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CodeGen
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Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions (#3943)
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2022-11-30 18:24:15 -03:00 |
Decoders
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Improve shader BRX instruction code generation (#3759)
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2022-10-15 23:20:16 +00:00 |
Instructions
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Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
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2022-11-18 23:27:54 -03:00 |
IntermediateRepresentation
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Fix bindless 1D textures having a buffer type on the shader (#3697)
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2022-09-13 08:53:55 +02:00 |
StructuredIr
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SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)
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2022-11-18 02:37:37 +00:00 |
Translation
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Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
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2022-11-25 14:39:03 +00:00 |
AlphaTestOp.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
AttributeType.cs
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Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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2022-08-20 16:20:27 -03:00 |
BufferDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
BufferUsageFlags.cs
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Constants.cs
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GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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2022-11-17 18:47:41 +01:00 |
IGpuAccessor.cs
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Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
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2022-11-18 23:27:54 -03:00 |
InputTopology.cs
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OutputTopology.cs
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Ryujinx.Graphics.Shader.csproj
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infra: Migrate to .NET 7 (#3795)
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2022-11-09 20:22:43 +01:00 |
SamplerType.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
ShaderProgram.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderProgramInfo.cs
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
ShaderStage.cs
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SupportBuffer.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
TessPatchType.cs
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TessSpacing.cs
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TextureDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
TextureFormat.cs
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Removed extra semicolons. (#3594)
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2022-08-17 09:05:15 +02:00 |
TextureHandle.cs
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Allow bindless textures with handles from unbound constant buffer (#3706)
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2022-09-19 15:35:47 -03:00 |
TextureUsageFlags.cs
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