awesome/spawn.c

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/*
* spawn.c - Lua configuration management
*
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include <unistd.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <glib/gspawn.h>
#include "spawn.h"
#include "screen.h"
#include "luaa.h"
#include "event.h"
/** 20 seconds timeout */
#define AWESOME_SPAWN_TIMEOUT 20.0
/** Wrapper for unrefing startup sequence.
*/
static inline void
a_sn_startup_sequence_unref(SnStartupSequence **sss)
{
return sn_startup_sequence_unref(*sss);
}
DO_ARRAY(SnStartupSequence *, SnStartupSequence, a_sn_startup_sequence_unref)
/** The array of startup sequence running */
SnStartupSequence_array_t sn_waits;
/** Remove a SnStartupSequence pointer from an array and forget about it.
* \param s The startup sequence to found, remove and unref.
* \return True if found and removed.
*/
static inline bool
spawn_sequence_remove(SnStartupSequence *s)
{
for(int i = 0; i < sn_waits.len; i++)
if(sn_waits.tab[i] == s)
{
SnStartupSequence_array_take(&sn_waits, i);
sn_startup_sequence_unref(s);
return true;
}
return false;
}
static void
spawn_monitor_timeout(struct ev_loop *loop, ev_timer *w, int revents)
{
if(spawn_sequence_remove(w->data))
{
signal_t *sig = signal_array_getbyid(&global_signals,
a_strhash((const unsigned char *) "spawn::timeout"));
if(sig)
{
/* send a timeout signal */
lua_createtable(globalconf.L, 0, 2);
lua_pushstring(globalconf.L, sn_startup_sequence_get_id(w->data));
lua_setfield(globalconf.L, -2, "id");
foreach(func, sig->sigfuncs)
{
lua_pushvalue(globalconf.L, -1);
luaA_object_push(globalconf.L, (void *) *func);
luaA_dofunction(globalconf.L, 1, 0);
}
lua_pop(globalconf.L, 1);
}
else
warn("spawn::timeout signal is missing");
}
sn_startup_sequence_unref(w->data);
p_delete(&w);
}
static void
spawn_monitor_event(SnMonitorEvent *event, void *data)
{
SnStartupSequence *sequence = sn_monitor_event_get_startup_sequence(event);
SnMonitorEventType event_type = sn_monitor_event_get_type(event);
lua_createtable(globalconf.L, 0, 2);
lua_pushstring(globalconf.L, sn_startup_sequence_get_id(sequence));
lua_setfield(globalconf.L, -2, "id");
const char *event_type_str = NULL;
switch(event_type)
{
case SN_MONITOR_EVENT_INITIATED:
/* ref the sequence for the array */
sn_startup_sequence_ref(sequence);
SnStartupSequence_array_append(&sn_waits, sequence);
event_type_str = "spawn::initiated";
/* Add a timeout function so we do not wait for this event to complete
* for ever */
struct ev_timer *ev_timeout = p_new(struct ev_timer, 1);
ev_timer_init(ev_timeout, spawn_monitor_timeout, AWESOME_SPAWN_TIMEOUT, 0.);
/* ref the sequence for the callback event */
sn_startup_sequence_ref(sequence);
ev_timeout->data = sequence;
ev_timer_start(globalconf.loop, ev_timeout);
break;
case SN_MONITOR_EVENT_CHANGED:
event_type_str = "spawn::change";
break;
case SN_MONITOR_EVENT_COMPLETED:
event_type_str = "spawn::completed";
break;
case SN_MONITOR_EVENT_CANCELED:
event_type_str = "spawn::canceled";
break;
}
/* common actions */
switch(event_type)
{
case SN_MONITOR_EVENT_INITIATED:
case SN_MONITOR_EVENT_CHANGED:
{
const char *s = sn_startup_sequence_get_name(sequence);
if(s)
{
lua_pushstring(globalconf.L, s);
lua_setfield(globalconf.L, -2, "name");
}
if((s = sn_startup_sequence_get_description(sequence)))
{
lua_pushstring(globalconf.L, s);
lua_setfield(globalconf.L, -2, "description");
}
lua_pushnumber(globalconf.L, sn_startup_sequence_get_workspace(sequence));
lua_setfield(globalconf.L, -2, "workspace");
if((s = sn_startup_sequence_get_binary_name(sequence)))
{
lua_pushstring(globalconf.L, s);
lua_setfield(globalconf.L, -2, "binary_name");
}
if((s = sn_startup_sequence_get_icon_name(sequence)))
{
lua_pushstring(globalconf.L, s);
lua_setfield(globalconf.L, -2, "icon_name");
}
if((s = sn_startup_sequence_get_wmclass(sequence)))
{
lua_pushstring(globalconf.L, s);
lua_setfield(globalconf.L, -2, "wmclass");
}
}
break;
case SN_MONITOR_EVENT_COMPLETED:
case SN_MONITOR_EVENT_CANCELED:
spawn_sequence_remove(sequence);
break;
}
/* send the signal */
signal_t *sig = signal_array_getbyid(&global_signals,
a_strhash((const unsigned char *) event_type_str));
if(sig)
{
foreach(func, sig->sigfuncs)
{
lua_pushvalue(globalconf.L, -1);
luaA_object_push(globalconf.L, (void *) *func);
luaA_dofunction(globalconf.L, 1, 0);
}
lua_pop(globalconf.L, 1);
}
else
warn("%s signal is missing", event_type_str);
}
/** Tell the spawn module that an app has been started.
* \param c The client that just started.
* \param startup_id The startup id of the started application.
*/
void
spawn_start_notify(client_t *c, const char * startup_id)
{
foreach(_seq, sn_waits)
{
SnStartupSequence *seq = *_seq;
bool found = false;
const char *seqid = sn_startup_sequence_get_id(seq);
if(!a_strcmp(seqid, startup_id))
found = true;
else
{
const char *seqclass = sn_startup_sequence_get_wmclass(seq);
if(!a_strcmp(seqclass, c->class) || !a_strcmp(seqclass, c->instance))
found = true;
else
{
const char *seqbin = sn_startup_sequence_get_binary_name(seq);
if(!a_strcasecmp(seqbin, c->class) || !a_strcasecmp(seqbin, c->instance))
found = true;
}
}
if(found)
{
sn_startup_sequence_complete(seq);
break;
}
}
}
/** Initialize program spawner.
*/
void
spawn_init(void)
{
globalconf.sndisplay = sn_xcb_display_new(globalconf.connection, NULL, NULL);
globalconf.snmonitor = sn_monitor_context_new(globalconf.sndisplay,
globalconf.default_screen,
spawn_monitor_event,
NULL, NULL);
signal_add(&global_signals, "spawn::canceled");
signal_add(&global_signals, "spawn::change");
signal_add(&global_signals, "spawn::completed");
signal_add(&global_signals, "spawn::initiated");
signal_add(&global_signals, "spawn::timeout");
}
static void
spawn_launchee_timeout(struct ev_loop *loop, ev_timer *w, int revents)
{
sn_launcher_context_complete(w->data);
sn_launcher_context_unref(w->data);
p_delete(&w);
}
/** Spawn a command.
* \param command_line The command line to launch.
* \param error A error pointer to fill with the possible error from
* g_spawn_async.
* \return g_spawn_async value.
*/
static GPid
spawn_command(const gchar *command_line, GError **error)
{
gboolean retval;
GPid pid;
gchar **argv = 0;
if(!g_shell_parse_argv(command_line, NULL, &argv, error))
return 0;
retval = g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH,
NULL, NULL, &pid, error);
g_strfreev (argv);
if (!retval)
return 0;
return pid;
}
/** Spawn a program.
* This function is multi-head (Zaphod) aware and will set display to
* the right screen according to mouse position.
* \param L The Lua VM state.
* \return The number of elements pushed on stack
* \luastack
* \lparam The command to launch.
* \lparam Use startup-notification, true or false, default to true.
* \lreturn Process ID if everything is OK, or an error string if an error occured.
*/
int
luaA_spawn(lua_State *L)
{
const char *cmd;
bool use_sn = true;
if(lua_gettop(L) >= 2)
use_sn = luaA_checkboolean(L, 2);
cmd = luaL_checkstring(L, 1);
SnLauncherContext *context = NULL;
if(use_sn)
{
char *cmdname, *space;
const char *first_no_space_char = cmd;
/* Look for the first char which is not space */
while(*first_no_space_char && *first_no_space_char == ' ')
first_no_space_char++;
/* Look for space in the string to get the command name. */
if((space = strchr(first_no_space_char, ' ')))
cmdname = a_strndup(cmd, space - cmd);
else
cmdname = a_strdup(cmd);
context = sn_launcher_context_new(globalconf.sndisplay, globalconf.default_screen);
sn_launcher_context_set_name(context, "awesome");
sn_launcher_context_set_description(context, "awesome spawn");
sn_launcher_context_set_binary_name(context, cmdname);
sn_launcher_context_initiate(context, "awesome", cmdname, globalconf.timestamp);
p_delete(&cmdname);
/* app will have AWESOME_SPAWN_TIMEOUT seconds to complete,
* or the timeout function will terminate the launch sequence anyway */
struct ev_timer *ev_timeout = p_new(struct ev_timer, 1);
ev_timer_init(ev_timeout, spawn_launchee_timeout, AWESOME_SPAWN_TIMEOUT, 0.);
ev_timeout->data = context;
ev_timer_start(globalconf.loop, ev_timeout);
sn_launcher_context_setup_child_process(context);
}
GError *error = NULL;
GPid pid = spawn_command(cmd, &error);
if(!pid)
{
/* push error on stack */
lua_pushstring(L, error->message);
g_error_free(error);
if(context)
sn_launcher_context_complete(context);
return 1;
}
/* push pid on stack */
lua_pushnumber(L, pid);
return 1;
}
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