awesome/config.h

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/*
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* config.h - configuration management header
*
* Copyright © 2007 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
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*/
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#ifndef AWESOME_CONFIG_H
#define AWESOME_CONFIG_H
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#include <X11/Xlib.h>
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#include <X11/Xft/Xft.h>
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#include <regex.h>
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/** Bar possible position */
enum
{ BarTop, BarBot, BarLeft, BarRight, BarOff };
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enum
{ ColBorder, ColFG, ColBG, ColLast }; /* color */
enum
{ CurNormal, CurResize, CurMove, CurLast }; /* cursor */
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typedef struct
{
char *prop;
char *tags;
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Bool isfloating;
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regex_t *propregex;
regex_t *tagregex;
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} Rule;
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typedef struct awesome_config awesome_config;
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typedef struct
{
char *symbol;
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void (*arrange) (awesome_config *);
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} Layout;
typedef struct
{
unsigned long mod;
KeySym keysym;
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void (*func) (awesome_config *, char *);
char *arg;
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} Key;
typedef struct Button Button;
struct Button
{
unsigned long mod;
unsigned int button;
void (*func) (awesome_config *, char *);
char *arg;
};
/** Status bar */
typedef struct
{
/** Bar width */
int width;
/** Bar height */
int height;
/** Layout txt width */
int txtlayoutwidth;
/** Default position */
int dposition;
/** Bar position */
int position;
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/** Window */
Window window;
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/** Drawable object */
Drawable drawable;
/** Screen */
int screen;
} Statusbar;
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typedef struct Client Client;
struct Client
{
/** Client name */
char name[256];
/** Window geometry */
int x, y, w, h;
/** Real window geometry for floating */
int rx, ry, rw, rh;
int basew, baseh, incw, inch, maxw, maxh, minw, minh;
int minax, maxax, minay, maxay;
long flags;
int border, oldborder;
/** Store previous floating state before maximizing */
Bool wasfloating;
/** True if the window is floating */
Bool isfloating;
/** True if the window is fixed */
Bool isfixed;
/** True if the window is maximized */
Bool ismax;
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/** Tags for the client */
Bool *tags;
/** Next client */
Client *next;
/** Previous client */
Client *prev;
/** Window of the client */
Window win;
/** Client display */
Display *display;
/** Client logical screen */
int screen;
/** Client physical screen */
int phys_screen;
};
/** Tag type */
typedef struct
{
/** Tag name */
char *name;
/** True if selected */
Bool selected;
/** True if was selected before selecting others tags */
Bool was_selected;
/** Current tag layout */
Layout *layout;
/** Selected client on this tag */
Client *client_sel;
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/** Master width factor */
double mwfact;
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/** Number of master windows */
int nmaster;
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/** Number of columns in tile layout */
int ncol;
} Tag;
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/** Main configuration structure */
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struct awesome_config
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{
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/** Display ref */
Display *display;
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/** Config virtual screen number */
int screen;
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/** Config physical screen */
int phys_screen;
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/** Tag list */
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Tag *tags;
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/** Number of tags in **tags */
int ntags;
/** Layout list */
Layout *layouts;
/** Number of layouts in *layouts */
int nlayouts;
/** Rules list */
Rule *rules;
/** Number of rules in *rules */
int nrules;
/** Keys bindings list */
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Key *keys;
/** Mouse bindings list */
struct
{
Button *tag;
int ntag;
Button *title;
int ntitle;
Button *layout;
int nlayout;
} buttons;
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/** Number of keys binding in *keys */
int nkeys;
/** Default modkey */
KeySym modkey;
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/** Numlock mask */
unsigned int numlockmask;
/** Border size */
int borderpx;
/** Number of pixels to snap windows */
int snap;
/** Transparency of unfocused clients */
int opacity_unfocused;
/** Focus move pointer */
Bool focus_move_pointer;
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/** Allow floats to be lowered on focus change */
Bool allow_lower_floats;
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/** Respect resize hints */
Bool resize_hints;
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/** Text displayed in bar */
char statustext[256];
/** Status bar */
Statusbar statusbar;
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/** Check for XShape extension */
Bool have_shape;
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/** Check for XRandR extension */
Bool have_randr;
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/** Normal colors */
XColor colors_normal[ColLast];
/** Selected colors */
XColor colors_selected[ColLast];
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/** Cursors */
Cursor cursor[CurLast];
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/** Font */
XftFont *font;
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/** Clients list */
Client **clients;
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/** Path to config file */
char *configpath;
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};
void parse_config(const char *, awesome_config *);
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void uicb_reloadconfig(awesome_config *, const char *);
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99