#ifndef JEZUK_DOM_PROXY_H #define JEZUK_DOM_PROXY_H namespace DOM { template class Proxy { public: typedef ImplementationT value_type; Proxy() : impl_(0) { } Proxy(ImplementationT* impl) : impl_(0) { setImpl(impl); } Proxy(const Proxy& rhs) : impl_(0) { setImpl(rhs.impl_); } ~Proxy() { setImpl(0); } Proxy& operator=(const Proxy& rhs) { setImpl(rhs.impl_); return *this; } // operator= Proxy& operator=(ImplementationT* const impl) { setImpl(impl); return *this; } // operator= operator bool() const { return 0 != impl_; } bool operator==(int dummy) const { return (dummy == 0) && (impl_ == 0); } bool operator!=(int dummy) const { return !(operator==(dummy)); } bool operator==(const Proxy& rhs) const { return (impl_ == rhs.impl_); } bool operator!=(const Proxy& rhs) const { return !(operator==(rhs)); } bool operator==(ImplementationT* const impl) const { return (impl_ == impl); } bool operator!=(ImplementationT* const impl) const { return !(operator==(impl)); } const ImplementationT* impl() const { return impl_; } ImplementationT* impl() { return impl_; } ImplementationT* operator*() const { return impl_; } // operator* ImplementationT* operator->() const { return impl_; } // operator-> private: void setImpl(ImplementationT* const impl) { if(impl_) { impl_->releaseRef(); impl_ = 0; } if(impl) { impl_ = impl; impl_->addRef(); } // if(impl) } // setImpl // the thing that actually does the work! ImplementationT* impl_; }; // class Proxy } // namespace DOM #endif