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root.buttons: Move to Lua.
This is the groundwork commit to support using `awful.button` objects in `root.buttons`.
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parent
b1c81c4258
commit
141aca2432
3 changed files with 21 additions and 2 deletions
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@ -56,3 +56,21 @@ do
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root.object = root_object
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assert(root.object == root_object)
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end
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-- root.bottons() used to be a capi function. However this proved confusing
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-- as rc.lua used `awful.button` and `root.buttons()` used capi.button. There
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-- was a little documented hack to "flatten" awful.button into a pair of
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-- capi.button. A consequence of this, beside being ugly, was that it was
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-- de-facto read-only due the confusion related the difference between the
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-- capi and "high level" format difference.
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--- Get or set global mouse bindings.
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--
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-- This binding will be available when you click on the root window (usually
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-- the wallpaper area).
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-- @tparam[opt=nil] table|nil The list of `button` objects to set.
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-- @treturn table The list of root window buttons.
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function root.buttons(btns)
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return root._buttons(btns)
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end
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4
root.c
4
root.c
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@ -374,7 +374,7 @@ luaA_root_keys(lua_State *L)
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return 1;
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}
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/** Get or set global mouse bindings.
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/* Get or set global mouse bindings.
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* This binding will be available when you click on the root window.
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*
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* @param button_table An array of mouse button bindings objects, or nothing.
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@ -587,7 +587,7 @@ luaA_root_newindex(lua_State *L)
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const struct luaL_Reg awesome_root_methods[] =
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{
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{ "buttons", luaA_root_buttons },
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{ "_buttons", luaA_root_buttons },
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{ "keys", luaA_root_keys },
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{ "cursor", luaA_root_cursor },
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{ "fake_input", luaA_root_fake_input },
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@ -1,5 +1,6 @@
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return function() return {
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data = {},
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_is_capi_button = true,
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connect_signal = function() end
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} end
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