awesome/common/luaclass.c

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/*
* luaclass.c - useful functions for handling Lua classes
*
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "common/luaclass.h"
#include "common/luaobject.h"
typedef struct
{
int id;
lua_class_t *class;
} lua_class_id_t;
DO_ARRAY(lua_class_id_t, lua_class_id, DO_NOTHING)
static lua_class_id_array_t luaA_classes;
void
luaA_openlib(lua_State *L, const char *name,
const struct luaL_reg methods[],
const struct luaL_reg meta[])
{
luaL_newmetatable(L, name); /* 1 */
lua_pushvalue(L, -1); /* dup metatable 2 */
lua_setfield(L, -2, "__index"); /* metatable.__index = metatable 1 */
luaL_register(L, NULL, meta); /* 1 */
luaL_register(L, name, methods); /* 2 */
lua_pushvalue(L, -1); /* dup self as metatable 3 */
lua_setmetatable(L, -2); /* set self as metatable 2 */
lua_pop(L, 2);
}
void
luaA_class_setup(lua_State *L, lua_class_t *class,
const char *name,
lua_class_allocator_t allocator,
const struct luaL_reg methods[],
const struct luaL_reg meta[])
{
static int class_type_counter = LUA_TTHREAD + 1;
luaA_openlib(L, name, methods, meta);
class->allocator = allocator;
class->name = name;
lua_class_id_array_append(&luaA_classes, (lua_class_id_t)
{
.id = ++class_type_counter,
.class = class,
});
}
void
luaA_class_add_signal(lua_State *L, lua_class_t *lua_class,
const char *name, int ud)
{
luaA_checkfunction(L, ud);
signal_add(&lua_class->signals, name, luaA_object_ref(L, ud));
}
void
luaA_class_remove_signal(lua_State *L, lua_class_t *lua_class,
const char *name, int ud)
{
luaA_checkfunction(L, ud);
void *ref = (void *) lua_topointer(L, ud);
signal_remove(&lua_class->signals, name, ref);
luaA_object_unref(L, (void *) ref);
lua_remove(L, ud);
}
void
luaA_class_emit_signal(lua_State *L, lua_class_t *lua_class,
const char *name, int nargs)
{
signal_t *sigfound = signal_array_getbyid(&lua_class->signals,
a_strhash((const unsigned char *) name));
if(sigfound)
foreach(ref, sigfound->sigfuncs)
{
for(int i = 0; i < nargs; i++)
lua_pushvalue(L, - nargs);
luaA_object_push(L, (void *) *ref);
luaA_dofunction(L, nargs, 0);
}
lua_pop(L, nargs);
}
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