![]() * Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit |
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.. | ||
Glsl | ||
Constants.cs |
![]() * Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit |
||
---|---|---|
.. | ||
Glsl | ||
Constants.cs |