mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-28 22:23:23 +01:00
f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
134 lines
No EOL
5.5 KiB
C#
134 lines
No EOL
5.5 KiB
C#
using Ryujinx.Common.Memory;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
|
using Ryujinx.Graphics.Shader;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// State used by the <see cref="GpuAccessor"/>.
|
|
/// </summary>
|
|
struct GpuChannelGraphicsState
|
|
{
|
|
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
|
|
|
/// <summary>
|
|
/// Early Z force enable.
|
|
/// </summary>
|
|
public readonly bool EarlyZForce;
|
|
|
|
/// <summary>
|
|
/// Primitive topology of current draw.
|
|
/// </summary>
|
|
public readonly PrimitiveTopology Topology;
|
|
|
|
/// <summary>
|
|
/// Tessellation mode.
|
|
/// </summary>
|
|
public readonly TessMode TessellationMode;
|
|
|
|
/// <summary>
|
|
/// Indicates whether alpha-to-coverage is enabled.
|
|
/// </summary>
|
|
public readonly bool AlphaToCoverageEnable;
|
|
|
|
/// <summary>
|
|
/// Indicates whether alpha-to-coverage dithering is enabled.
|
|
/// </summary>
|
|
public readonly bool AlphaToCoverageDitherEnable;
|
|
|
|
/// <summary>
|
|
/// Indicates whether the viewport transform is disabled.
|
|
/// </summary>
|
|
public readonly bool ViewportTransformDisable;
|
|
|
|
/// <summary>
|
|
/// Depth mode zero to one or minus one to one.
|
|
/// </summary>
|
|
public readonly bool DepthMode;
|
|
|
|
/// <summary>
|
|
/// Indicates if the point size is set on the shader or is fixed.
|
|
/// </summary>
|
|
public readonly bool ProgramPointSizeEnable;
|
|
|
|
/// <summary>
|
|
/// Point size used if <see cref="ProgramPointSizeEnable" /> is false.
|
|
/// </summary>
|
|
public readonly float PointSize;
|
|
|
|
/// <summary>
|
|
/// Indicates whether alpha test is enabled.
|
|
/// </summary>
|
|
public readonly bool AlphaTestEnable;
|
|
|
|
/// <summary>
|
|
/// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded.
|
|
/// </summary>
|
|
public readonly CompareOp AlphaTestCompare;
|
|
|
|
/// <summary>
|
|
/// When alpha test is enabled, indicates the value to compare with the fragment output alpha.
|
|
/// </summary>
|
|
public readonly float AlphaTestReference;
|
|
|
|
/// <summary>
|
|
/// Type of the vertex attributes consumed by the shader.
|
|
/// </summary>
|
|
public Array32<AttributeType> AttributeTypes;
|
|
|
|
/// <summary>
|
|
/// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
|
|
/// </summary>
|
|
public readonly bool HasConstantBufferDrawParameters;
|
|
|
|
/// <summary>
|
|
/// Creates a new GPU graphics state.
|
|
/// </summary>
|
|
/// <param name="earlyZForce">Early Z force enable</param>
|
|
/// <param name="topology">Primitive topology</param>
|
|
/// <param name="tessellationMode">Tessellation mode</param>
|
|
/// <param name="alphaToCoverageEnable">Indicates whether alpha-to-coverage is enabled</param>
|
|
/// <param name="alphaToCoverageDitherEnable">Indicates whether alpha-to-coverage dithering is enabled</param>
|
|
/// <param name="viewportTransformDisable">Indicates whether the viewport transform is disabled</param>
|
|
/// <param name="depthMode">Depth mode zero to one or minus one to one</param>
|
|
/// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param>
|
|
/// <param name="pointSize">Point size if not set from shader</param>
|
|
/// <param name="alphaTestEnable">Indicates whether alpha test is enabled</param>
|
|
/// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
|
|
/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
|
|
/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
|
|
/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
|
|
public GpuChannelGraphicsState(
|
|
bool earlyZForce,
|
|
PrimitiveTopology topology,
|
|
TessMode tessellationMode,
|
|
bool alphaToCoverageEnable,
|
|
bool alphaToCoverageDitherEnable,
|
|
bool viewportTransformDisable,
|
|
bool depthMode,
|
|
bool programPointSizeEnable,
|
|
float pointSize,
|
|
bool alphaTestEnable,
|
|
CompareOp alphaTestCompare,
|
|
float alphaTestReference,
|
|
ref Array32<AttributeType> attributeTypes,
|
|
bool hasConstantBufferDrawParameters)
|
|
{
|
|
EarlyZForce = earlyZForce;
|
|
Topology = topology;
|
|
TessellationMode = tessellationMode;
|
|
AlphaToCoverageEnable = alphaToCoverageEnable;
|
|
AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
|
|
ViewportTransformDisable = viewportTransformDisable;
|
|
DepthMode = depthMode;
|
|
ProgramPointSizeEnable = programPointSizeEnable;
|
|
PointSize = pointSize;
|
|
AlphaTestEnable = alphaTestEnable;
|
|
AlphaTestCompare = alphaTestCompare;
|
|
AlphaTestReference = alphaTestReference;
|
|
AttributeTypes = attributeTypes;
|
|
HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
|
|
}
|
|
}
|
|
} |