arabica/DOM/Entity.h

62 lines
1.5 KiB
C++

#ifndef JEZUK_DOM_ENTITY_H
#define JEZUK_DOM_ENTITY_H
////////////////////////////
// C++ DOM definition
//
// $Id$
////////////////////////////
#include <DOM/Node.h>
namespace DOM
{
template<class stringT> class Entity_impl;
template<class stringT>
class Entity : public Node<stringT>
{
typedef Node<stringT> NodeT;
public:
Entity() : Node<stringT>() { }
explicit Entity(Entity_impl<stringT>* impl) : Node<stringT>(impl) { }
Entity(const Entity& rhs) : Node<stringT>(rhs) { }
explicit Entity(const Node<stringT>& rhs) : Node<stringT>(rhs)
{
if(rhs.getNodeType() != Node<stringT>::Entity_NODE)
throw std::bad_cast();
}
stringT getPublicId() const { nImpl()->getPublicId(); }
stringT getSystemId() const { nImpl()->getSystemId(); }
stringT getNotationName() const { nImpl()->getNotationName(); }
private:
Entity_impl<stringT>* nImpl() { return dynamic_cast<Entity_impl<stringT>*>(NodeT::impl()); }
}; // class Entity
//////////////////////////////////////////////////////////
template<class stringT> class NamedNodeMap_impl;
template<class stringT>
class Entity_impl : virtual public Node_impl<stringT>
{
public:
virtual ~Entity_impl () { }
/////////////////////////////////////////////
// DOM::Entity
virtual stringT getPublicId() const = 0;
virtual stringT getSystemId() const = 0;
virtual stringT getNotationName() const = 0;
}; // class Entity_impl
} // namespace DOM
#endif