games/gzdoom: Updated for version 1.8.2.

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
B. Watson 2014-03-06 21:10:25 +07:00 committed by Willy Sudiarto Raharjo
parent b62afb9d18
commit 1a63d5f6b9
3 changed files with 31 additions and 19 deletions

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@ -0,0 +1,21 @@
A note about the source: upstream doesn't do release tarballs. The source
is only available via git (older versions used svn). What I had to do
to get the 1.8.2 source: download the windows binary, run strings on it
to find the git commit hash, then clone the git repo and check out that
revision. Then I spent a couple hours trying to patch it so it would
compile, then said "hell with it" and used the latest git (which compiles
and runs fine). So my VERSION is a lie, which might cause problems if
you want to play multiplayer with people using the windows 1.8.2 binary
release. Blame upstream, not me.
For reference, the windows binary's commit hash is:
cbdfa61619ee99db541361b8ca174d58848e4
The one in my tarball is: 4a23b97963d8e57d4c62efa41323910df903d
gzdoom's build process requires it to be built from a git checkout.
It uses the .git stuff to define a GIT_REVISION variable. That's why
the source tarball contains a .git/ dir. If it doesn't, you end up with
a gzdoom that announces itself as revision <unknown> (shows up in the
console and titlebar of the window). Also the revision is used to check
savegame compatibility, so it's not just cosmetic.

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@ -6,6 +6,11 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# 20140305 bkw:
# - Moved giant block comments about the source to README.source,
# updated them to reflect upstream's change from svn to git.
# - Updated for 1.8.2 (sort-of; see README.source)
# 20130612 bkw: Updated for 1.8.00
# 20130416 bkw:
@ -15,22 +20,8 @@
# - Fix CRLF endings in usr/doc/gzdoom-*/*
# - Add WTFPL
# A note about the source: upstream doesn't do release tarballs. The source
# is only available via SVN. Every release before 1.7.01 has a tag in the
# SVN tree, but 1.7.01 does not. What I did to get the 1.7.01 source was
# to download the windows exe for 1.7.01 and use strings on it, to find its
# SVN revision, then checked out that revision and made a tarball of it.
# Had to do the same again, for 1.8.00.
# gzdoom's build process requires it to be built from an SVN checkout: It
# uses the .svn stuff to define a SVN_REVISION variable, and if you use
# 'svn export' instead, you end up with a gzdoom that announces itself as
# revision 0 (shows up in the console and titlebar of the window). Also the
# SVN revision is used to check savegame compatibility, so it's not just
# cosmetic.
PRGNAM=gzdoom
VERSION=${VERSION:-1.8.00}
VERSION=${VERSION:-1.8.2}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@ -90,7 +81,7 @@ cd build
-DLIB_SUFFIX=${LIBDIRSUFFIX} \
-DMAN_INSTALL_DIR=/usr/man \
-DCMAKE_BUILD_TYPE=Release ..
make
make -j1
mkdir -p $PKG/usr/bin $PKG/usr/share/games/doom
install -m0755 -s $PRGNAM $PKG/usr/bin/$PRGNAM
install -m0644 *.pk3 $PKG/usr/share/games/doom/

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@ -1,8 +1,8 @@
PRGNAM="gzdoom"
VERSION="1.8.00"
VERSION="1.8.2"
HOMEPAGE="http://www.osnanet.de/c.oelckers/gzdoom/"
DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/gzdoom-1.8.00.tar.gz"
MD5SUM="fdd96225890341e7428042c61ea05c90"
DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/gzdoom-1.8.2.tar.gz"
MD5SUM="ec19f5b8b0106c0ead3240c0693c4807"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="fmodapi"