arabica/DOM/Node.h

220 lines
7.8 KiB
C++

#ifndef JEZUK_DOM_NODE_H
#define JEZUK_DOM_NODE_H
////////////////////////////
// C++ DOM definition
//
// $Id$
////////////////////////////
#include <DOM/Proxy.h>
#include <DOM/DOMException.h>
#include <typeinfo>
#include <algorithm>
namespace DOM
{
namespace Events {
template<class stringT> class EventTarget;
} // namespace Events
template<class stringT> class Document;
template<class stringT> class NodeList;
template<class stringT> class NamedNodeMap;
template<class stringT> class Node_impl;
class Node_base
{
public:
enum Type
{
ELEMENT_NODE,
ATTRIBUTE_NODE,
TEXT_NODE,
CDATA_SECTION_NODE,
ENTITY_REFERENCE_NODE,
ENTITY_NODE,
PROCESSING_INSTRUCTION_NODE,
COMMENT_NODE,
DOCUMENT_NODE,
DOCUMENT_TYPE_NODE,
DOCUMENT_FRAGMENT_NODE,
NOTATION_NODE,
MAX_TYPE
}; // Type
}; // class Node_base
/////////////////////////////////////////////////
template<class node_string_type>
class Node : public Node_base
{
public:
typedef node_string_type string_type;
Node() : impl_() { }
Node(Node_impl<string_type>* const impl) : impl_(impl) { }
Node(const Node& rhs) : impl_(rhs.impl_) { }
virtual ~Node() { }
bool operator==(const Node& rhs) const { return impl_ == rhs.impl_; }
bool operator!=(const Node& rhs) const { return impl_ != rhs.impl_; }
bool operator==(int dummy) const { return impl_ == dummy; }
bool operator!=(int dummy) const { return impl_ != dummy; }
Node& operator=(const Node& rhs)
{
impl_ = rhs.impl_;
return *this;
} // operator=
const string_type& getNodeName() const { return impl_->getNodeName(); }
const string_type& getNodeValue() const { return impl_->getNodeValue(); }
void setNodeValue(const string_type& nodeValue) { impl_->setNodeValue(nodeValue); }
Type getNodeType() const { return impl_->getNodeType(); }
Node getParentNode() const { return impl_->getParentNode(); }
const NodeList<string_type> getChildNodes() const { return NodeList<string_type>(impl_->getChildNodes()); }
Node getFirstChild() const { return impl_->getFirstChild(); }
Node getLastChild() const { return impl_->getLastChild(); }
Node getPreviousSibling() const { return impl_->getPreviousSibling(); }
Node getNextSibling() const { return impl_->getNextSibling(); }
const NamedNodeMap<string_type> getAttributes() const { return NamedNodeMap<string_type>(impl_->getAttributes()); }
Document<string_type> getOwnerDocument() const { return impl_->getOwnerDocument(); }
Node insertBefore(const Node& newChild, const Node& refChild) { return impl_->insertBefore(*newChild.impl_, *refChild.impl_); }
Node replaceChild(const Node& newChild, const Node& oldChild) { return impl_->replaceChild(*newChild.impl_, *oldChild.impl_); }
Node removeChild(const Node& oldChild) { return impl_->removeChild(*oldChild.impl_); }
Node appendChild(const Node& newChild) { return impl_->appendChild(*newChild.impl_); }
void purgeChild(Node& oldChild)
{
Node_impl<string_type>* child = *oldChild.impl_;
oldChild = 0;
try {
impl_->purgeChild(child);
}
catch(DOMException&)
{
oldChild = child;
throw;
} // catch
} // purge
bool hasChildNodes() const { return impl_->hasChildNodes(); }
Node cloneNode(bool deep) const { return impl_->cloneNode(deep); }
void normalize() { impl_->normalize(); }
bool isSupported(const string_type& feature, const string_type& version) const { return impl_->isSupported(feature, version); }
const string_type& getNamespaceURI() const { return impl_->getNamespaceURI(); }
const string_type& getPrefix() const { return impl_->getPrefix(); }
void setPrefix(const string_type& prefix) const { impl_->setPrefix(prefix); }
const string_type& getLocalName() const { return impl_->getLocalName(); }
// additional three methods - since C++ std::string (and by implication
// string_type) don't differenciate between a null string and an empty string,
// but the DOM recommendation does, I have to introduce these three methods
// to disambiguate. If they return false, the corresponding attribute should be
// considered null. If they return true, the attribute has been set EVEN IF
// it has been set to the empty string
bool hasNamespaceURI() const { return impl_->hasNamespaceURI(); }
bool hasPrefix() const { return impl_->hasPrefix(); }
bool hasAttributes() const { return impl_->hasAttributes(); }
// you almost certainly don't need to use this function
Node_impl<string_type>* unlying_impl() const { return *impl_; }
protected:
Proxy<Node_impl<string_type> > impl_;
typedef class Document<string_type> DocumentT;
friend class Document<string_type>;
typedef class Events::EventTarget<string_type> EventTargetT;
friend class Events::EventTarget<string_type>;
}; // class Node
////////////////////////////////////////////////////////////////////
// derive from this class to implement your own
// DOM provider
template<class string_type> class Document_impl;
template<class string_type> class NodeList_impl;
template<class string_type> class NamedNodeMap_impl;
template<class string_type>
class Node_impl
{
public:
virtual ~Node_impl() { }
///////////////////////////////////////////////////////
// Ref counting
virtual void addRef() = 0;
virtual void releaseRef() = 0;
///////////////////////////////////////////////////////
// Node methods
virtual const string_type& getNodeName() const = 0;
virtual const string_type& getNodeValue() const = 0;
virtual void setNodeValue(const string_type& nodeValue) = 0;
virtual Node_base::Type getNodeType() const = 0;
virtual Node_impl<string_type>* getParentNode() const = 0;
virtual NodeList_impl<string_type>* getChildNodes() const = 0;
virtual Node_impl<string_type>* getFirstChild() const = 0;
virtual Node_impl<string_type>* getLastChild() const = 0;
virtual Node_impl<string_type>* getPreviousSibling() const = 0;
virtual Node_impl<string_type>* getNextSibling() const = 0;
virtual NamedNodeMap_impl<string_type>* getAttributes() const = 0;
virtual Document_impl<string_type>* getOwnerDocument() const = 0;
virtual Node_impl<string_type>* insertBefore(Node_impl<string_type>* newChild, Node_impl<string_type>* refChild) = 0;
virtual Node_impl<string_type>* replaceChild(Node_impl<string_type>* newChild, Node_impl<string_type>* oldChild) = 0;
virtual Node_impl<string_type>* removeChild(Node_impl<string_type>* oldChild) = 0;
virtual Node_impl<string_type>* appendChild(Node_impl<string_type>* newChild) = 0;
virtual void purgeChild(Node_impl<string_type>* oldChild) = 0;
virtual bool hasChildNodes() const = 0;
virtual Node_impl<string_type>* cloneNode(bool deep) const = 0;
virtual void normalize() = 0;
virtual bool isSupported(const string_type& feature, const string_type& version) const = 0;
virtual const string_type& getNamespaceURI() const = 0;
virtual const string_type& getPrefix() const = 0;
virtual void setPrefix(const string_type& prefix) = 0;
virtual const string_type& getLocalName() const = 0;
// additional methods - since C++ std::string (and by implication
// string_type) don't differenciate between a null string and an empty string,
// but the DOM recommendation does, I have to introduce these three methods
// to disambiguate. If they return false, the corresponding attribute should be
// considered null. If they return true, the attribute has been set EVEN IF
// it has been set to the empty string
virtual bool hasNamespaceURI() const = 0;
virtual bool hasPrefix() const = 0;
virtual bool hasAttributes() const = 0;
}; // class Node_impl
} // namespace DOM
#endif // JEZUK_DOM_NODE_H
// end of file