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games/adl: Fix build for -current.
Signed-off-by: B. Watson <yalhcru@gmail.com>
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1 changed files with 5 additions and 2 deletions
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@ -15,6 +15,9 @@
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# independent. 32-bit adlcomp produces files that won't run on a 64-bit
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# adlrun, and vice versa.
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# 20170621 bkw: add -j1 to the make commands. I got a mysterious
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# build failure that I couldn't duplicate, hopefully this fixes it.
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PRGNAM=adl
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VERSION=${VERSION:-19930322}
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BUILD=${BUILD:-1}
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@ -74,7 +77,7 @@ patch -p1 < $CWD/compilefixes.diff
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# 'make install' doesn't create directories.
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mkdir -p $PKG/usr/games $PKG/usr/man/man6
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make all install BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS"
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make -j1 all install BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS"
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# the adltouch utility is broken, don't include in package.
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# adldebug also seems like it might be broken, but it might just be that
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@ -85,7 +88,7 @@ rm -f $PKG/usr/games/adltouch
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cp -a samples/aard/aard samples/mpu/mpu $PKG/usr/games
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# we're going to install samples/ in /usr/doc, but not the compiled games.
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make -C samples clean
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make -j1 -C samples clean
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# use reconstituted man pages instead of the preformatted ones in the
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# source. See fixman.sh.
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