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Queries
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Shaders
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
Auto.cs
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AutoFlushCounter.cs
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Periodically Flush Commands for Vulkan (#3689)
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2022-09-14 13:48:31 -03:00 |
BackgroundResources.cs
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BitMap.cs
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BufferHolder.cs
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Vulkan: Don't create preload command buffer outside a render pass (#3864)
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2022-11-18 14:58:56 +00:00 |
BufferManager.cs
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
BufferState.cs
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Convert Quads to Triangles in Vulkan (#3715)
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2022-09-20 18:38:48 -03:00 |
BufferUsageBitmap.cs
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Support use of buffer ranges with size 0 (#3736)
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2022-10-03 20:08:38 -03:00 |
CacheByRange.cs
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
CommandBufferPool.cs
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CommandBufferScoped.cs
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Constants.cs
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DescriptorSetCollection.cs
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DescriptorSetManager.cs
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DescriptorSetUpdater.cs
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Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)
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2022-11-18 23:11:34 -03:00 |
DisposableBuffer.cs
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DisposableBufferView.cs
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DisposableFramebuffer.cs
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DisposableImage.cs
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DisposableImageView.cs
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DisposableMemory.cs
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DisposablePipeline.cs
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DisposableRenderPass.cs
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DisposableSampler.cs
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EnumConversion.cs
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Convert Quads to Triangles in Vulkan (#3715)
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2022-09-20 18:38:48 -03:00 |
FenceHelper.cs
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FenceHolder.cs
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FormatCapabilities.cs
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Fix R4G4B4A4 format on Vulkan (#3696)
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2022-09-13 07:59:38 +02:00 |
FormatConverter.cs
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FormatTable.cs
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Fix R4G4B4A4 format on Vulkan (#3696)
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2022-09-13 07:59:38 +02:00 |
FramebufferParams.cs
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HardwareCapabilities.cs
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Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
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2022-09-08 20:30:19 -03:00 |
HashTableSlim.cs
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HelperShader.cs
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
IdList.cs
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IndexBufferPattern.cs
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Fix primitive count calculation for topology conversion (#3763)
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2022-10-16 19:25:40 -03:00 |
IndexBufferState.cs
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
MemoryAllocation.cs
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MemoryAllocator.cs
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MemoryAllocatorBlockList.cs
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MultiFenceHolder.cs
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NativeArray.cs
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Rename ToSpan to AsSpan (#3556)
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2022-08-11 18:07:37 -03:00 |
PersistentFlushBuffer.cs
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PipelineBase.cs
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Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)
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2022-11-18 23:11:34 -03:00 |
PipelineConverter.cs
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Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
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2022-11-02 18:17:19 -03:00 |
PipelineDynamicState.cs
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Vulkan: Use dynamic state for blend constants (#3793)
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2022-10-25 23:49:23 +00:00 |
PipelineFull.cs
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Update units of memory from decimal to binary prefixes (#3716)
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2022-11-16 23:27:42 +01:00 |
PipelineHelperShader.cs
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Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
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2022-09-08 20:30:19 -03:00 |
PipelineLayoutCache.cs
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PipelineLayoutCacheEntry.cs
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PipelineLayoutFactory.cs
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Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
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2022-09-08 20:30:19 -03:00 |
PipelineState.cs
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Minor improvement to Vulkan pipeline state and bindings management (#3829)
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2022-11-10 13:38:38 -03:00 |
PipelineUid.cs
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Minor improvement to Vulkan pipeline state and bindings management (#3829)
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2022-11-10 13:38:38 -03:00 |
Ryujinx.Graphics.Vulkan.csproj
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infra: Migrate to .NET 7 (#3795)
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2022-11-09 20:22:43 +01:00 |
SamplerHolder.cs
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Vulkan: Fix sampler custom border color (#3751)
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2022-10-10 08:35:44 +02:00 |
SemaphoreHolder.cs
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Shader.cs
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Avoid allocating unmanaged string per shader (#3730)
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2022-10-02 10:59:34 +02:00 |
ShaderCollection.cs
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Vulkan: Don't create preload command buffer outside a render pass (#3864)
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2022-11-18 14:58:56 +00:00 |
SpecInfo.cs
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Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
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2022-11-02 18:17:19 -03:00 |
StagingBuffer.cs
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Vulkan: Fix some issues with CacheByRange (#3743)
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2022-10-08 11:28:27 -03:00 |
SyncManager.cs
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TextureBuffer.cs
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GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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2022-10-08 12:04:47 -03:00 |
TextureCopy.cs
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Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
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2022-11-02 18:17:19 -03:00 |
TextureStorage.cs
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Dispose Vulkan TextureStorage when views hit 0 instead of immediately (#3738)
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2022-10-18 23:52:08 +00:00 |
TextureView.cs
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Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
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2022-11-02 18:17:19 -03:00 |
Vendor.cs
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VertexBufferState.cs
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Fix various issues caused by Vertex/Index buffer conversions (#3762)
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2022-10-16 19:38:58 -03:00 |
VulkanConfiguration.cs
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Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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2022-08-20 16:20:27 -03:00 |
VulkanException.cs
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VulkanInitialization.cs
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
VulkanRenderer.cs
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
Window.cs
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Avalonia - Use embedded window for avalonia (#3674)
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2022-09-19 15:05:26 -03:00 |
WindowBase.cs
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Avalonia - Use embedded window for avalonia (#3674)
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2022-09-19 15:05:26 -03:00 |