games/UrbanTerror: Updated for version 4.2.015, changed maintainer.

(moved the game from /usr/lib\$LIBDIRSUFFIX to /usr/share, ndponce)
cleanups

Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
This commit is contained in:
Nexus 2013-12-02 16:33:42 +01:00 committed by Robby Workman
parent 2fc605caaa
commit 4c9211bee7
12 changed files with 2179 additions and 85 deletions

View file

@ -2,13 +2,13 @@ UrbanTerror is an urban combat themed First Person Shooter.
Urban Terror started as a realism based "total conversion" mod for
Quake III Arena. Nowadays, Urban Terror is played using the free,
stand-alone, ioquake3 engine modified, which doesn't require
Quake III Arena, in addition to being an add-on to id Software's.
Quake III Arena.
UPDATING SLACKWARE 12.2 TO 13.0
UPDATING FROM SLACKWARE 12.2 TO AN ABOVE RELEASE
If you had a previous installation under Slackware 12.2 and are using the
same user profile, you will not be able to download maps from servers.
You will receive a message about the game not finding libcurl.so.3.
This message is received because Slackware 13.0 is using libcurl.so.4,
This message is received because Slackware >=13.0 are using libcurl.so.4,
the solution to this issue is to run the following command in the terminal:
sed -i 's/libcurl.so.3/libcurl.so.4/g' $HOME/.q3a/q3ut4/q3config.cfg

View file

@ -28,10 +28,10 @@
# GPL license - ioUrbanTerror uses the GPL license and its source code
# is openly available
#
# Full copies of all licenses will be installed in /usr/doc/urbanterror-4.1
# Full copies of all licenses will be installed in /usr/doc/urbanterror-$VERSION
PRGNAM=UrbanTerror
VERSION=${VERSION:-4.1.1}
VERSION=${VERSION:-4.2.015}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@ -48,62 +48,61 @@ TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
ZIP_VERS=$(echo $VERSION|tr -d ".")
ZIP_VERS=$(echo $VERSION|cut -d '.' -f -2|tr -d ".")
MIN_VERS=$(echo $VERSION|cut -d '.' -f 3-)
LIBDIRSUFFIX=
if [ "$ARCH" = "i486" ]; then
EXEC="i386"
LIBDIRSUFFIX=${LIBDIRSUFFIX:-""}
elif [ "$ARCH" = "i686" ]; then
EXEC="i386"
LIBDIRSUFFIX=${LIBDIRSUFFIX:-""}
elif [ "$ARCH" = "x86_64" ]; then
EXEC="x86_64"
LIBDIRSUFFIX=${LIBDIRSUFFIX:-"64"}
LIBDIRSUFFIX=64
else
echo "Unrecognized architecture type! Check the script: $0"
exit 1
fi
CLIENT_EXEC=${CLIENT_EXEC:-ioUrbanTerror.${EXEC}}
SERVER_EXEC=${SERVER_EXEC:-ioUrTded.${EXEC}}
CLIENT_EXEC=${CLIENT_EXEC:-Quake3-UrT.$EXEC}
SERVER_EXEC=${SERVER_EXEC:-Quake3-UrT-Ded.$EXEC}
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
mkdir -p $PKG/usr/lib${LIBDIRSUFFIX}
unzip $CWD/${PRGNAM}${ZIP_VERS}.zip -d $PKG/usr/lib${LIBDIRSUFFIX}
mkdir -p $PKG/usr/share
unzip $CWD/${PRGNAM}${ZIP_VERS}_full${MIN_VERS}.zip -d $PKG/usr/share
mv $PKG/usr/share/${PRGNAM}${ZIP_VERS} $PKG/usr/share/$PRGNAM
# Make the current arch execs executable
chmod 0755 $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/{${CLIENT_EXEC},${SERVER_EXEC}}
chmod 0755 $PKG/usr/share/$PRGNAM/$CLIENT_EXEC \
$PKG/usr/share/$PRGNAM/$SERVER_EXEC
# Create symlinks in /usr/games
mkdir -p $PKG/usr/games
cd $PKG/usr/games
ln -s ../lib${LIBDIRSUFFIX}/$PRGNAM/${CLIENT_EXEC} urbanterror
ln -s ../lib${LIBDIRSUFFIX}/$PRGNAM/${SERVER_EXEC} .
ln -sf /usr/share/$PRGNAM/$CLIENT_EXEC urbanterror
ln -sf /usr/share/$PRGNAM/$SERVER_EXEC urbanterror_server
cd -
# Correct the curl dependancy
echo -e "seta cl_cURLLib \"libcurl.so.4.1.1\"" >> \
$PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/q3ut4/autoexec.cfg
# Add a menu entry and icon
mkdir -p $PKG/usr/share/{applications,pixmaps}
mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
cat $CWD/q3ut.png > $PKG/usr/share/pixmaps/q3ut.png
# Remove unused files from the package
rm -f $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/{,q3ut4/}*.{doc,exe,url}
rm -rf $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/ioUrbanTerror.app/Contents/MacOS
[ "$EXEC" != "i386" ] && rm -f $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/*.i386
[ "$EXEC" != "x86_64" ] && rm -f $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/*.x86_64
( cd $PKG/usr/share/$PRGNAM
rm -f *.doc *.exe *.url *.dll *.reg \
q3ut4/*.doc q3ut4/*.exe q3ut4/*.url q3ut4/*.dll q3ut4/*.reg
rm -rf Quake3-UrT.app* UrTUpdater* )
[ "$EXEC" != "i386" ] && rm -f $PKG/usr/share/$PRGNAM/*.i386
[ "$EXEC" != "x86_64" ] && rm -f $PKG/usr/share/$PRGNAM/*.x86_64
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
mv $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/ioUrbanTerror_* $PKG/usr/doc/$PRGNAM-$VERSION
install -m 644 $CWD/docs/* $PKG/usr/doc/$PRGNAM-$VERSION/
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
cp $CWD/docs/*.txt $PKG/usr/doc/$PRGNAM-$VERSION/
mkdir $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc

View file

@ -1,10 +1,10 @@
PRGNAM="UrbanTerror"
VERSION="4.1.1"
VERSION="4.2.015"
HOMEPAGE="http://www.urbanterror.info"
DOWNLOAD="ftp://ftp.snt.utwente.nl/pub/games/urbanterror/full_install/linux_or_mac/UrbanTerror411.zip"
MD5SUM="722c1fea9936593c9ef039bb068cc33b"
DOWNLOAD="http://mirror.urtstats.net/urbanterror/UrbanTerror42_full015.zip"
MD5SUM="735a8aaf5b2641a32f9006cb386a81b9"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES=""
MAINTAINER="nobody"
EMAIL="nobody"
MAINTAINER="Nexus"
EMAIL="nexus@gmx.com"

View file

@ -1,9 +1,8 @@
LIMITED USE SOFTWARE LICENSE AGREEMENT
This Limited Use Software License Agreement (this ?Agreement?) is a legal agreement between you, the end-user, and Id Software, Inc. (?ID?). BY CONTINUING THE INSTALLATION OF THIS SOFTWARE (THE ?SOFTWARE?), BY DOWNLOADING, LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS AGREEMENT.
This Limited Use Software License Agreement (this "Agreement") is a legal agreement between you, the end-user, and Id Software, Inc. ("ID"). BY CONTINUING THE INSTALLATION OF THIS SOFTWARE (THE "SOFTWARE"), BY DOWNLOADING, LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS AGREEMENT.
1. Grant of License. Subject to the terms and provisions of this Agreement, ID grants to you the non-exclusive and limited right to use the Software only for the uses permitted in section 3. hereinbelow. The term ?Software? includes all elements of the Software. You are not receiving any ownership or proprietary right, title or interest in or to the Software or the copyrights, trademarks, or other rights related thereto. For purposes of the first sentence of this section, ?use? means loading the Software into RAM and/or onto computer hard drive, as well as installation of the Software on a hard disk or other storage device and means the uses permitted in section 3. hereinbelow. You agree that the Software will not be shipped, transferred or exported into any country in violation of the U.S. Export Administration Act (or any other law governing such matters) by you or anyone at your direction and that you will not utilize and will not authorize anyone to utilize, in any other manner, the Software in violation of any applicable law. The Software shall not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the U.S. has embargoed goods or to anyone or into any country who/which are prohibited, by applicable law, from receiving such property.
1. Grant of License. Subject to the terms and provisions of this Agreement, ID grants to you the non-exclusive and limited right to use the Software only for the uses permitted in section 3. hereinbelow. The term "Software" includes all elements of the Software. You are not receiving any ownership or proprietary right, title or interest in or to the Software or the copyrights, trademarks, or other rights related thereto. For purposes of the first sentence of this section, "use" means loading the Software into RAM and/or onto computer hard drive, as well as installation of the Software on a hard disk or other storage device and means the uses permitted in section 3. hereinbelow. You agree that the Software will not be shipped, transferred or exported into any country in violation of the U.S. Export Administration Act (or any other law governing such matters) by you or anyone at your direction and that you will not utilize and will not authorize anyone to utilize, in any other manner, the Software in violation of any applicable law. The Software shall not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the U.S. has embargoed goods or to anyone or into any country who/which are prohibited, by applicable law, from receiving such property.
2. Prohibitions. You, whether directly or indirectly, shall not do any of the following acts:
@ -27,26 +26,27 @@ i. publicly display the Software;
j. prepare or develop derivative works based upon the Software;
k.remove or alter any legal notices or other markings or legends, such as trademark and copyright notices, affixed on or within the Software; or
k. remove or alter any legal notices or other markings or legends, such as trademark and copyright notices, affixed on or within the Software; or
l.remove, alter, modify, disable or reduce any of the anti-piracy measures or components contained in the QUAKE III ARENA game, including, without limitation, the CD key system and the CD check.
l. remove, alter, modify, disable or reduce any of the anti-piracy measures or components contained in the QUAKE III ARENA game, including, without limitation, the CD key system and the CD check.
3.Permitted Uses.
3. Permitted Uses.
a. So long as this Agreement accompanies each copy you make of the Software, and so long as you fully comply, at all times, with this Agreement, ID grants to you the non-exclusive and limited right to distribute copies of the Software free of charge for non-commercial purposes by electronic means only and the non-exclusive and limited right to use the Software to create your own modifications (the ?New Creations?) for operation only with the full version of the software game QUAKE III ARENA; provided, however, you shall not make any New Creations unless and until you have agreed to be bound by the terms of this Agreement and of the LIMITED USE SOFTWARE LICENSE AGREEMENT which accompanies the full version of QUAKE III ARENA. Other than the electronic copies permitted above, you may make only the following copies of the Software: (i) you may copy the Software onto your computer hard drive; (ii) you may copy the Software from your computer hard drive into your computer RAM; and (iii) you may make one (1) ?back-up? or archival copy of the Software on one (1) hard disk. You shall not use, copy or distribute the Software in any infringing manner or in any manner which violates any law or third party right and you shall not distribute the Software together with any material which infringes against any third party right or which is libelous, defamatory, obscene, false, misleading, or otherwise illegal or unlawful. ID reserves all rights not granted in this Agreement, including, without limitation, all rights to ID?s trademarks. You shall not commercially distribute the Software.
a. So long as this Agreement accompanies each copy you make of the Software, and so long as you fully comply, at all times, with this Agreement, ID grants to you the non-exclusive and limited right to distribute copies of the Software free of charge for non-commercial purposes by electronic means only and the non-exclusive and limited right to use the Software to create your own modifications (the "New Creations") for operation only with the full version of the software game QUAKE III ARENA; provided, however, you shall not make any New Creations unless and until you have agreed to be bound by the terms of this Agreement and of the LIMITED USE SOFTWARE LICENSE AGREEMENT which accompanies the full version of QUAKE III ARENA. Other than the electronic copies permitted above, you may make only the following copies of the Software: (i) you may copy the Software onto your computer hard drive; (ii) you may copy the Software from your computer hard drive into your computer RAM; and (iii) you may make one (1) "back-up" or archival copy of the Software on one (1) hard disk. You shall not use, copy or distribute the Software in any infringing manner or in any manner which violates any law or third party right and you shall not distribute the Software together with any material which infringes against any third party right or which is libelous, defamatory, obscene, false, misleading, or otherwise illegal or unlawful. ID reserves all rights not granted in this Agreement, including, without limitation, all rights to ID's trademarks. You shall not commercially distribute the Software.
b.You shall not create any New Creations which infringe against any third party right or which are libelous, defamatory, obscene, false, misleading or otherwise illegal or unlawful. You agree that the New Creations will not be shipped, transferred or exported into any country in violation of the U.S. Export Administration Act (or any other law governing such matters) by you or anyone at your direction and that you will not utilize and will not authorize anyone to utilize, in any other manner, the New Creations in violation of any applicable law. The New Creations shall not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the U.S. has embargoed goods or to anyone or into any country who/which are prohibited, by applicable law, from receiving such property. You shall not rent, sell, lease, lend, offer on a pay-per-play basis or otherwise commercially exploit or commercially distribute the New Creations. You are only permitted to distribute, without any cost or charge, the New Creations to other end-users so long as such distribution is not infringing against any third party right and is not otherwise illegal or unlawful. As noted below, in the event you commercially distribute or commercial exploit the New Creations or commit any other breach of this Agreement, your licenses, and this Agreement, shall automatically terminate, without notice.
b. You shall not create any New Creations which infringe against any third party right or which are libelous, defamatory, obscene, false, misleading or otherwise illegal or unlawful. You agree that the New Creations will not be shipped, transferred or exported into any country in violation of the U.S. Export Administration Act (or any other law governing such matters) by you or anyone at your direction and that you will not utilize and will not authorize anyone to utilize, in any other manner, the New Creations in violation of any applicable law. The New Creations shall not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the U.S. has embargoed goods or to anyone or into any country who/which are prohibited, by applicable law, from receiving such property. You shall not rent, sell, lease, lend, offer on a pay-per-play basis or otherwise commercially exploit or commercially distribute the New Creations. You are only permitted to distribute, without any cost or charge, the New Creations to other end-users so long as such distribution is not infringing against any third party right and is not otherwise illegal or unlawful. As noted below, in the event you commercially distribute or commercial exploit the New Creations or commit any other breach of this Agreement, your licenses, and this Agreement, shall automatically terminate, without notice.
4. Intellectual Property Rights. The Software and all copyrights, trademarks and all other conceivable intellectual property rights related to the Software are owned by ID and are protected by United States copyright laws, international treaty provisions and all applicable law, such as the Lanham Act. You must treat the Software like any other copyrighted material, as required by 17 U.S.C. §101 et seq. and other applicable law. You agree to use your best efforts to see that any user of the Software licensed hereunder complies with this Agreement. You agree that you are receiving a copy of the Software by license only and not by sale and that the ?first sale? doctrine of 17 U.S.C. §109 does not apply to your receipt or use of the Software.
4. Intellectual Property Rights. The Software and all copyrights, trademarks and all other conceivable intellectual property rights related to the Software are owned by ID and are protected by United States copyright laws, international treaty provisions and all applicable law, such as the Lanham Act. You must treat the Software like any other copyrighted material, as required by 17 U.S.C. §101 et seq. and other applicable law. You agree to use your best efforts to see that any user of the Software licensed hereunder complies with this Agreement. You agree that you are receiving a copy of the Software by license only and not by sale and that the "first sale" doctrine of 17 U.S.C. §109 does not apply to your receipt or use of the Software.
5. NO WARRANTIES. ID DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WITH RESPECT TO THE SOFTWARE. ID DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT THE SOFTWARE WILL MEET YOUR SPECIFIC REQUIREMENTS. ADDITIONAL STATEMENTS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE WARRANTIES BY ID AND SHOULD NOT BE RELIED UPON. THIS SECTION 5. SHALL SURVIVE CANCELLATION OR TERMINATION OF THIS AGREEMENT.
6. Governing Law, Venue, Indemnity and Liability Limitation. This Agreement shall be construed in accordance with and governed by the applicable laws of the State of Texas and applicable United States federal law. Copyright and other proprietary matters will be governed by United States laws and international treaties. Exclusive venue for all litigation regarding this Agreement shall be in Dallas County, Texas and you agree to submit to the jurisdiction of the courts in Dallas, Texas for any such litigation. You agree to indemnify, defend and hold harmless ID and ID?s officers, employees, directors, agents, licensees (excluding you), successors and assigns from and against all losses, lawsuits, damages, causes of action and claims relating to and/or arising from: (i) your breach of this Agreement; and/or (ii) your distribution or other use of the Software; and/or (iii) your distribution or other use of the New Creations. You agree that your unauthorized use of the Software, or any part thereof, may immediately and irreparably damage ID such that ID could not be adequately compensated solely by a monetary award and that at ID?s option ID shall be entitled to an injunctive order, in addition to all other available remedies including a monetary award, appropriately restraining and/or prohibiting such unauthorized use without the necessity of ID posting bond or other security. IN ANY CASE, ID AND ID?S OFFICERS, EMPLOYEES, DIRECTORS, AGENTS, LICENSEES, SUBLICENSEES, SUCCESSORS AND ASSIGNS SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT, PUNITIVE OR OTHER SIMILAR DAMAGES ARISING FROM ANY ALLEGED CLAIM FOR BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, STRICT PRODUCT LIABILITY, OR OTHER LEGAL THEORY EVEN IF ID OR ITS AGENTS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR EVEN IF SUCH DAMAGES ARE FORESEEABLE, OR LIABLE FOR ANY CLAIM BY ANY OTHER PARTY. Some jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. This Section 6. shall survive cancellation or termination of this Agreement.
6. Governing Law, Venue, Indemnity and Liability Limitation. This Agreement shall be construed in accordance with and governed by the applicable laws of the State of Texas and applicable United States federal law. Copyright and other proprietary matters will be governed by United States laws and international treaties. Exclusive venue for all litigation regarding this Agreement shall be in Dallas County, Texas and you agree to submit to the jurisdiction of the courts in Dallas, Texas for any such litigation. You agree to indemnify, defend and hold harmless ID and ID's officers, employees, directors, agents, licensees (excluding you), successors and assigns from and against all losses, lawsuits, damages, causes of action and claims relating to and/or arising from: (i) your breach of this Agreement; and/or (ii) your distribution or other use of the Software; and/or (iii) your distribution or other use of the New Creations. You agree that your unauthorized use of the Software, or any part thereof, may immediately and irreparably damage ID such that ID could not be adequately compensated solely by a monetary award and that at ID's option ID shall be entitled to an injunctive order, in addition to all other available remedies including a monetary award, appropriately restraining and/or prohibiting such unauthorized use without the necessity of ID posting bond or other security. IN ANY CASE, ID AND ID'S OFFICERS, EMPLOYEES, DIRECTORS, AGENTS, LICENSEES, SUBLICENSEES, SUCCESSORS AND ASSIGNS SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT, PUNITIVE OR OTHER SIMILAR DAMAGES ARISING FROM ANY ALLEGED CLAIM FOR BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, STRICT PRODUCT LIABILITY, OR OTHER LEGAL THEORY EVEN IF ID OR ITS AGENTS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR EVEN IF SUCH DAMAGES ARE FORESEEABLE, OR LIABLE FOR ANY CLAIM BY ANY OTHER PARTY. Some jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. This Section 6. shall survive cancellation or termination of this Agreement.
7. U.S. Government Restricted Rights. To the extent applicable, the United States Government shall only have those rights to use the Software as expressly stated and expressly limited and restricted in this Agreement, as provided in 48 C.F.R. §§ 227.7201 through 227.7204, inclusive.
8. General Provisions. Neither this Agreement nor any part or portion hereof shall be assigned or sublicensed by you. ID may assign its rights under this Agreement in ID?s sole discretion. Should any provision of this Agreement be held to be void, invalid, unenforceable or illegal by a court of competent jurisdiction, the validity and enforceability of the other provisions shall not be affected thereby. If any provision is determined to be unenforceable by a court of competent jurisdiction, you agree to a modification of such provision to provide for enforcement of the provision's intent, to the extent permitted by applicable law. Failure of ID to enforce any provision of this Agreement shall not constitute or be construed as a waiver of such provision or of the right to enforce such provision. Immediately upon your failure to comply with, or immediately upon your breach of, any term or provision of this Agreement, THIS AGREEMENT AND YOUR LICENSE SHALL AUTOMATICALLY TERMINATE, WITHOUT NOTICE, AND ID MAY PURSUE ALL RELIEF AND REMEDIES AGAINST YOU WHICH ARE AVAILABLE UNDER APPLICABLE LAW AND/OR THIS AGREEMENT. In the event this Agreement is terminated, you shall have no right to use the Software, in any manner, and you shall immediately destroy all copies of the Software in your possession, custody or control.
8. General Provisions. Neither this Agreement nor any part or portion hereof shall be assigned or sublicensed by you. ID may assign its rights under this Agreement in ID's sole discretion. Should any provision of this Agreement be held to be void, invalid, unenforceable or illegal by a court of competent jurisdiction, the validity and enforceability of the other provisions shall not be affected thereby. If any provision is determined to be unenforceable by a court of competent jurisdiction, you agree to a modification of such provision to provide for enforcement of the provision's intent, to the extent permitted by applicable law. Failure of ID to enforce any provision of this Agreement shall not constitute or be construed as a waiver of such provision or of the right to enforce such provision. Immediately upon your failure to comply with, or immediately upon your breach of, any term or provision of this Agreement, THIS AGREEMENT AND YOUR LICENSE SHALL AUTOMATICALLY TERMINATE, WITHOUT NOTICE, AND ID MAY PURSUE ALL RELIEF AND REMEDIES AGAINST YOU WHICH ARE AVAILABLE UNDER APPLICABLE LAW AND/OR THIS AGREEMENT. In the event this Agreement is terminated, you shall have no right to use the Software, in any manner, and you shall immediately destroy all copies of the Software in your possession, custody or control.
YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE SOFTWARE, BY DOWNLOADING, LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE, YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES HERETO REGARDING THE SUBJECT MATTER HEREOF. THIS AGREEMENT SUPERSEDES ALL PRIOR ORAL AGREEMENTS OR UNDERSTANDINGS AND ANY OTHER COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.
January 11, 2000 5:41 p.m.

View file

@ -0,0 +1,5 @@
//In this file you can do settings that will be executed everytime Urban Terror is started. It will not get overwritten.
//Lines starting with // are ignored.
//Example 1: exec yourconfig.cfg
//Example 2: set cg_fov "110"
//Example 3: bind x ut_weaptoggle knife

View file

@ -55,7 +55,7 @@ patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
@ -168,7 +168,7 @@ access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
@ -225,7 +225,7 @@ impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
@ -278,4 +278,3 @@ PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS

View file

@ -1,30 +1,50 @@
ioUrbanTerror is not a Frozen Sand product and is not part of Urban Terror. It's a seperate 3rd party product by woekele.
ioUrbanTerror can be used instead of Quake 3 Arena to run Urban Terror 4.x on.
If you already own a full copy of Quake 3 Arena and want to continue using Punkbuster, you don't need ioUrbanTerror and can install/use Quake 3 Arena + Urban Terror. If you don't have Quake 3 Arena and/or don't care about Punkbuster, then you should use ioUrbanTerror. Don't forget to install Urban Terror 4.x after installing ioUrbanTerror.
A word of thanks to:
-The ioquake3 team, for providing a very good code base to work on.
-Hobbes, for helping me out a lot with creating this software.
-Nexu, helping out a lot as well.
-Illogical, for providing a very good looking logo.
-Frozen Sand, for creating Urban Terror and all the fun that comes with it.
Created by woekele. You should be able to reach me at #urbanterror on irc.enterthegame.com.
-------------------------------
ioUrbanTerror is licensed under the GPL. It is heavily based on the ioquake3 source code (www.ioquake3.org). The ioUrbanTerror source code is available at:
http://ftp.snt.utwente.nl/pub/games/urbanterror/iourbanterror/source
"Urban Terror" is a registered trademark of Frozen Sand LLC (http://www.frozensand.com). The name was used in "ioUrbanTerror" with their permission. The Urban Terror logo shown on the first and last screen of this installer, is copyrighted by Frozen Sand LLC.
"Quake 3 Arena" is a registered trademark of id Software (http://www.idsoftware.com).
"Punkbuster" is a registered trademark of Evenbalance, Inc. (www.evenbalance.com).
The logo used for ioUrbanTerror (as shown in the right upper corner of this installer) was created by limefest and recreated by illogical. The license for it is the Creative Commons Attribution-NonCommercial-NoDerivatives.
The creator of this software does not take any responsibility for whatever effect it may have on anything. Use at your own risk.
ioUrbanTerror is not a Frozen Sand product and is not part of
Urban Terror. It's a seperate 3rd party product by woekele.
ioUrbanTerror can be used instead of Quake 3 Arena to run
Urban Terror 4.x on.
If you already own a full copy of Quake 3 Arena and want to
continue using Punkbuster, you don't need ioUrbanTerror and can
install/use Quake 3 Arena + Urban Terror. If you don't have Quake
3 Arena and/or don't care about Punkbuster, then you should use
ioUrbanTerror. Don't forget to install Urban Terror 4.x after
installing ioUrbanTerror.
A word of thanks to:
-The ioquake3 team, for providing a very good code base to work on.
-Hobbes, for helping me out a lot with creating this software.
-Nexu, helping out a lot as well.
-Illogical, for providing a very good looking logo.
-Frozen Sand, for creating Urban Terror and all the fun that comes
with it.
Created by woekele. You should be able to reach me at #urbanterror
on irc.enterthegame.com.
-------------------------------
ioUrbanTerror is licensed under the GPL. It is heavily based on the
ioquake3 source code (www.ioquake3.org). The ioUrbanTerror source
code is available at:
http://ftp.snt.utwente.nl/pub/games/urbanterror/iourbanterror/source
"Urban Terror" is a registered trademark of Frozen Sand LLC
(http://www.frozensand.com). The name was used in "ioUrbanTerror"
with their permission. The Urban Terror logo shown on the first and
last screen of this installer, is copyrighted by Frozen Sand LLC.
"Quake 3 Arena" is a registered trademark of id Software
(http://www.idsoftware.com).
"Punkbuster" is a registered trademark of Evenbalance, Inc.
(www.evenbalance.com).
The logo used for ioUrbanTerror (as shown in the right upper corner
of this installer) was created by limefest and recreated by illogical.
The license for it is the Creative Commons
Attribution-NonCommercial-NoDerivatives.
The creator of this software does not take any responsibility for
whatever effect it may have on anything. Use at your own risk.

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@ -129,12 +129,12 @@ GENERAL NOTES
A short summary of the file layout:
code/ Quake III Arena source code ( renderer, game code, OS layer etc. )
code/bspc bot routes compiler source code
lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
q3asm/ assembly to qvm bytecode compiler
q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
code/ Quake III Arena source code ( renderer, game code, OS layer etc. )
code/bspc bot routes compiler source code
lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
q3asm/ assembly to qvm bytecode compiler
q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
While we made sure we were still able to compile the game on Windows, GNU/Linux
and Mac, this build didn't get any kind of extensive testing so it may not work

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@ -0,0 +1,30 @@
ut4_casa
ut4_bohemia
ut4_kingdom
ut4_turnpike
ut4_abbey
ut4_cascade
ut4_prague
ut4_mandolin
ut4_uptown
ut4_algiers
ut4_austria
ut4_kingpin
ut4_maya
ut4_tombs
ut4_elgin
ut4_oildepot
ut4_swim
ut4_harbortown
ut4_ramelle
ut4_raiders
ut4_toxic
ut4_sanc
ut4_riyadh
ut4_ambush
ut4_eagle
ut4_suburbs
ut4_crossing
ut4_subway
ut4_tunis
ut4_thingley

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@ -0,0 +1,257 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// //
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// ## ## ## ## ## ## ## ## #### ## ## ## ## ## ## ## ## ## ## ## //
// ## ## ######## ######## ## ## ## ## ## ## ###### ######## ######## ## ## ######## //
// ## ## ## ## ## ## ######### ## #### ## ## ## ## ## ## ## ## ## ## //
// ## ## ## ## ## ## ## ## ## ### ## ## ## ## ## ## ## ## ## ## //
// ####### ## ## ######## ## ## ## ## ## ######## ## ## ## ## ####### ## ## //
// ----------------------- //
// presented by FrozenSand //
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------------------------------------------------//
//--| GENERAL INFORMATIONS |-----------------------------------------------------------------------------------------//
//-------------------------------------------------------------------------------------------------------------------//
// //
// #1 - Try to keep CVAR values as short as possible otherwise you may experience "infostring length exceeded" //
// errors on your server which may led to startup failures //
// //
// #2 - Everything behind double slashes // is ignored by the server //
// //
// #3 - Some CVARs can only be set during server initalization and are therefore not displayed here. You can set //
// them by specifying desired values as server engine parameters before startup using: +set <cvar> <value> //
// //
// #4 - Altough this configuration file is designed to be verbose to the point of being self-explanatory, only //
// change settings if you know what you are doing! Incorrect settings might lead to server instability and //
// can make the gameplay impossible altogether //
// //
// #5 - Support can be found on http://www.urbanterror.info or on #urbanterror @ quakenet //
// //
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//---------------------------------------------------------
// VISUAL IDENTIFIERS
//---------------------------------------------------------
set sv_hostname "New Unnamed Server" // Your server name here (#NOTE: not all the game browsers display color codes correctly)
set sv_joinmessage "Welcome to Urban Terror 4.2" // Your join message here. It will displayed when the game is joined
set g_motd "Urban Terror, Presented by FrozenSand" // Your message of the day here, it is displayed on the loading screen while connecting
//---------------------------------------------------------
// ADDITIONAL GAME BROWSER INFORMATIONS
//---------------------------------------------------------
sets " Admin" "" // Server administrator aka designated technical contributor
sets " Clan" "" // Your clan name/tag
sets " Email" "" // Email for technical support
sets " Location" "" // Where your server is located
//---------------------------------------------------------
// AUTHENTICATION SYSTEM SETTINGS
//---------------------------------------------------------
set auth_enable "1" // Set this to 0 to disable the authentication system (more informations on www urbanterror info)
set auth_notoriety "0" // Minimum notoriety level to be able to connect to your server. 0 allows everyone to join
set auth_tags "1" // Set this to 1 to prevent clan tag thieves from joining your server
set auth_cheaters "1" // Set this to 1 to block the officially banned cheaters from your server [coming soon]
set auth_verbosity "1" // 0 = no authentication message to everyone when a player connects, 1 = message on the top of the screen, 2 = message in the chat box
set auth_log "1" // Set this to 1 to draw the account information in the userinfo of each player in the server logs
set auth_groups "" // Specify group IDs (separated by a blank) if you want to allow only a few groups to connect to the server. Empty ("") means all groups can connect
seta auth_owners "" // Specify the group ID of your clan (more informations on www urbanterror info)
//---------------------------------------------------------
// MASTER SERVERS SETTINGS
//---------------------------------------------------------
set sv_master1 "" // This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.info" // Default = master.urbanterror.info
set sv_master3 "master2.urbanterror.info" // Default = master2.urbanterror.info
set sv_master4 "master.quake3arena.com" // Default = master.quake3arena.com
set sv_master5 "" // In the future.....
//---------------------------------------------------------
// SERVER LOGGING SETTINGS
//---------------------------------------------------------
set g_log "games.log" // Server logfile name (Default = "games.log")
set g_logsync "1" // Enables real-time (unbuffered) log writing. Necessarry for 3rd party administration software
set g_loghits "0" // Log every single hit. Creates very big logs. Necessary for proper hit-detection if you use a 3rd party administration software
set g_logroll "0" // If set to 1, creates a new log every now and then: <4 digit number>_<logname>.log -> Leave disabled if using log-parsing additions
set logfile "0" // Additional logging in seperate qconsole.log file. 0 = disabled, 1 = buffered, 2 = synced, 3 = appended
//---------------------------------------------------------
// ADMINISTRATION SETTINGS
//---------------------------------------------------------
set rconpassword "" // Password to control the server remotely using rcon
set g_referee "0" // Setting this to 1 will enable the refree commands
set g_refnoban "0" // Setting this to 1 will prevent refrees from banning players from the server
set g_refpass "" // Sets the referee password. Setting an empty password also disables referees
set filterban "1" // Allows to ban players using the banlist.txt file
//---------------------------------------------------------
// GENERAL SERVER SETTINGS
//---------------------------------------------------------
set sv_sayprefix "console: " // Prefix for /rcon say in-game messages. (Default = "console: ")
set sv_tellprefix "console_tell: " // Prefix for /rcon tell in-game messages. (Default = "console_tell: ")
set sv_demonotice "Smile! You're on camera!" // Message to be printed when a player start in being recorded server-side (Empty means no message)
sets sv_dlURL "urbanterror.info" // Sets the address for auto-downloading. The client will try to download <sv_dlURL>/q3ut4/mapname.pk3. If your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3. Leaving this set 'urbanterror.info' will make it use a map mirror with the most common maps on it
set sv_allowDownload "1" // Allows clients to load *.pk3 files (maps) they not already have. Auto-download only works on ioUrbanTerror-clients, not quake3-clients.
set sv_strictauth "0" // 1 = check for valid cdkey, this means ioUrbanTerror players will not be able to join
set sv_pure "1" // Prevents players from loading modified *.pk3 files. (Default = 1)
set sv_floodprotect "1" // Setting this to 1 prevents clients from spamming many chatlines / binded commands. (Default = 1)
set sv_maxclients "12" // Max number of clients allowed to connect to the server. Using more than 16 is not advised. It can cause lag and most maps are not built for it. Going over 24 can cause nasty bugs
set sv_privateclients "0" // Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword
set sv_privatepassword "" // Password to connect to the server using a provate slot
set sv_timeout "180" // Seconds before a 'Connection Interrupted' player is dropped. Smaller values help removing 'zombies' in time, but be careful: slow clients may not able to finish loading maps before they get dropped if this value is set too low. (Default = 180)
set sv_maxping "0" // Sets the upper ping limit at which players are still allowed to join. 0 means no limit (Default 0). (Default = 0)
set sv_minping "0" // Sets the lower ping limit at which players are still allowed to join. 0 means no limit (Default 0). (Default = 0)
set sv_maxrate "0" // Sets the maximum traffic per second the server will send per client (byte/s, 0 = 25000 = max). (Default = 0)
set sv_minrate "0" // Sets the minimum traffic per second the server will send per client (byte/s, 0 = 25000 = max). (Default = 0)
//---------------------------------------------------------
// OTHER SERVER SETTINGS
//---------------------------------------------------------
set g_password "" // Password for the server. Nothing = public.
set g_armbands "0" // Determines the behaviour of the armband color. 0 = player's choice, set with cg_rgb, 1 = based on team color, 2 = assigned randomly by server
set g_skins "1" // If set to 1 enable the use of the client side skin selection system. Using 0 means default back to Red and Blue teams
set g_funstuff "1" // If set to 1 enable the use of funstuff on the server
set g_gear "0" // Bitmask that decides which weapons are allowed and which not. Check http://www.urbanterror.info/support/180-server-cvars/#1.2 to find the correct number
set g_allowvote "536871039" // Bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.info/support/180-server-cvars/#1.3 to find the correct number
set g_failedvotetime "300" // Amount of seconds before someone can call another vote after another has failed
set g_maxGameClients "0" // Max clients that can actually join the game. Other clients are forced to spectate. (0 = All)
set g_allowchat "2" // Determines the behaviour of the chat. 0 = no chatting at all, 1 = teamchats only, 2 = all chats
set g_deadchat "1" // Determines if alive players can see dead players messages. 0 = living players can not see dead players chat, 1 = living players see only team-messages from dead teammembers, 2 = living players also see normal chats from dead players
set g_inactivity "0" // Time in seconds before a non-moving player will be kicked off the server
set g_mapcycle "mapcycle.txt" // Name of mapcycle-file, located in q3ut4 directory
//---------------------------------------------------------
// GENERAL GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_gametype "0" // 0 = FreeForAll, 1 = Last Man Standing, 3 = TeamDeathMatch, 4 = Team Survivor, 5 = Follow The Leader, 6 = Capture And Hold, 7 = Capture The Flag, 8 = Bomb Mode, 9 = Jump Training
set g_followstrict "1" // If set to 1, dead players cannot hunt enemies
set g_warmup "15" // Amount of seconds before game starts when changed to a new map. Gives slower computers time to load before game starts
set g_gravity "800" // Gravity Level, higher number = lower jumps (Default = 800, popular settings for 'moon mode' : 300, 100).
set g_knockback "1000" // Knockback from a weapon, higher number = greater knockback. (Default = 1000)
set g_antiwarp "1" // Enable or disable antiwarp. This option smooths the movement of warping players (warping by cheat or packet loss due toa crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled
set g_antiwarptol "50" // Tolerance of the antiwarp in miliseconds. Higher = more tolerant. Low settings increase server load. (Default = 50)
set g_shuffleNoRestart "0" // If set to 1 map will not be restart after shuffleteams
set g_inactivityAction "0" // Specifies what to do when a player hit the inactivity time: 0 = kick, 1 = move to spectators
set timelimit "20" // Time in minutes before map is over. (0 = never)
set fraglimit "10" // Amount of points to be scored before map is over. (0 = never)
//---------------------------------------------------------
// TEAM GAME SETTINGS
//---------------------------------------------------------
set g_friendlyfire "1" // 0 = no friendlyfire, 1 = friendlyfire on, kick after too many TK's, 2 = friendlyfire on, no kicks
set g_maxteamkills "3" // Amount of TK's before you get kicked when g_friendlyfire is 1
set g_teamkillsforgettime "300" // Amount of seconds before TK's are forgotten
set g_teamautojoin "0" // Force players to autojoin on connect, instead of letting them spec untill they join themselves
set g_teamforcebalance "0" // If on, you can't join a team when it has more players then the other one
set g_maintainteam "1" // When switching maps, players will stay in their team
set g_teamnamered "" // Name for the red team. Nothing = default team name
set g_teamnameblue "" // Name for the blue team. Nothing = default team name
set g_swaproles "0" // When map is over, play it again with the teams swapped (recommended for bomb mode)
//---------------------------------------------------------
// MATCH MODE SETTINGS
//---------------------------------------------------------
set g_matchmode "0" // Matchmode is for matchplay. Features timeouts and ready-commands. (Default = 0)
set g_timeouts "3" // Amount of timeouts that a team can do per map. (Default = 3)
set g_timeoutlength "240" // Amount of seconds before a timeout expires. (Default = 240)
set g_pauselength "0" // Length of a pause. This only affect the /rcon pause command. (Default = 0 = unlimited)
//---------------------------------------------------------
// FFA (0), TDM (3), CAH (6), CTF (7) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_respawnprotection "2" // Amount of seconds a spawning players is protected from damage
set g_respawndelay "8" // Seconds before respawn, ignored when g_waverespawns is 1
set g_forcerespawn "20" // Seconds before respawn is forced, even when the player did not press fire
set g_waverespawns "0" // If set to 1 enable waverespawns, meaning everybody in a team respawns at the same time
set g_bluewave "10" // Seconds between blue team waverespawns, ignored when g_waverespawns is 0.
set g_redwave "10" // Seconds between red team waverespawns, ignored when g_waverespawns is 0.
//---------------------------------------------------------
// LMS (1), TS (4), FTL (5) BOMB (8) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_maxrounds "0" // Number of rounds before map is over. (0 = unlimited)
set g_roundtime "0" // Maximum minutes a round can take. (TS, LMS, BOMB, FTL)
set g_survivorrule "0" // 0 = Teams don't get a point when time is up before everyone is dead. 1 = Team with most players left gets point
set g_suddendeath "0" // When map is over and both teams have same amount of points, add another round
//---------------------------------------------------------
// CAH (6), CTF (7) GAMEPLAY SETTINGS
//---------------------------------------------------------
set capturelimit "0" // Amount of flag caps before map is over. 0 = unlimited
//---------------------------------------------------------
// CAPTURE THE FLAG (CTF, 7) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_flagreturntime "30" // If a flag is dropped, it will be returned at base automatically after this amount of seconds. (Default = 30)
set g_hotpotato "2" // When both flags are taken, they will explode after this amount of minutes. (Default = 2)
set g_ctfunsubwait "5" // When g_matchmode is set to 1, it's the time a sub has to wait before spawning when unsubbing. (Default = 5)
//---------------------------------------------------------
// CAPTURE AND HOLD (CAH, 6) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_cahtime "60" // Interval in seconds of awarding points for flags in Capture and Hold gamemode
//---------------------------------------------------------
// BOMB MODE (BOMB, 8) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_bombdefusetime "10" // Seconds it takes to defuse bomb. (Default = 10)
set g_bombexplodetime "40" // Seconds before bomb goes off after planting. (Default = 40)
set g_bombplanttime "3" // Seconds it takes to plant the bomb. (Default = 3)
//---------------------------------------------------------
// JUMP TRAINING (JUMP, 9) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_walljumps "3" // Maximum amount of walljumps a player is allowed to do (min = 3, max = 100). (Default = 3)
set g_nodamage "1" // If set to 1 players will not experience damage from MOD_FALLING and MOD_TELEFRAG. (Default = 1)
set g_stamina "0" // Stamina behavior: 0 = default, 1 = regain (refill when player stops), 2 = infinite stamina. (Default = 0)
set g_allowGoto "0" // If set to 1 enable /goto and /allowgoto game commands (teleporting between players)
set g_allowPosSaving "0" // If set to 1 allow players to use /savePos and /loadPos commands. (Default = 0)
set g_persistentPositions "0" // If set to 1 save positions will be kept upon player disconnect. (Default = 0)
set g_jumpruns "0" // Maximum number of jump run attempts a player is allowed to make when g_matchmode is set to 1. (Default = 0 = unlimited)
//---------------------------------------------------------
// ANTICHEAT SETTINGS
//---------------------------------------------------------
//pb_sv_enable // To enable Punkbusters, remove the // at the beginning of this line (only works when starting the server as MOD of Quake 3 Arena, not ioUrbanTerror)
//---------------------------------------------------------
// EXEC CONFIRMATION
//---------------------------------------------------------
map ut4_casa // What map to start with?

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@ -5,13 +5,13 @@
# You must make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
|-----handy-ruler------------------------------------------------------|
UrbanTerror: UrbanTerror (An urban combat themed First Person Shooter)
UrbanTerror:
UrbanTerror: Urban Terror started as a realism based "total conversion" mod for
UrbanTerror: Quake III Arena. Nowadays, Urban Terror is played using the free,
UrbanTerror: stand-alone, modified ioquake3 engine, which doesn't require
UrbanTerror: Quake III Arena, in addition to being an add-on to id Software's
UrbanTerror: Quake III Arena.
UrbanTerror:
UrbanTerror: Homepage: http://www.urbanterror.net
UrbanTerror: