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games/doomretro: Updated for version 4.9.2, fix music.
Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
c322f78317
commit
4b340eb86d
5 changed files with 85 additions and 25 deletions
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@ -15,11 +15,3 @@ from the game CD or install directory to /usr/share/games/doom.
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Settings are stored in $HOME/.config/doomretro. After starting Doom
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Retro for the first time, you will find an editable doomretro.cfg
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there.
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NOTE: In Slackware 15.0, MIDI music playback in doomretro is broken.
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The game will segfault the first time the music changes (when starting
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a game, or when completing a level if -warp is used). To avoid this,
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you must run "doomretro -nomusic" if starting from the command
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line. If you're using a desktop launcher, the .desktop file already
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includes the -nomusic argument. The issue is with Slackware's SDL2 and
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fluidsynth packages, which can't be fixed by this SlackBuild. Sorry.
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@ -3,7 +3,7 @@
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# Slackware build script for doomretro
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# Copyright 2017 Dugan Chen Canada
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# Copyright 2020 B. Watson
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# Copyright 2020-2023 B. Watson
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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@ -23,6 +23,11 @@
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# 20230715 bkw: update for v4.9.2.
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# - finally fix the segfaults when the music changes.
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# - remove music note from README, since music works now.
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# - remove -nomusic from the .desktop file.
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# 20230114 bkw: update for v4.7.2, add note about music to README.
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# 20220611 bkw: update for v4.5.1, fix 16x16 icon path.
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# 20211006 bkw:
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@ -40,7 +45,7 @@
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=doomretro
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VERSION=${VERSION:-4.7.2}
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VERSION=${VERSION:-4.9.2}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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@ -78,10 +83,17 @@ fi
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set -e
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LIBNAM=SDL2_mixer
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LIBVER=${LIBVER:-2.0.4}
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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TOPDIR=$TMP/$PRGNAM-build
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rm -rf $TOPDIR
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mkdir -p $TOPDIR
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cd $TOPDIR
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tar xvf $CWD/$LIBNAM-$LIBVER.tar.lz
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# All these --excludes save ~30MB in /tmp, and avoid the recursive chmod
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# tripping over broken symlinks.
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@ -91,11 +103,46 @@ tar xvf $CWD/$PRGNAM-$VERSION.tar.gz \
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--exclude=msvc \
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--exclude=SDL2\*
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# 20230715 bkw: This is an ugly way to fix an issue caused by Slackware's
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# SDL2_mixer package. doomretro uses SDL2_mixer's FluidSynth support for
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# its music. And SDL2_mixer-2.0.4 (what's in Slackware 15.0) has a crashing
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# bug: any time Mix_FreeMusic(handle) is called when the handle is using
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# fluidsynth, we get a use-after-free that causes the app to segfault.
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# More details, including a link to the patch I use, here:
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# https://github.com/FluidSynth/fluidsynth/issues/748
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# The fix, here, is to build a *static* patched SDL2_mixer for
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# doomretro to link with. Lot of work, but it does fix the issue. When
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# Slackware 15.1 releases, we should be able to get rid of this.
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mkdir -p $LIBNAM-install
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cd $LIBNAM-$LIBVER
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patch -p0 < $CWD/fix-sdl-mixer-fluidsynth.diff
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# N.B. --disable-music-mp3-mad-gpl because enabling it breaks the build,
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# as we have no static libmad.a. doesn't matter, because doomretro doesn't
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# use mp3 audio anyway.
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CFLAGS="$SLKCFLAGS" \
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./configure \
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--prefix=$TOPDIR/$LIBNAM-install \
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--sysconfdir=/etc \
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--disable-shared \
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--enable-static \
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--disable-dependency-tracking \
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--disable-music-mp3-mad-gpl \
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--build=$ARCH-slackware-linux
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make
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make install
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# this actually works fine, amazingly enough:
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export PKG_CONFIG_PATH=$TOPDIR/$LIBNAM-install/lib/pkgconfig:$PKG_CONFIG_PATH
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cd $TOPDIR/$PRGNAM-$VERSION
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mkdir -p build
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cd build
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cmake \
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@ -111,17 +158,22 @@ mv $PKG/usr/bin $PKG/usr/games
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mkdir -p $PKG/usr/share/applications
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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mkdir -p $PKG/usr/share/icons/hicolor/{16x16,32x32,48x48,256x256}/apps
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convert res/$PRGNAM.ico[0] $PKG/usr/share/icons/hicolor/256x256/apps/$PRGNAM.png
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convert res/$PRGNAM.ico[1] $PKG/usr/share/icons/hicolor/48x48/apps/$PRGNAM.png
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convert res/$PRGNAM.ico[2] $PKG/usr/share/icons/hicolor/32x32/apps/$PRGNAM.png
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convert res/$PRGNAM.ico[3] $PKG/usr/share/icons/hicolor/16x16/apps/$PRGNAM.png
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hicolor=$PKG/usr/share/icons/hicolor
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mkdir -p $hicolor/{16x16,32x32,48x48,256x256}/apps
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convert res/$PRGNAM.ico[0] $hicolor/256x256/apps/$PRGNAM.png
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convert res/$PRGNAM.ico[1] $hicolor/48x48/apps/$PRGNAM.png
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convert res/$PRGNAM.ico[2] $hicolor/32x32/apps/$PRGNAM.png
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convert res/$PRGNAM.ico[3] $hicolor/16x16/apps/$PRGNAM.png
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mkdir -p $PKG/usr/share/pixmaps
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ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a CODEOWNERS LICENSE *.md $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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# 20230715 bkw: include COPYING.txt from SDL2_mixer, since we statically
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# link it to the binary.
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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mkdir -p $PKGDOC
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cp -a CODEOWNERS LICENSE *.md $PKGDOC
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cp -a $TOPDIR/$LIBNAM-$LIBVER/COPYING.txt $PKGDOC/COPYING-SDL2_mixer.txt
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cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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@ -3,6 +3,6 @@ Type=Application
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Name=Doom Retro
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GenericName=Classic refined DOOM source port
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Icon=doomretro
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Exec=/usr/games/doomretro -nomusic %F
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Exec=/usr/games/doomretro %F
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Terminal=false
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Categories=Game;ActionGame;
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@ -1,8 +1,10 @@
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PRGNAM="doomretro"
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VERSION="4.7.2"
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VERSION="4.9.2"
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HOMEPAGE="https://www.doomretro.com"
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DOWNLOAD="https://github.com/bradharding/doomretro/archive/v4.7.2/doomretro-4.7.2.tar.gz"
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MD5SUM="f141193b6b5b17e5482c6fcad4332402"
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DOWNLOAD="https://github.com/bradharding/doomretro/archive/v4.9.2/doomretro-4.9.2.tar.gz \
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https://slackware.uk/slackware/slackware64-15.0/source/l/SDL2_mixer/SDL2_mixer-2.0.4.tar.lz"
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MD5SUM="cada4c8f2b6a5b7904c67fd26c14a3e1 \
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7ff96cc9ed7855d2a92a92f3c23856ef"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES=""
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14
games/doomretro/fix-sdl-mixer-fluidsynth.diff
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14
games/doomretro/fix-sdl-mixer-fluidsynth.diff
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@ -0,0 +1,14 @@
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--- music_fluidsynth.c.orig 2018-10-31 15:59:00.000000000 +0100
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+++ music_fluidsynth.c 2021-01-20 18:29:11.610459000 +0100
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@@ -273,9 +273,10 @@
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static void FLUIDSYNTH_Delete(void *context)
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{
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FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context;
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+ fluid_settings_t *settings = fluidsynth.fluid_synth_get_settings(music->synth);
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fluidsynth.delete_fluid_player(music->player);
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- fluidsynth.delete_fluid_settings(fluidsynth.fluid_synth_get_settings(music->synth));
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fluidsynth.delete_fluid_synth(music->synth);
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+ fluidsynth.delete_fluid_settings(settings);
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SDL_free(music);
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}
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