0
local client_data = {}
local function add_client(args)
client_count = client_count + 1
local client_index = client_count
table.insert(tests, function(count)
local name = string.format("client%010d", client_index)
if count <= 1 then
local geometry = args.geometry(mouse.screen.workarea)
test_client(class, name, nil, nil, nil, {
size = {
width = geometry.width,
height = geometry.height
}
})
client_data[client_index] = { geometry = geometry }
return nil
elseif #client.get() >= client_index then
local data = client_data[client_index]
local c = data.c
if not c then
c = client.get()[1]
assert(c.name == name)
data.c = c
end
local test = args.test or default_test
return test(c, data.geometry)
end
end)
end
-- The first 100x100 window should be placed at the top left corner.
add_client {
geometry = function(wa)
return {
width = 100,
height = 100,
expected_x = wa.x,
expected_y = wa.y
}
end
}
-- The second 100x100 window should be placed to the right of the first window.
-- Note that this assumption fails if the screen is in the portrait orientation
-- (e.g., the test succeeds with a 600x703 screen and fails with 600x704).
add_client {
geometry = function(wa)
return {
width = 100,
height = 100,
expected_x = wa.x + 100 + 2*border_width,
expected_y = wa.y
}
end
}
-- The wide window should be placed below the two 100x100 windows.
add_client {
geometry = function(wa)
return {
width = wa.width - 50,
height = 100,
expected_x = wa.x,
expected_y = wa.y + tb_height + 2*border_width + 100
}
end
}
-- The first large window which does not completely fit in any free area should
-- be placed at the bottom left corner (no_overlap should place it below the
-- wide window, and then no_offscreen should shift it up so that it would be
-- completely inside the workarea).
add_client {
geometry = function(wa)
return {
width = wa.width - 10,
height = wa.height - 50,
expected_x = wa.x,
expected_y = wa.y + 50 - 2*border_width - tb_height
}
end
}
-- The second large window should be placed at the top right corner.
add_client {
geometry = function(wa)
return {
width = wa.width - 10,
height = wa.height - 50,
expected_x = wa.x + 10 - 2*border_width,
expected_y = wa.y
}
end
}
-- The third large window should be placed at the bottom right corner.
add_client {
geometry = function(wa)
return {
width = wa.width - 10,
height = wa.height - 50,
expected_x = wa.x + 10 - 2*border_width,
expected_y = wa.y + 50 - 2*border_width - tb_height
}
end
}
-- The fourth large window should be placed at the top left corner (the whole
-- workarea is occupied now).
add_client {
geometry = function(wa)
return {
width = wa.width - 50,
height = wa.height - 50,
expected_x = wa.x,
expected_y = wa.y
}
end
}
runner.run_steps(tests)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80