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* Implement VFNMA.F<32/64> * Update PTC Version * Update Implementation & Renames & Correct Order * Add Logging * Additional logging * Add additional check to restart loop from beginning if address goes beyond maximum allowed. * Additional Check that the total range required doesn't exceed capacity of allocator addresses. * Improve logging * Ensure hex output * Update Ryujinx.HLE/HOS/Services/Nv/NvMemoryAllocator.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Remove extra page at end * Remove unnecessary return val in Map function. * Remove incorrect description Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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.. | ||
Engine | ||
Image | ||
Memory | ||
Shader | ||
State | ||
Synchronization | ||
ClassId.cs | ||
Constants.cs | ||
GpuContext.cs | ||
GraphicsConfig.cs | ||
MethodParams.cs | ||
Ryujinx.Graphics.Gpu.csproj | ||
ShadowRamControl.cs | ||
Window.cs |