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Fix undying bullets bug
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4f977a9cf1
commit
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2 changed files with 4 additions and 4 deletions
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@ -4,11 +4,12 @@ class Bullet < Sprite
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include LxGame::SpriteAge
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def update(dt)
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super
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update_position(dt)
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end
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def draw(renderer)
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brightness = ((4.0 - @age) / 4.0) * 255
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brightness = ((4.0 - self.age) / 4.0) * 255
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renderer.draw_color = SDL::Color[brightness, brightness, 0]
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renderer.draw_point(@position.x.to_i, @position.y.to_i)
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end
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@ -1,10 +1,9 @@
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module LxGame
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module SpriteAge
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getter age : Float64 = 0.0
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property age : Float64 = 0.0
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def update(dt : Float64)
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super
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@age += dt
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self.age += dt
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end
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end
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end
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