# Microsoft Developer Studio Project File - Name="DOM" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=DOM - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "DOM.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "DOM.mak" CFG="DOM - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "DOM - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "DOM - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "DOM - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "DOM - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\bin" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /Zm200 /c # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "DOM - Win32 Release" # Name "DOM - Win32 Debug" # Begin Group "DOM" # PROP Default_Filter "" # Begin Group "Traversal" # PROP Default_Filter "" # Begin Source File SOURCE=.\Traversal\DocumentTraversal.h # End Source File # Begin Source File SOURCE=.\Traversal\NodeFilter.h # End Source File # Begin Source File SOURCE=.\Traversal\NodeIterator.h # End Source File # Begin Source File SOURCE=.\Traversal\TreeWalker.h # End Source File # End Group # Begin Group "Events" # PROP Default_Filter "" # Begin Source File SOURCE=.\Events\DocumentEvent.h # End Source File # Begin Source File SOURCE=.\Events\Event.h # End Source File # Begin Source File SOURCE=.\Events\EventException.h # End Source File # Begin Source File SOURCE=.\Events\EventListener.h # End Source File # Begin Source File SOURCE=.\Events\EventTarget.h # End Source File # Begin Source File SOURCE=.\Events\MutationEvent.h # End Source File # End Group # Begin Source File SOURCE=.\Attr.h # End Source File # Begin Source File SOURCE=.\CDATASection.h # End Source File # Begin Source File SOURCE=.\CharacterData.h # End Source File # Begin Source File SOURCE=.\Comment.h # End Source File # Begin Source File SOURCE=.\Document.h # End Source File # Begin Source File SOURCE=.\DocumentFragment.h # End Source File # Begin Source File SOURCE=.\DocumentType.h # End Source File # Begin Source File SOURCE=.\DOMException.h # End Source File # Begin Source File SOURCE=.\DOMImplementation.h # End Source File # Begin Source File SOURCE=.\Element.h # End Source File # Begin Source File SOURCE=.\Entity.h # End Source File # Begin Source File SOURCE=.\EntityReference.h # End Source File # Begin Source File SOURCE=.\NamedNodeMap.h # End Source File # Begin Source File SOURCE=.\Node.h # End Source File # Begin Source File SOURCE=.\NodeList.h # End Source File # Begin Source File SOURCE=.\Notation.h # End Source File # Begin Source File SOURCE=.\ProcessingInstruction.h # End Source File # Begin Source File SOURCE=.\Proxy.h # End Source File # Begin Source File SOURCE=.\Text.h # End Source File # End Group # Begin Group "Implementations" # PROP Default_Filter "" # Begin Group "Simple" # PROP Default_Filter "" # Begin Source File SOURCE=.\Simple\AttrImpl.h # End Source File # Begin Source File SOURCE=.\Simple\AttrMap.h # End Source File # Begin Source File SOURCE=.\Simple\AttrNSImpl.h # End Source File # Begin Source File SOURCE=.\Simple\CDATASectionImpl.h # End Source File # Begin Source File SOURCE=.\Simple\CharacterDataImpl.h # End Source File # Begin Source File SOURCE=.\Simple\CommentImpl.h # End Source File # Begin Source File SOURCE=.\Simple\DocumentFragmentImpl.h # End Source File # Begin Source File SOURCE=.\Simple\DocumentImpl.h # End Source File # Begin Source File SOURCE=.\Simple\DocumentTypeImpl.h # End Source File # Begin Source File SOURCE=.\Simple\DOMImplementation.h # End Source File # Begin Source File SOURCE=.\Simple\ElementByTagImpl.h # End Source File # Begin Source File SOURCE=.\Simple\ElementImpl.h # End Source File # Begin Source File SOURCE=.\Simple\ElementNSImpl.h # End Source File # Begin Source File SOURCE=.\Simple\EntityImpl.h # End Source File # Begin Source File SOURCE=.\Simple\EntityReferenceImpl.h # End Source File # Begin Source File SOURCE=.\Simple\Helpers.h # End Source File # Begin Source File SOURCE=.\Simple\NamedNodeMapImpl.h # End Source File # Begin Source File SOURCE=.\Simple\NodeImpl.h # End Source File # Begin Source File SOURCE=.\Simple\NotationImpl.h # End Source File # Begin Source File SOURCE=.\Simple\ProcessingInstructionImpl.h # End Source File # Begin Source File SOURCE=.\Simple\StringAdaptor.h # End Source File # Begin Source File SOURCE=.\Simple\TextImpl.h # End Source File # End Group # Begin Group "SAX2DOM" # PROP Default_Filter "" # Begin Source File SOURCE=.\SAX2DOM\DocumentTypeImpl.h # End Source File # Begin Source File SOURCE=.\SAX2DOM\SAX2DOM.h # End Source File # End Group # End Group # End Target # End Project