SlackBuildsOrg/libraries/OpenSceneGraph
Heinz Wiesinger 999ae910b7
libraries/OpenSceneGraph: Move bins from /usr/share and fix libdir
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2021-11-05 22:56:47 +07:00
..
OpenSceneGraph.info
OpenSceneGraph.SlackBuild libraries/OpenSceneGraph: Move bins from /usr/share and fix libdir 2021-11-05 22:56:47 +07:00
README
slack-desc

The OpenSceneGraph is an open source cross platform graphics toolkit
for the development of high performance graphics applications such as
flight simulators, games, virtual reality and scientific
visualization.  Based around the concept of a scene graph, it provides
an object oriented framework on top of OpenGL freeing the developer
from implementing and optimizing low level graphics calls, and
provides many additional utilities for rapid development of graphics
applications.

Plugins will be automatically generated using the following optional
packages if they are detected at build time:
    dcmtk, ffmpeg, gdal, gtkglext, libgta, libLAS, nvidia-texture-tools,
    fltk, SDL2, wxGTK3
These plugins offer significant additional functionality and are recommended
for building a fully featured OpenSceneGraph.