mirror of
https://github.com/jezhiggins/arabica
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220 lines
7.8 KiB
C++
220 lines
7.8 KiB
C++
#ifndef JEZUK_DOM_NODE_H
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#define JEZUK_DOM_NODE_H
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////////////////////////////
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// C++ DOM definition
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//
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// $Id$
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////////////////////////////
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#include <DOM/Proxy.h>
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#include <DOM/DOMException.h>
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#include <typeinfo>
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#include <algorithm>
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namespace DOM
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{
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namespace Events {
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template<class stringT> class EventTarget;
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} // namespace Events
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template<class stringT> class Document;
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template<class stringT> class NodeList;
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template<class stringT> class NamedNodeMap;
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template<class stringT> class Node_impl;
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class Node_base
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{
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public:
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enum Type
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{
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ELEMENT_NODE,
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ATTRIBUTE_NODE,
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TEXT_NODE,
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CDATA_SECTION_NODE,
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ENTITY_REFERENCE_NODE,
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ENTITY_NODE,
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PROCESSING_INSTRUCTION_NODE,
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COMMENT_NODE,
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DOCUMENT_NODE,
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DOCUMENT_TYPE_NODE,
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DOCUMENT_FRAGMENT_NODE,
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NOTATION_NODE,
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MAX_TYPE
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}; // Type
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}; // class Node_base
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/////////////////////////////////////////////////
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template<class node_string_type>
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class Node : public Node_base
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{
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public:
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typedef node_string_type string_type;
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Node() : impl_() { }
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Node(Node_impl<string_type>* const impl) : impl_(impl) { }
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Node(const Node& rhs) : impl_(rhs.impl_) { }
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virtual ~Node() { }
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bool operator==(const Node& rhs) const { return impl_ == rhs.impl_; }
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bool operator!=(const Node& rhs) const { return impl_ != rhs.impl_; }
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bool operator==(int dummy) const { return impl_ == dummy; }
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bool operator!=(int dummy) const { return impl_ != dummy; }
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Node& operator=(const Node& rhs)
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{
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impl_ = rhs.impl_;
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return *this;
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} // operator=
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const string_type& getNodeName() const { return impl_->getNodeName(); }
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const string_type& getNodeValue() const { return impl_->getNodeValue(); }
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void setNodeValue(const string_type& nodeValue) { impl_->setNodeValue(nodeValue); }
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Type getNodeType() const { return impl_->getNodeType(); }
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Node getParentNode() const { return impl_->getParentNode(); }
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const NodeList<string_type> getChildNodes() const { return NodeList<string_type>(impl_->getChildNodes()); }
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Node getFirstChild() const { return impl_->getFirstChild(); }
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Node getLastChild() const { return impl_->getLastChild(); }
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Node getPreviousSibling() const { return impl_->getPreviousSibling(); }
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Node getNextSibling() const { return impl_->getNextSibling(); }
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const NamedNodeMap<string_type> getAttributes() const { return NamedNodeMap<string_type>(impl_->getAttributes()); }
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Document<string_type> getOwnerDocument() const { return impl_->getOwnerDocument(); }
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Node insertBefore(const Node& newChild, const Node& refChild) { return impl_->insertBefore(*newChild.impl_, *refChild.impl_); }
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Node replaceChild(const Node& newChild, const Node& oldChild) { return impl_->replaceChild(*newChild.impl_, *oldChild.impl_); }
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Node removeChild(const Node& oldChild) { return impl_->removeChild(*oldChild.impl_); }
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Node appendChild(const Node& newChild) { return impl_->appendChild(*newChild.impl_); }
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void purgeChild(Node& oldChild)
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{
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Node_impl<string_type>* child = *oldChild.impl_;
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oldChild = 0;
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try {
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impl_->purgeChild(child);
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}
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catch(DOMException&)
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{
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oldChild = child;
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throw;
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} // catch
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} // purge
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bool hasChildNodes() const { return impl_->hasChildNodes(); }
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Node cloneNode(bool deep) const { return impl_->cloneNode(deep); }
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void normalize() { impl_->normalize(); }
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bool isSupported(const string_type& feature, const string_type& version) const { return impl_->isSupported(feature, version); }
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const string_type& getNamespaceURI() const { return impl_->getNamespaceURI(); }
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const string_type& getPrefix() const { return impl_->getPrefix(); }
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void setPrefix(const string_type& prefix) const { impl_->setPrefix(prefix); }
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const string_type& getLocalName() const { return impl_->getLocalName(); }
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// additional three methods - since C++ std::string (and by implication
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// string_type) don't differenciate between a null string and an empty string,
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// but the DOM recommendation does, I have to introduce these three methods
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// to disambiguate. If they return false, the corresponding attribute should be
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// considered null. If they return true, the attribute has been set EVEN IF
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// it has been set to the empty string
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bool hasNamespaceURI() const { return impl_->hasNamespaceURI(); }
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bool hasPrefix() const { return impl_->hasPrefix(); }
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bool hasAttributes() const { return impl_->hasAttributes(); }
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// you almost certainly don't need to use this function
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Node_impl<string_type>* unlying_impl() const { return *impl_; }
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protected:
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Proxy<Node_impl<string_type> > impl_;
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typedef class Document<string_type> DocumentT;
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friend class Document<string_type>;
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typedef class Events::EventTarget<string_type> EventTargetT;
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friend class Events::EventTarget<string_type>;
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}; // class Node
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////////////////////////////////////////////////////////////////////
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// derive from this class to implement your own
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// DOM provider
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template<class string_type> class Document_impl;
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template<class string_type> class NodeList_impl;
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template<class string_type> class NamedNodeMap_impl;
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template<class string_type>
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class Node_impl
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{
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public:
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virtual ~Node_impl() { }
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///////////////////////////////////////////////////////
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// Ref counting
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virtual void addRef() = 0;
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virtual void releaseRef() = 0;
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///////////////////////////////////////////////////////
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// Node methods
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virtual const string_type& getNodeName() const = 0;
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virtual const string_type& getNodeValue() const = 0;
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virtual void setNodeValue(const string_type& nodeValue) = 0;
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virtual Node_base::Type getNodeType() const = 0;
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virtual Node_impl<string_type>* getParentNode() const = 0;
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virtual NodeList_impl<string_type>* getChildNodes() const = 0;
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virtual Node_impl<string_type>* getFirstChild() const = 0;
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virtual Node_impl<string_type>* getLastChild() const = 0;
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virtual Node_impl<string_type>* getPreviousSibling() const = 0;
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virtual Node_impl<string_type>* getNextSibling() const = 0;
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virtual NamedNodeMap_impl<string_type>* getAttributes() const = 0;
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virtual Document_impl<string_type>* getOwnerDocument() const = 0;
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virtual Node_impl<string_type>* insertBefore(Node_impl<string_type>* newChild, Node_impl<string_type>* refChild) = 0;
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virtual Node_impl<string_type>* replaceChild(Node_impl<string_type>* newChild, Node_impl<string_type>* oldChild) = 0;
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virtual Node_impl<string_type>* removeChild(Node_impl<string_type>* oldChild) = 0;
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virtual Node_impl<string_type>* appendChild(Node_impl<string_type>* newChild) = 0;
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virtual void purgeChild(Node_impl<string_type>* oldChild) = 0;
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virtual bool hasChildNodes() const = 0;
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virtual Node_impl<string_type>* cloneNode(bool deep) const = 0;
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virtual void normalize() = 0;
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virtual bool isSupported(const string_type& feature, const string_type& version) const = 0;
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virtual const string_type& getNamespaceURI() const = 0;
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virtual const string_type& getPrefix() const = 0;
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virtual void setPrefix(const string_type& prefix) = 0;
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virtual const string_type& getLocalName() const = 0;
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// additional methods - since C++ std::string (and by implication
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// string_type) don't differenciate between a null string and an empty string,
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// but the DOM recommendation does, I have to introduce these three methods
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// to disambiguate. If they return false, the corresponding attribute should be
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// considered null. If they return true, the attribute has been set EVEN IF
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// it has been set to the empty string
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virtual bool hasNamespaceURI() const = 0;
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virtual bool hasPrefix() const = 0;
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virtual bool hasAttributes() const = 0;
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}; // class Node_impl
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} // namespace DOM
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#endif // JEZUK_DOM_NODE_H
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// end of file
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