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Add a test for awful.placement.no_overlap+awful.placement.no_offscreen
Test that the placement function used in the default configuration behaves as intended. This test was failing before the no_overlap and no_offscreen fixes in two previous commits. Signed-off-by: Sergey Vlasov <sigprof@gmail.com>
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170
tests/test-awful-placement.lua
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170
tests/test-awful-placement.lua
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local awful = require("awful")
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local gears = require("gears")
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local beautiful = require("beautiful")
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local test_client = require("_client")
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local runner = require("_runner")
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-- This test makes some assumptions about the no_overlap behavior which may not
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-- be correct if the screen is in the portrait orientation.
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if mouse.screen.workarea.height >= mouse.screen.workarea.width then
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print("This test does not work with the portrait screen orientation.")
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runner.run_steps { function() return true end }
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return
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end
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local tests = {}
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local tb_height = gears.math.round(beautiful.get_font_height() * 1.5)
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local border_width = beautiful.border_width
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local class = "test-awful-placement"
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local rule = {
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rule = {
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class = class
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},
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properties = {
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floating = true,
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placement = awful.placement.no_overlap + awful.placement.no_offscreen
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}
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}
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table.insert(awful.rules.rules, rule)
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local function check_geometry(c, x, y, width, height)
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local g = c:geometry()
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if g.x ~= x or g.y ~= y or g.width ~= width or g.height ~= height then
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assert(false, string.format("(%d, %d, %d, %d) ~= (%d, %d, %d, %d)",
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g.x, g.y, g.width, g.height, x, y, width, height))
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end
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end
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local function default_test(c, geometry)
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check_geometry(c, geometry.expected_x, geometry.expected_y,
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geometry.expected_width or geometry.width,
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geometry.expected_height or (geometry.height + tb_height))
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return true
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end
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local client_count = 0
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local client_data = {}
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local function add_client(args)
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client_count = client_count + 1
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local client_index = client_count
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table.insert(tests, function(count)
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local name = string.format("client%010d", client_index)
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if count <= 1 then
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local geometry = args.geometry(mouse.screen.workarea)
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test_client(class, name, nil, nil, nil, {
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size = {
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width = geometry.width,
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height = geometry.height
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}
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})
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client_data[client_index] = { geometry = geometry }
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return nil
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elseif #client.get() >= client_index then
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local data = client_data[client_index]
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local c = data.c
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if not c then
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c = client.get()[1]
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assert(c.name == name)
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data.c = c
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end
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local test = args.test or default_test
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return test(c, data.geometry)
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end
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end)
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end
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-- The first 100x100 window should be placed at the top left corner.
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add_client {
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geometry = function(wa)
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return {
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width = 100,
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height = 100,
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expected_x = wa.x,
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expected_y = wa.y
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}
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end
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}
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-- The second 100x100 window should be placed to the right of the first window.
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-- Note that this assumption fails if the screen is in the portrait orientation
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-- (e.g., the test succeeds with a 600x703 screen and fails with 600x704).
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add_client {
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geometry = function(wa)
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return {
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width = 100,
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height = 100,
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expected_x = wa.x + 100 + 2*border_width,
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expected_y = wa.y
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}
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end
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}
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-- The wide window should be placed below the two 100x100 windows.
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add_client {
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geometry = function(wa)
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return {
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width = wa.width - 50,
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height = 100,
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expected_x = wa.x,
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expected_y = wa.y + tb_height + 2*border_width + 100
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}
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end
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}
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-- The first large window which does not completely fit in any free area should
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-- be placed at the bottom left corner (no_overlap should place it below the
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-- wide window, and then no_offscreen should shift it up so that it would be
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-- completely inside the workarea).
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add_client {
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geometry = function(wa)
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return {
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width = wa.width - 10,
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height = wa.height - 50,
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expected_x = wa.x,
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expected_y = wa.y + 50 - 2*border_width - tb_height
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}
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end
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}
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-- The second large window should be placed at the top right corner.
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add_client {
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geometry = function(wa)
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return {
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width = wa.width - 10,
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height = wa.height - 50,
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expected_x = wa.x + 10 - 2*border_width,
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expected_y = wa.y
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}
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end
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}
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-- The third large window should be placed at the bottom right corner.
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add_client {
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geometry = function(wa)
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return {
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width = wa.width - 10,
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height = wa.height - 50,
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expected_x = wa.x + 10 - 2*border_width,
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expected_y = wa.y + 50 - 2*border_width - tb_height
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}
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end
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}
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-- The fourth large window should be placed at the top left corner (the whole
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-- workarea is occupied now).
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add_client {
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geometry = function(wa)
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return {
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width = wa.width - 50,
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height = wa.height - 50,
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expected_x = wa.x,
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expected_y = wa.y
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}
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end
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}
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runner.run_steps(tests)
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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