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[Ryujinx.ShaderTools] Address dotnet-format issues (#5388)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format whitespace after rebase
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1 changed files with 3 additions and 3 deletions
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@ -20,7 +20,7 @@ namespace Ryujinx.ShaderTools
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public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
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public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
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{
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{
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return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data).Slice((int)address));
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return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
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}
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}
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}
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}
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@ -53,7 +53,7 @@ namespace Ryujinx.ShaderTools
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byte[] data = File.ReadAllBytes(options.InputPath);
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byte[] data = File.ReadAllBytes(options.InputPath);
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TranslationOptions translationOptions = new TranslationOptions(options.TargetLanguage, options.TargetApi, flags);
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TranslationOptions translationOptions = new(options.TargetLanguage, options.TargetApi, flags);
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ShaderProgram program = Translator.CreateContext(0, new GpuAccessor(data), translationOptions).Translate();
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ShaderProgram program = Translator.CreateContext(0, new GpuAccessor(data), translationOptions).Translate();
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@ -90,4 +90,4 @@ namespace Ryujinx.ShaderTools
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.WithNotParsed(errors => errors.Output());
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.WithNotParsed(errors => errors.Output());
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}
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}
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}
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}
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}
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}
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