#ifndef base64_codecvtH #define base64_codecvtH /////////////////////////////////////////// // // $Id$ // /////////////////////////////////////////// #include class base64_codecvt : public std::codecvt::state_type> { public: typedef std::char_traits::state_type state_t; protected: virtual ~base64_codecvt(); virtual result do_out(state_t& state, const char* from, const char* from_end, const char*& from_next, char* to, char* to_limit, char*& to_next) const; virtual result do_in(state_t& state, const char* from, const char* from_end, const char*& from_next, char* to, char* to_limit, char*& to_next) const; virtual result do_unshift(state_t& state, char* to, char* to_limit, char*& to_next) const; virtual int do_encoding() const throw(); virtual bool do_always_noconv() const throw(); virtual int do_length(const state_t&, const char* from, const char* end, size_t max) const; virtual int do_max_length() const throw(); private: // state here is a little tricky - we need the previous char and // the state counter, and in some case we need to "pad" the input // strings. I use these helper functions to mungle them // together and keep the details neater (or try to anyway) mutable state_t* state_; mutable const char** from_next_; mutable const char** from_end_; void grabState(state_t& state) const { state_ = &state; } void grabFromNext(const char*& from_next) const { from_next_ = &from_next; } void grabFromEnd(const char*& from_end) const { from_end_ = &from_end; } int getState() const; void nextState() const; int getCurrentOutChar() const; void consumeOutChar() const; char getPreviousChar() const; void setPreviousChar(char c) const; }; // class base64_codecvt #endif