Ryujinx/Ryujinx.Graphics.Vulkan
riperiperi 7373ec5792
Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)
This might fix an issue with AMD gpus on linux where the data could contain random garbage data. On the switch, it always samples as 0.
2022-11-18 23:11:34 -03:00
..
Queries
Shaders Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
Auto.cs
AutoFlushCounter.cs Periodically Flush Commands for Vulkan (#3689) 2022-09-14 13:48:31 -03:00
BackgroundResources.cs
BitMap.cs
BufferHolder.cs Vulkan: Don't create preload command buffer outside a render pass (#3864) 2022-11-18 14:58:56 +00:00
BufferManager.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
BufferState.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
BufferUsageBitmap.cs Support use of buffer ranges with size 0 (#3736) 2022-10-03 20:08:38 -03:00
CacheByRange.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
CommandBufferPool.cs
CommandBufferScoped.cs
Constants.cs
DescriptorSetCollection.cs
DescriptorSetManager.cs
DescriptorSetUpdater.cs Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867) 2022-11-18 23:11:34 -03:00
DisposableBuffer.cs
DisposableBufferView.cs
DisposableFramebuffer.cs
DisposableImage.cs
DisposableImageView.cs
DisposableMemory.cs
DisposablePipeline.cs
DisposableRenderPass.cs
DisposableSampler.cs
EnumConversion.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
FenceHelper.cs
FenceHolder.cs
FormatCapabilities.cs Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
FormatConverter.cs
FormatTable.cs Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
FramebufferParams.cs
HardwareCapabilities.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
HashTableSlim.cs
HelperShader.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
IdList.cs
IndexBufferPattern.cs Fix primitive count calculation for topology conversion (#3763) 2022-10-16 19:25:40 -03:00
IndexBufferState.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
MemoryAllocation.cs
MemoryAllocator.cs
MemoryAllocatorBlockList.cs
MultiFenceHolder.cs
NativeArray.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PersistentFlushBuffer.cs
PipelineBase.cs Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867) 2022-11-18 23:11:34 -03:00
PipelineConverter.cs Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 2022-11-02 18:17:19 -03:00
PipelineDynamicState.cs Vulkan: Use dynamic state for blend constants (#3793) 2022-10-25 23:49:23 +00:00
PipelineFull.cs Update units of memory from decimal to binary prefixes (#3716) 2022-11-16 23:27:42 +01:00
PipelineHelperShader.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
PipelineState.cs Minor improvement to Vulkan pipeline state and bindings management (#3829) 2022-11-10 13:38:38 -03:00
PipelineUid.cs Minor improvement to Vulkan pipeline state and bindings management (#3829) 2022-11-10 13:38:38 -03:00
Ryujinx.Graphics.Vulkan.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerHolder.cs Vulkan: Fix sampler custom border color (#3751) 2022-10-10 08:35:44 +02:00
SemaphoreHolder.cs
Shader.cs Avoid allocating unmanaged string per shader (#3730) 2022-10-02 10:59:34 +02:00
ShaderCollection.cs Vulkan: Don't create preload command buffer outside a render pass (#3864) 2022-11-18 14:58:56 +00:00
SpecInfo.cs Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 2022-11-02 18:17:19 -03:00
StagingBuffer.cs Vulkan: Fix some issues with CacheByRange (#3743) 2022-10-08 11:28:27 -03:00
SyncManager.cs
TextureBuffer.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
TextureCopy.cs Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 2022-11-02 18:17:19 -03:00
TextureStorage.cs Dispose Vulkan TextureStorage when views hit 0 instead of immediately (#3738) 2022-10-18 23:52:08 +00:00
TextureView.cs Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 2022-11-02 18:17:19 -03:00
Vendor.cs
VertexBufferState.cs Fix various issues caused by Vertex/Index buffer conversions (#3762) 2022-10-16 19:38:58 -03:00
VulkanConfiguration.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
VulkanException.cs
VulkanInitialization.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
VulkanRenderer.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
Window.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00
WindowBase.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00