SlackBuildsOrg/games/typhoon_2001
B. Watson 809e0e172d
games/typhoon_2001: Put exe in /usr/games.
Signed-off-by: B. Watson <yalhcru@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2021-10-13 00:52:46 +07:00
..
doinst.sh games/typhoon_2001: Put exe in /usr/games. 2021-10-13 00:52:46 +07:00
README games/typhoon_2001: Put exe in /usr/games. 2021-10-13 00:52:46 +07:00
slack-desc games/typhoon_2001: Put exe in /usr/games. 2021-10-13 00:52:46 +07:00
typhoon_2001
typhoon_2001.desktop games/typhoon_2001: Put exe in /usr/games. 2021-10-13 00:52:46 +07:00
typhoon_2001.info
typhoon_2001.png
typhoon_2001.SlackBuild games/typhoon_2001: Put exe in /usr/games. 2021-10-13 00:52:46 +07:00

typhoon_2001 (a freeware game)

Typhoon 2001 is a freeware game inspired by both the Atari Jaguar hit
game Tempest 2000 and the arcade hit Tempest. It takes ideas and concepts
from both games, but rearranges and changes them. A few new ideas have
been implemented as well.

To run the Linux version of Typhoon 2001, you will need hardware OpenGL
video acceleration support for your X server.

This game is not open source: it's distributed binary-only. The SlackBuild
simply installs the binary distribution files in the appropriate places,
and adds a launcher script in /usr/bin, which adds support for per-user
game settings. The directory $HOME/.typhoon_2001/ will be created the
first time the game is run.